KanColle Deck Tech – 3rd at 2016 9th CX PH Cup

Kantai-Collection-Anime-abukuma-(kantai-collection)-Akagi-(Kantai-Collection)-1030426

Welcome to a 9th CX Cup deck tech! This deck is the first in a series of deck techs to come from our annual hosted tournament series in PH. The tournament was hosted with the JP banlist in place. Special thanks to Sebastian for article prep. This placing list is brought to you by Miggzz, a previously featured player. Because the series has been featured extensively, we will only be introducing the cards not commonly seen or seen previously. Card names will likely not be in line with current EN releases, and can be found on Heart of the Cards.

Now onto the deck!

KanColle

Cards – 50

Level 0 – 12

1 Murakumo, 5th Fubuki-class Destroyer (KC/S25-101)
1 Kagero, 1st Kagero-class Destroyer (KC/S25-011)
3 Akatsuki, A Moment in Winter (KC/S31-040)
2 Tokitsukaze, 10th Kagero-class Destroyer (KC/S31-003)
3 Inazuma, Blunderer (KC/S25-061)
2 Ushio Kai, 10th Ayanami-class Destroyer (KC/S31-044)

Level 1 – 12

3 Compass (KC/S25-031)
3 I-19, 3rd Junsen-class Type B Submarine (KC/S25-026)
3 Tatsuta, 2nd Tenryuu-class Light Cruiser (KC/S25-093)
3 Tenryuu Kai, 1st Tenryuu-class Light Cruiser (KC/S25-086)

Level 2 – 7

2 Zuikaku, 2nd Shoukaku-class Aircraft Carrier (KC/S25-004)
2 I-19 Kai, 3rd Junsen-class Type B Submarine (KC/S25-021)
2 Instant Repair Solution (KC/S31-074)
1 Zuikaku Kai, 2nd Shoukaku-class Aircraft Carrier (KC/S31-018)

Level 3 – 11

3 “Tea Time” Kongou (KC/S31-061)
2 Musashi, 2nd Yamato-class Battleship (KC/S25-002)
2 Kirishima Kai-Ni, 4th Kongou-Class Battleship (KC/S31-063)
1 Yamato Kai, 1st Yamato-class Battleship (KC/S31-001)
3 Akagi Kai, Akagi-class Aircraft Carrier (KC/S25-035)

CX – 8

2 All Airplane Squadron, Begin Launching! (KC/S25-033)
3 Akagi of the First Carrier Division, Deploying! (KC/S25-075)
3 I Expected So, Raise the Anchor! (KC/S25-124)

New Cards:

kc-s25-101

When Murakumo, 5th Fubuki-class Destroyer is played, you may pay 2 stock. If you do, salvage a [Fleet Girl]. It also has a 1 stock bond for Furutaka, 1st Furutaka-class Heavy Cruiser, which is not used in this deck.

KC-S31-074

Instant Repair Solution lets you salvage a level 2 or higher character.

KC-S31-063

Kirishima Kai-Ni, 4th Kongou-Class Battleship gets +1000 power as long as you control all [Fleet Girl] characters, and has a heal trigger on play.

Now onto the guide and interview! (For the purposes of clarity, Michael’s analysis will be preceded by a 9CX, not an ‘M’)

How do we use this deck?

M: Stock up and let Akagi do all the eating! XD

9CX: This deck is a rather interesting take on KanColle. Given that the JP banlist severely restricts the commonly-seen EN strategy of running all-disruption-all-the-time, other strategies have emerged and proven viable. In this deck’s case, it makes use of 3 colors with a focus on red and green, opting for more salvaging power to maintain midgame momentum.

In the early levels, the deck plays a very tight game, running on few characters. During level 1, it uses the Tatsuta/Tenryu pair to build stock and recover cards into hand. At level 2, it can play a Tea Time Kongou to push for damage and maintain its hand, ideally sculpting its final-turn push of Akagi + Musashi, or whatever mix arrives in hand first.

What does this deck not do well? What would you say are some of its key weaknesses?

M: Level 1 play I guess, though level 2 isn’t any better because the stock-building component is crucial. I thought I was going to rely on Tea Time Kongou more, but I ended up running with my level 0s more.

9CX: For a deck that runs on so much stock, it certainly wants to attack a lot, and its level 0 lineup will not help with that at all. It does need to hit its crucial level 1 CX combo in order to secure that stock, and it can run dry quickly if it runs a Tea Time Kongou only to have her sunk immediately the turn after. Of course, this all doesn’t matter in the end when Akagi is eating through all the stock she can, but in order to get there, the deck will probably need to play very conservatively unless it is already winning on board.

In other words, this deck relies heavily on drawing well at the start of the game, and if it stumbles (given the number of level 0s in the deck, it’s more likely than other decks to do so), it can make for a hellish game. This is one of the rare times where we might suggest that the deck’s greatest weakness is its own build.

What are some of the risks the list takes? Are there any other cards that may warrant consideration?

M: Main risk is that you’re going to rely on “Tea Time” Kongou to level the field by level 2, though the greater risk is that characters won’t last at least 1 turn at levels 1 and 2. I have to admit I was considering putting abyssal cards, though I’m gonna try that in the future, for now I think a more durable level 1 or 2 will do.

How did you go about building this list? (Where did you get the numbers, etc)

M: I just thought about it the night before, while i was talking with one of my friends. When I came home I checked how many of which cards i have available, the Poof deck list is made. 😀

About the list: Is it conservative or greedy? What’s its overall power range? Is it easy or difficult to use? Is it viable in the JP meta?

Greed: 5 (9CX: 7)

M: For me it’s mostly on the case of how good your hand is.

9CX: To follow on his point, this deck runs 3 colors. It runs a lot of the series’ best cards available, all while maintaining a markedly greedy ratio of characters.

Power: 7 (7)

M: 7, because it has the best finishers of the series, but it still needs some refinement for the pieces before Level 3.

9CX: The deck’s potential endgame power certainly can’t be overlooked. A restricted Akagi endgame still involves Akagi and Musashi, and in this deck’s case, it has some defensive options to heal in case it needs to last another turn.

Difficulty: 5 (6)

M: Because Kantai Collection is so popular, players are more likely to know what the series does.

9CX: Meaning that to some extent, the series has become predictable (and this applies to both the JP and EN games). If playing KanColle, one can reasonably expect that an opponent will have some (or extensive) knowledge of the series, and as such, any kind of surprise factor this deck may hope for will probably vanish after the first few turns. The deck can be difficult to use because of the precise colors it needs at level 3, but for the levels between, it really only needs red to attack, yellow to defend, and ultimately green to finish. (Like a traffic light, almost)

Would you consider this deck viable in the JP/EN (if applicable) metagame?

M: Yes.

9CX: Variations of this deck have popped up in both the JP and EN game, with varying levels of success. Because a banlist is in place to affect it in the JP game, this deck will perform very differently. The JP game has had more of an emphasis on burn effects, and anti-salvage effects have gone down in popularity. In the EN game, this deck will probably look subpar because it doesn’t make use of the series’ most powerful cards available because the EN game allows the deck to have anti-salvage and heal tax in the same deck.

Interview time!

How was the event overall?

Nice.

Did you have any particularly lucky moments during the tournament?

During the top 8 match my opponent is using Railgun and I’m at Level 3 with 5 in clock and I have 1 card left in deck. My opponent has 1 more attack and his last character is “Mikoto & Kuroko, Under One Roof” which has the ability of burn 1 if her opponent gets reversed. The attack was for 2 damage and i’m going for refresh, I managed to cancel the 2 damage with a top deck climax, then I refreshed a character, and came the moment of truth the deal 1 on reverse. RNG was with me during that cause I also managed to cancel the burn, leaving me at 3/6 which gave me the chance to attack to take the win.

How about unlucky?

I guess I can say that discarding my backup was my unlucky moment hahah. (Sorry, no context!)

Any incredible comebacks?

I guess I can say what happened to me during top 8. Though my comeback was my opponent was at 3/4. I attacked for 3, he canceled. I attacked for 2, and it stuck, leaving him at 3/6. I had another attack for 3 which he canceled but it left him with 2 cards in deck and 1 stock. He drew a card and lost because he couldn’t attack or heal. It was a good fight though.

How did your final match go?

It was fun. I admit I have no idea how to play against Dog Days, but it was a fun experience.

How did you prepare for the event? Did you do anything special the day of or night before?

I did nothing, unless you count making the deck the night before.

Did anything really funny happen?

I guess i can say “Salt” =))) if he reads this he knows =))))

Any shoutouts or other things you’d like to say?

CURSE YOU!! JULIUS!!!


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Kantai 2 (EN) Deck List – 2015 BWC World Champion

Shimakaze - Copy

Welcome to a 9th CX Deck List!

This time around, we have with us the winning list from the 2015 BWC World Championships! The list is brought to you by the champion himself, Clinton Chan.

Below are the list and the recording of the Q&A. There’s no video to go along with it, so you can listen to it in the background.

 

KanColle

Level 0 – 16

4 Clumsy Girl, Inaduma (KC/S25-E061)
4 2nd Akatsuki-class Destroyer, Hibiki (KC/S25-056)
4 A Winter Moment, Akatsuki (KC/S31-E040)
3 7th Kagero-class Destroyer, Hatsukaze (KC/S25-E006)
1 10th Kagero-class Destroyer, Tokitsukaze (KC/S31-E003)

Level 1 – 15

4 “Faithful” Destroyer, Верный (KC/S25-E038)
4 Shimakaze-class Destroyer, Shimakaze (KC/S25-003)
1 9th Kagero-class Destroyer, Amatsukaze-Kai (KC/S31-E005)
1 2nd Junsen-class Type III Submarine, I-8 (KC/S25-E009)
1 3rd Agano-class Light Cruiser, Yahagi (KC/S25-E010)
1 1st Kaidai VI-class Type a Submarine, I-168 (KC/S25-E024)
3 Compass (KC/S25-E031)

Level 2 – 4

1 2nd Shoho-class Light Aircraft Carrier, Zuiho (KC/S25-E134)
1 2nd Shokaku-class Aircraft Carrier, Zuikaku (KC/S25-E004)
1 3rd Junsen Otsu-class Type Kai II Submarine, I-58-Kai (KC/S25-E029)
1 2nd Shokaku-class Aircraft Carrier, Zuikaku-Kai (KC/S31-E018)

Level 3 – 7

3 2nd Yamato-class Battleship, Musashi (KC/S25-E002)
4 Akagi-class Aircraft Carrier, Akagi-Kai (KC/S25-E035)

CX – 8

4 Fast like Shimakaze (KC/S25-E034)
4 Akagi of the First Carrier Division is up next! (KC/S25-E075)


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Kantai (EN) Deck Tech – 1st at 2015 BWC Chicago Qualifiers

shimakaze__kantai_collection__by_itachj-d6mdvyi

Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at the list that took 1st in the 2015 Chicago Qualifiers!

The cards are released in English and translations can be found on Heart of the Cards or the official Weiss Schwarz site. Special thanks to Johnny for article prep.

This interview and deck list are brought to you by Clinton Chan. Though Kantai 2 is slated for release in EN later in 2015, the list is still worth a look. Now onto the list!

Kantai Collection

Level 0 – 16

1  KC/S25-E166 Type 3 Submergence Transport Vehicle, Maruyu
2 KC/S25-E104 5th Mutsuki-class Destroyer, Satsuki
2 KC/S25-E057 Hardworking, Ikaduchi
3 KC/S25-E006 7th Kagero-class Destroyer, Hatsukaze
4 KC/S25-E056 2nd Akatsuki-class Destroyer, Hibiki
4 KC/S25-E061 Clumsy Girl, Inaduma

Level 1 – 15

1 KC/S25-E024 1st Kaidai Ⅵ-class Type a Submarine, I-168
1 KC/S25-E010 3rd Agano-class Light Cruiser, Yahagi
2 KC/S25-E009 2nd Junsen-class Type Ⅲ Submarine, I-8
4 KC/S25-E003 Shimakaze-class Destroyer, Shimakaze
4 KC/S25-E038  “Faithful” Destroyer, Верный
3 KC/S25-E031 Compass

Level 2 – 3

1 KC/S25-E004 2nd Shokaku-class Aircraft Carrier, Zuikaku
2 KC/S25-E134 2nd Shoho-class Light Aircraft Carrier, Zuiho

Level 3 – 8

4 KC/S25-E002 2nd Yamato-class Battleship, Musashi
4 KC/S25-E035 Akagi-class Aircraft Carrier, Akagi-Kai

CX – 8

4 KC/S25-E075  Akagi of the First Carrier Division is up next!
4 KC/S25-E034 Fast like Shimakaze

At level 0 we have 16 characters.

kc-s25-166p

You can run as many copies of Type 3 Submergence Transport Vehicle, Maruyu in your deck as you want. You can pay 1 stock and send her to the waiting room to draw up to 2 cards and discard 2 cards.

kc-s25-104

5th Mutsuki-class Destroyer, Satsuki is a level 0 reverser and has a 2 stock encore.

kc-s25-057

Hardworking, Ikaduchihas a brainstorm ability, reveal the top four and for every climax take a card from your clock and add it to your hand and then clock yourself one.

kc-s25-006

7th Kagero-class Destroyer, Hatsukaze is a global +500 power to all your [Fleet Girl] characters and her second effect is whenever a player salvages during the attack phase, all their characters get -3 soul.

kc-s25-056

When 2nd Akatsuki-class Destroyer, Hibiki is reversed in battle you can pay 1 and send her to memory, then you can play one “Faithful” Destroyer, Верный from your waiting room onto the stage position she was in. And while in memory she has heal tax.

kc-s25-061

When Clumsy Girl, Inaduma is placed from hand to stage reveal the top card of your deck, if it is not a [Fleet Girl] character rest her. And when she is sent from stage to waiting room you can pay one and clock yourself to search your deck for a level one or lower character.

At level 1 we have 12 characters and 3 events.

kc-s25-024

1st Kaidai Ⅵ-class Type a Submarine, I-168 has a cost 0 +1500 power backup.

kc-s25-010

3rd Agano-class Light Cruiser, Yahagi has clock encore and you can rest two characters to give her +2500 power until the end of turn.
kc-s25-009
When 2nd Junsen-class Type  Submarine, I-8 is played from hand to stage you can pay one and discard one and search your deck for a [Fleet Girl] character. And when she is sent from stage to waiting room you can pay two and play a 2nd Junsen-class Type Ⅲ Submarine, I-8-Kai from your waiting room in rest.
kc-s25-003
When Shimakaze-Class Destroyer, Shimakaze reverses her opponent with the climax Fast Like Shimakaze in play you can search your deck for a [Fleet Girl] character.
kc-s25-038
If 2nd Akatsuki-class Destroyer, Hibiki is in memory “Faithful” Destroyer, Верный gets +1000 power.
kc-s25-031
Compass is a cost one event backup that when you use it you brainstorm three and if you reveal a climax you can choose one of your opponent’s characters and that character cannot deal damage to you this turn. If no climax is revealed, you place this card on top of your deck.
At level 2 we have 3 characters.
kc-s25-004
2nd Shokaku-Class Aircraft Carrier, Zuikaku has a climax combo that is not in this deck. Her last effect is rest her and give one of your [Fleet Girl] characters +3000 power until the end of turn.
kc-s25-134
2nd Shoho-class Light Aircraft Carrier, Zuiho has a pay 1 stock +2500 power backup. And her second effect is anti-change. When you use her backup you can pay 2 stock and put the top card of your deck into clock and choose an opponent’s character that is a higher level than your opponent and send it to the waiting room.
At level 3 we have 8 characters.
kc-s25-002
2nd Yamato-Class Battleship, Musashi cannot side attack. Her second effect is on the turn she is played if your opponent cancels her damage she you can put the top card of your deck to the waiting room and punish burn your opponent for one plus the level of that card.
WS_KC_S25_E035RRPlus
When Akagi-class Aircraft Carrier, Akagi-Kai is played from hand to stage you can draw up to two cards and discard one. At the beginning of your climax phase put all cards in your stock to the waiting room (she eats everything) and all your characters get +1000 power until the end of your opponent’s turn. And when she reverses her battle opponent with the climax Akagi of the First Carrier Division is up next! in play you can clock shoot it.
WS_KC_S25_E034CC WS_KC_S25_E075CR
For climaxes we have a 4/4 split between 2k1 and gold bars respectively.
How do we use this deck?
C: A Kantai deck is best known for the efficiency and cycling of cards provided while being supported with effects that counter some of the more common abilities opponents might play for advantage like salvaging and healing. The game plan involves your level 0s providing a lot of utility through a variety of effects and build up stock for later. Level 1 focuses on generating more stock and building a late game hand with Shimakaze and her combo. Level 2 is a continuation of the level 1 plan, and level 3 you reap the rewards of a carefully planned out game with some of the best finishers in the game with Akagi-Kai and Musashi.
M: tl;dr anything from a lot of other Kantai lists previously featured definitely applies here. The intent is not to be standoffish here, but the deck is so popular and has been analyzed so many times that it’s hard to keep saying the same things about the same cards.
The deck’s viability and power as-is is going to change in the course of this year, so we are going to skip the rest of the analysis and head right into the interview.
On to the interview!
M: What was a really lucky moment you had during the tournament?
C: When you play a 177 man tournament with 7 rounds of swiss and a top 8 and come out the champion, you will definitely run into a lot of lucky moments and I certainly had more than any other individual that day.
Round 4 vs AoT Corps I was at 2.2 with about 13 cards in deck with no more climaxes. My opponent had 2 1 soul beaters and played a level 3 Levi for the turn. He attacked with the 1 souls first with each triggering a soul. The level 3 Levi got to restand but didn’t trigger any soul with either attack. I started my turn at 3.5 and if he had a climax or triggered with Levi, I most definitely would have lost.
Top 4 vs AoT Corps I was playing a very nervous player who was in his first ever large scale event. At level 1 with only red in level and clock he tried to play the level 2 early out Levi and I caught it as soon it hit the board the head judge was about to call strike 3 (he already had two warnings from earlier in the tournament; the third would have been a game loss) but I said it was fine because I caught it real fast and the game state wasn’t irreparably harmed. This all happened while I was absolutely getting wrecked. I was drawing horribly and my board was getting destroyed. At level 2 he had 2 2/2 Mikasa and the 1/1 Sasha and I had a bunch of low power characters and all I can do was play a gold bar climax and try to push for damage. I crashed 2 smaller characters into the level 2s and side attacked the level 1. While I was sending my 2 reversed characters to waiting room, my opponent made a mistake and ended up causing some irreparable damage to the game state. The head judge who was watching the game said that was finally enough and can’t be fixed or overlooked and I was awarded the win. It was a really awkward situation.
M: Winning through tournament procedure can definitely feel awkward. That aside, what was a really unlucky moment you had during the tournament?
C: Round 6 I had to play my good friend and teammate Michael Broderick on a pairdown and lost. In theory it was a blessing in disguise as we both won our round 7 and both made top cut and he finished 3rd.
M: Did you have any incredible comebacks?
C: Round 1 vs Nisekoi I had very few cancels but I kept the game close and at 3.5 my opponent attacks for 2 soul and triggered the salvage trigger off the red climax and returned a character to hand with his last attack and I was able to survive. Starting my following turn and playing a search I saw that I wouldn’t have a cancel available in the next 9 cards. I was able to finish him off that turn with Akagi-Kais and Musashi.
M: Give us the rundown – what did you play against?
R1 Nisekoi
R2 Fate
R3 AoT Titans
R4 AoT Corps
R5 AoT Corps
R6 Madoka
R7 SAO B/Y
T8 AoT Titans
T4 AoT Corps
T2 SAO Y/R
M: How did the final match go for you?
C: The final match went very well for me since I won (haha). I was playing a R/Y SAO deck that was reminiscent of the deck I won the 2014 Ohio Neo Showdown with, especially when I saw my tech card Demonic Sword Gram getting clocked. At one point at level 1 I had 3 gold bar climaxes in my hand and wasn’t that far from refreshing. I drew my tech card Maruyu and was able to draw a Shimakaze and a Fast Like Shimakaze climax. After discarding 2 gold bars, I was able to play 2 Shimakazes with the climax combo to refill my hand. I was able to refresh with 7 climaxes in deck with a very healthy hand and board. I setup and executed my game plan, he had first crack at playing the level 3 game and didn’t finish me and the superior Kantai level 3 sealed the victory.
M: Nice! How did you prepare for the tournament? Did you do anything special the day of the tournament?
I play in 4 Weiss tournaments a week. I had the deck max rarity completed months prior and knew that it was what I wanted to play for September. So the month prior to the event I switched to my Kantai Deck to get in the practice of playing well and properly, which helped a lot since I made very few mistakes and didn’t make any major game-losing blunders.
M: Congratulations on winning another major event, and thank you again for the interview! Any other shoutouts or things you would like to say?
C: I would like to give a shoutout to my friends and teammates at our store Top Cut Comics Chicago. We had 3 in top 8, the bubble at 9th, 3 others at 5-2, and it reaffirms that we have some of the best players in the world. As a 2-time English qualifier winner, I know it is thanks to their constant competitiveness and skill that allows me to elevate my game to the level that it is. I would like to thank the Cardfight Underground, Gamers World, and the Gaming Goat for also running great tournaments in the Chicagoland community. I thank John Geig and his thecardacademy.net providing a lot of high quality cards by selling them to me at great prices. I would like to thank the Bushiroad staff for running a smooth tournament and was able to handle some really tough situations. Lastly, I would like to thank Michael Sohn and 9thcx for once again allowing me to share my experience with you all.

That wraps it up for this article!


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Kantai Deck Tech – 4th at 2015 BSR PH Festival

23690

Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at a deck from the 2015 BSR PH Festival!

Since these cards are released in English the English names will be used. It’s been a while since we’ve introduced the cards, so for this time, we will go card by card.

The deck list and interview are brought to you by Marvz. Special thanks to Johnny Chau for article prep.

Onto the list!
Kantai
Cards – 50
Level 0 – 15
3  7th Kagero-class Destroyer, Hatsukaze (KC/S25-E006)
2 1st Kagero-class Destroyer, Kagero (KC/S25-E011)
3 2nd Akatsuki-class Destroyer, Hibiki (KC/S25-E056)
2 Hardworking, Ikaduchi (KC/S25-E057)
4 Clumsy Girl, Inaduma (KC/S25-E061)
1 4th Asashio-class Destroyer, Arashio (KC/S25-E152)
Level 1 – 17
3 Shimakaze-Class Destroyer, Shimakaze (KC/S25-E003)
2 2nd Junsen-class Type  Submarine, I-8 (KC/S25-E009)
3 3rd Agano-class Light Cruiser, Yahagi (KC/S25-E010)
2  Yubari-class Light Cruiser, Yubari (KC/S25-E037)
3 “Faithful” Destroyer, Верный (KC/S25-E038)
1 3rd Myoko-class Heavy Cruiser, Ashigara (KC/S25-E158)
3 Compass (KC/S25-E031)
Level 2 -2
1 2nd Shokaku-Class Aircraft Carrier, Zuikaku (KC/S25-E004)
1 2nd Junsen-class Type  Submarine, I-8-Kai (KC/S25-E019)
Level 3 – 8
3 2nd Yamato-Class Battleship, Musashi (KC/S25-E002)
3 Akagi-class Aircraft Carrier, Akagi-Kai (KC/S25-E035)
1 Kaga-class Aircraft Carrier, Kaga (KC/S25-E036)
1 2nd Ise-class Aviation Battleship, Hyuga-Kai (KC/S25-E043)
CX – 8
4 Akagi of the First Carrier Division is up next! (KC/S25-E075)
4 Fast Like Shimakaze (KC/S25-E034)
At level 0 we have 16 characters.
WS_KC_S25_E006R
7th Kagero-class Destroyer, Hatsukaze is a global +500 power to all your [Fleet Girl] characters and her second effect is whenever a player salvages during the attack phase, all their characters get -3 soul.
WS_KC_S25_E011U
When 1st Kagero-class Destroyer, Kagero is placed from hand to stage you can pay two to search your deck for a [Fleet Girl] character. Her second effect is when her damage is canceled you can pay one and draw a card.
WS_KC_S25_E056C
When 2nd Akatsuki-class Destroyer, Hibiki is reversed in battle you can pay 1 and send her to memory, then you can play one “Faithful” Destroyer, Верный from your waiting room onto the stage position she was in. And while in memory she has heal tax.
WS_KC_S25_E057C
Hardworking, Ikaduchi has a brainstorm ability, reveal the top four and for every climax take a card from your clock and add it to your hand and then clock yourself one.
WS_KC_S25_E061C
When Clumsy Girl, Inaduma is placed from hand to stage reveal the top card of your deck, if it is not a [Fleet Girl] character rest her. And when she is sent from stage to waiting room you can pay one and clock yourself to search your deck for a level one or lower character.
WS_KC_S25_E152C
When 4th Asashio-class Destroyer, Arashio is played from hand to stage check the top card of your deck and either keep it there or place it at the bottom. Her second effect is pay one: draw one, discard one.
At level 1 we have 14 characters and 3 events.
WS_KC_S25_E003RR
When Shimakaze-Class Destroyer, Shimakaze reverses her opponent with the climax Fast Like Shimakaze in play you can search your deck for a [Fleet Girl] character.
WS_KC_S25_E009R
When 2nd Junsen-class Type  Submarine, I-8 is played from hand to stage you can pay one and discard one and search your deck for a [Fleet Girl] character. And when she is sent from stage to waiting room you can pay two and play a 2nd Junsen-class Type Ⅲ Submarine, I-8-Kai from your waiting room in rest.
WS_KC_S25_E010R
3rd Agano-class Light Cruiser, Yahagi has clock encore and you can rest two characters to give her +2500 power until the end of turn.
WS_KC_S25_E037RR
If you have one or less climaxes in your waiting room you can not play Yubari-class Light Cruiser, Yubari from your hand. If you have four or more cards in your stock she gets +1000 power. Her third effect is when your opponent salvages you can choose one of your characters and that character gets +2000 power until end of turn. And her last effect is if you are level two or higher she gets +1500 power.
WS_KC_S25_E038R
If 2nd Akatsuki-class Destroyer, Hibiki is in memory “Faithful” Destroyer, Верный gets +1000 power
WS_KC_S25_E158C
3rd Myoko-class Heavy Cruiser, Ashigara has a cost one +1500 power backup and when you use her backup you can choose one of your [Fleet Girl] characters in battle and it gets +1000 power.
WS_KC_S25_E031C
Compass is a cost one event backup that when you use it you brainstorm three and if you reveal a climax you can choose one of your opponent’s characters and that character cannot deal damage to you this turn. If no climax is revealed, you place this card on top of your deck.
At level 2 we have 2 characters!
WS_KC_S25_E004RR
2nd Shokaku-Class Aircraft Carrier, Zuikaku has a climax combo that is not in this deck. Her last effect is rest her and give one of your [Fleet Girl] characters +3000 power until the end of turn.
WS_KC_S25_E019U
When another [Fleet Girl] character attacks 2nd Junsen-class Type  Submarine, I-8-Kai gets +1000 power until the end of turn. You can also rest a character to give her +1000 power until the end of turn.
At leve 3 we have 8 characters.
WS_KC_S25_E002RRPlus
2nd Yamato-Class Battleship, Musashi cannot side attack. Her second effect is on the turn she is played if your opponent cancels her damage she you can put the top card of your deck to the waiting room and punish burn your opponent for one plus the level of that card.
WS_KC_S25_E035RRPlus
When Akagi-class Aircraft Carrier, Akagi-Kai is played from hand to stage you can draw up to two cards and discard one. At the beginning of your climax phase put all cards in your stock to the waiting room (she eats everything) and all your characters get +1000 power until the end of your opponent’s turn. And when she reverses her battle opponent with the climax Akagi of the First Carrier Division is up next! in play you can clock shoot it.
WS_KC_S25_E036RR
Kaga-class Aircraft Carrier, Kaga is a global +1500 power to all your [Fleet Girl] characters. When she is played from hand to stage you can put the top two cards of your deck under her as markers. At the beginning of your opponent’s attack phase you can pay three and one of their characters gets +4 soul until the end of turn. At the beginning of your draw phase put all markers under her into your stock.
WS_KC_S25_E043R
2nd Ise-class Aviation Battleship, Hyuga-Kai gives all your 1st Ise-class Aviation Battleship, Ise-Kai +1000 power. When this card is played from hand to stage or by the effect of 2nd Ise-class Battleship, Hyuga you can discard one and she gets +1000 power and  clock shoot until the end of turn. And lastly up to once per turn when you use an ACT ability she gets +1000 power.
WS_KC_S25_E034CC WS_KC_S25_E075CR
For climaxes we have a 4/4 split between 2k1 and gold bars respectively.
How do we use this deck?
Marvz: The goal of this deck is hold as much as possible in Level 1 until it you reach Level 3 since I am only using 2 level 2 characters and one of them is only used for power boost.
At level 0, if you can draw both Verniy(best ship/fleet girl BTW) and Hibiki on your first 5, you already have a big advantage since you have a 6000-7000 beater on your 1st/2nd turn and apply heal tax on earlier levels.
When you don’t get them, there is always plan B.  If you draw Shimakaze’s Climax + Inazuma, go search for Shimakaze and/or Yahagi to prepare yourself for Level 1.  In case your opponent doesn’t want to reverse your Inazuma, you can always play over her to activate the effect.
At level 1, this is your time to shine.  If you want staying power, go for Yahagi and Yubari. Also, try to secure Shimakaze to prepare for Level 3.  I suggest getting this in order Akagi Kai(if you have CX otherwise)->Musashi->Hyuuga Kai.  Consider Zuikaku too, it definitely helped me destroying powerhouse decks to secure Kick to Clock.
What does the deck not do well? Is it missing anything? What are some of the potential risks the list takes?
Mz: The deck basically flops when your opponent has powerhouses and yes, I’m looking at you Soundless Voice.  Also, it falls on level 2 because there are limited cards that you can use on the first set in my opinion.  Second Fleet (should it come to EN) solves that.
About the list: Is it conservative or greedy? What’s its overall power range? Is it easy or difficult to use? What would you say about its viability in the JP/EN metagames at large?
Greed: 4
Mz: Around the gray area, could be conservative and greedy sometimes.
Mi: Having played this deck for a while, I can say that the only thing greedy about it is its midgame. In the EN game, because of the popularity of using straight power at level 1, Shimakaze might not be able to go off as reliably. But, the rest of the cards in the deck are so powerful that even if it has to go card for card, it will do well.
Power Range: 5 – 8
Mi: The combination of the disruptive effects combined with the opportunities to gain card advantage means that Kantai, while not particularly explosive, will never really be stuck dead in the water. (Sorry) Without the second set, it loses a bit of consistency and mid-game power, but given how strongly Kantai tends to show up in larger events, I don’t think that that’s nearly enough to write it off.
 
Difficulty: 3
Mz: In my opinion, it’s easy. No complicated combos whatsoever.
Mi: The deck is very visible (come on, we’ve written about the deck at least five times by now I think!), and practicing with it is fairly straightforward.
EN/JP Meta Viability:
Mz: I think it’s really viable since 3 cards that are currently restricted in JP are allowed on the deck so it makes your opponent think before they heal and/or salvage.
Mi: The list itself in the context of the EN game is very close to the ‘standard’ build that many have come to expect from the set. This one maximizes the hate on salvage with the inclusion of Yubari. In the JP meta, Kantai is still a force to be reckoned with, especially with the power of the second fleet (hi Winter Akatsuki), but because this list doesn’t (and can’t) include it, it’s not entirely applicable.
Now onto the interview!
Mi: How was your event overall?
Mz: It was fine on the first 3 rounds, after that every almost match was a close call.   Made my heart skip a beat but alas, godly cancels everywhere.  Also, it was fun yet tiring to the point that I was playing Level 2’s when I was only Level 1, so yeah, don’t skip your lunch guys.
 
Mi: Yes, lunch is indeed tech. What was a really lucky moment you had during the tournament?
Mz: The field is full of The One, Chitoge with 3 souls from the effect + CX combo.  God cancels everywhere.
Mi: Nice! What was a really unlucky moment you had during the tournament?
Mz: It was in the semis, got rekt by +2 souls from Level 1 -> Level 3.  After the damage, I drew a climax, clock then drew another climax. Sad sad life indeed.

Mi: Ouch! Sounds like you used all your luck against Chitoge. Did you have any incredible comebacks?

Mz: Yes!  The match against Love Live in top 8.  He had the advantage early on.  He brainstormed 2 CX then triggered at least 2 CX I think.  Stock was good so I called Akagi Kai, got 1 Musashi and 1 Akagi Kai.
Mi: How did the final match go for you? What did you play against?

Mz: I played against another teitoku. It was a close match and I am definitely satisfied of the results even though I lost.
Mi: How did you prepare for the tournament? Did you do anything special the day of the tournament?
Mz: Hmmm, go to church before the tournament.  Nothing else I guess.
Mi: Any funny stories from the event?
Mz: They love the sleeves.
ULTRA-PRO-65-STANDARD-DECK-PROTECTOR-SLEEVES-MY-LITTLE-PONY-RARITY-84316-01

Mi: … (my eyes whyyyyyyy) Um, any other shoutouts or things you would like to say?

Mz: Thanks to those who supported me especially Brandon, who lent me the cards I needed for the deck.  Without him, I wouldn’t even reach this far.  WOOOHOOO TEAM BAYAW FTW!

Thanks again to Marvz for the list and the report!


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Kantai Deck Tech – Top 4 at 2015 Fanime 2v2 Team Tournament

yamato swimsuit

Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at a deck that took Top 4 at the 2015 Fanime 2v2 Team Tournament!

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.

This series has been analyzed and featured numerous times in the past. New cards that haven’t been seen and some cards that may have only been seen once before will be introduced. The most familiar cards will be skipped.

The deck list and interview are brought to you by Felix Lee. Special thanks to Felix Lee (yeah, same guy) for the article prep.

Kantai Collection

Cards – 50

Level 0 – 16

4 Hibiki, 2nd Akatsuki-class Destroyer (KC/S25-056)
4 Inazuma, Blunderer (KC/S25-061)
2 Ikazuchi, Works Hard (KC/S25-057)
4 Akatsuki, A Moment in Winter (KC/S31-040)
1 Ikazuchi, A Moment in Winter (KC/S31-046)
1 Arashio, 4th Asashio-class Destroyer (KC/S25-152)

Level 1 – 18

4 Verniy, “Trustworthy” Destroyer (KC/S25-038)
4 Shimakaze, Shimakaze-class Destroyer (KC/S25-003)
2 Shimakaze Kai, Shimakaze-class Destroyer (KC/S31-015)
2 Yahagi, 3rd Agano-class Light Cruiser (KC/S25-010)
1 I-8, 2nd Junsen-class Type J-3 Submarine (KC/S25-009)
2 Ashigara, 3rd Myoukou-class Heavy Cruiser (KC/S25-158)
3 Compass (KC/S25-031)

Level 2 – 2

2 I-58 Kai, 3rd Junsen-class Type B Kai II Submarine (KC/S25-029)

Level 3 – 6

4 Musashi, 2nd Yamato-class Battleship (KC/S25-002)
2 Hyuuga Kai, 2nd Ise-class Aviation Battleship (KC/S25-043)

CX – 8

4 Swift as the Island Wind (KC/S25-034)
4 Akagi of the First Carrier Division, Deploying! (KC/S25-075)

At level 0, we have 16 characters.

kc-s25-152

When you play Arashio, 4th Asashio-class Destroyer, you look at the top card of your deck. You may choose to leave it on top or put it on the bottom of your deck. You may pay 1 stock to draw 1 card and discard a card from your hand to your waiting room.

KC-S31-046

When Ikazuchi, A Moment in Winter attacks, you choose another one of your [Fleet Girl] characters, and that character gains +1 level and +1000 power until end of turn.

At level 1, we have 18 characters.

KC-S31-015

When Shimakaze Kai, Shimakaze-class Destroyer attacks, you choose another one of your [Fleet Girl] characters. That character gains +500 power for every other [Fleet Girl] character on your field until end of turn.

At level 2, we have 2 characters.

kc-s25-029

I-58 Kai, 3rd Junsen-class Type B Kai II Submarine gains +1 soul and character encore if you have 2 or more other [Fleet Girl] characters.

At level 3, we have 6 characters.

kc-s25-043

Hyuuga Kai, 2nd Ise-class Aviation Battleship gives all your other “Ise Kai, 1st Ise-class Aviation Battleship” +1000 power. When you play this card, or from the effect of “Hyuuga , 2nd Ise-class Aviation Battleship”, you may discard a card from your hand. If you do, this card gains +1000 power and the ability to send its reversed opponent to clock until end of turn.

The CX spread is 4 2k1 and 4 1k1gold bar.

How do we use this deck?

Felix: The deck itself is super straightforward in operation if you are familiar with how the pre-ban G/Y Kantai lists work. The only real changes I made to the deck was putting in Inazuma for Hatsukaze, Musashi for Akagi, and Hyuuga for Yamato.

Everything else is the same, you have your get to level 1 faster than your opponent plan and spam Zekamashis to plus and then close out the game with Musashi and Hyuuga. If you fail to close out the game the first turn you hit level 3, you simply compass all of your opponent’s attacks and try and close out the game the next turn.

What does the deck not do well? Is it missing anything? What are some of the potential risks the list takes?

The deck does not do well against blue builds in the mirror because Big Whale walls are hard to get over with Zekamashi.

The deck is missing a clock send finisher with a gold bar CX combo and a global support that also acts as an anti-salvage.

The list itself is a risk. Going up against blue wall builds are very rough since there are not as many options for clearing walls at level 1.

About the list: Is it conservative or greedy? What’s its overall power range? Is it easy or difficult to use? What would you say about its viability in the JP/EN metagames at large?

Greed: 7

The deck tries to get more consistency by being only 2 color by sacrificing potential power. There are also 2 copies of Zekamashi Kai to try and get more value from Zekamashis even after the opponent is level 1.

Power Range: 1-10

If the opponent doesn’t have any walls and does not hit level 1 before you and has 3 level 0 characters and you have 3 Zekamashis and the CX, it really feels like you can’t lose the game.

However, if your opponent has walls or if they don’t have Zekamashi targets or if you don’t have the CX, you can easily feel like there’s nothing you can do.

Difficulty: 3

Straightforward deck is straightforward.

EN/JP Meta Viability: JP – 6, EN – 10

The list is not very good against Metakoi, GF beta yellow or any blue Kantai builds. However, it still does good against other sets so it is still semi-viable in JP.

In EN, Kantai best deck.

Now onto the interview!

How was your event overall?

derp

What was a really lucky moment you had during the tournament?

Winning the dice roll in top 4 and top 2.

troll nep face

What was a really unlucky moment you had during the tournament?

None

Did you have any incredible comebacks?

kaga no

How did the final match go for you? What did you play against?

The match went ok. I played against RNG aka a dice roll and won.

How did you prepare for the tournament? Did you do anything special the day of the tournament?

dank bucket

wallet taiha

 

 

Round by Round Breakdown

Round 1: I played against a Hibiki cosplayer running Devil survivor. I had a rough early game, not being able to pull off the Zekamashi. However managed to get the win with Musashi.

Round 2: I played against the yellow UBW build and he didn’t get his Zekamashi-like combo off and I got 2 off and won through hand advantage, but it was still a close game.

Round 3: I played against Ken and I cut his CX to the top and successfully NTR’d him 😀 Also Victor beat Ben. Ben please.

Round 4: I played against a Melty blood deck and got my butt kicked. Yep.

Round 5: Thanks for winning Ben. RIP in pepperoni sleep so I could get up in time for the train tomorrow….

Round 6: I rolled dice against team Jeff. We won through RNG.

Round 7: I was watching Edmund continue his 2 hour run at the claw machine and Ben rolled a dice and won. Thanks for winning Ben.

Any other shoutouts or things you would like to say?noire yesIMG_0754top nepAlso:stop posting and sleepkappa

 

catbag

derp

disturbance in sleep

frankerz

ya scared

poi

see you next time

 


 

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Thanks for reading!

Kantai Deck Tech – 1st at 9th CX PH Cup

Kantai

Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at a deck that took 3rd place at the 2015 9th CX PH Cup!

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.

The deck list and interview are brought to you by Aeade Alexander. Special thanks to Johnny Chau for article prep.

Kantai

Cards – 50

Level 0 – 16

2 Inazuma, Blunderer (KC/S25-061)
4 Hibiki, 2nd Akatsuki-class Destroyer (KC/S25-056)
1 Tokitsukaze, 10th Kagero-class Destroyer (KC/S31-003)
2 Isokaze Kai, 12th Kagero-class Destroyer (KC/S31-004)
4 Akatsuki, A Moment in Winter (KC/S31-040)
2 Ushio Kai, 10th Ayanami-class Destroyer (KC/S31-044)
1 Shiratsuyu Kai, Pride of Nameship (KC/S31-079)

Level 1 – 14

2 Yuubari, Yuubari-class Light Cruiser (KC/S25-037)
3 Verniy, “Trustworthy” Destroyer (KC/S25-038)
3 Tatsuta, 2nd Tenryuu-class Light Cruiser (KC/S25-093)
4 Tenryuu Kai, 1st Tenryuu-class Light Cruiser (KC/S25-086)
2 Natori Kai, 3rd Nagara-class Light Cruiser (KC/S31-070)

Level 2 – 2

2 Takao, 1st Takao-class Heavy Cruiser (KC/S25-073)

Level 3 – 10

3 Hyuuga Kai, 2nd Ise-class Aviation Battleship (KC/S25-043)
3 Kongou, 1st Kongou-class Battleship (KC/S25-082)
2 Haruna, 3rd Kongou-class Battleship (KC/S25-084)
2 “Tea Time” Kongou (KC/S31-061)

CX – 8

4 KC/S25-123 Ready! Fire!!
4 KC/S25-124 I Expected So, Raise the Anchor!

At level 0 we have 16 characters.

kc-s25-061

When Inazuma, Blunderer is played from hand to stage reveal the top card of your deck, if it is not a [Fleet Girl] character rest this card. Her second effect activates when she is placed from stage to waiting room. You can pay one, clock yourself one damage and search your deck for one level 1 or lower [Fleet Girl] character from your deck and add it to your hand.

kc-s25-056

When Hibiki, 2nd Akatsuki-class Destroyer is reversed in battle you can pay one and send her to memory to play a “Verniy, “Trustworthy” Destroyer” from your waiting room to the slot this card was in rested. While in memory she has a recollection effect which is a heal tax.

KC-S31-003

Tokitsukaze, 10th Kagero-class Destroyer has a brainstorm ability. Pay one put the top four cards from the top of your deck into the waiting room and for every climax search your deck for one [Fleet Girl] and add it to your hand, then discard a card.

KC-S31-004

When Isokaze Kai’s battle opponent becomes reversed you can put a [Fleet Girl] from your waiting room under her as a marker. And for every marker under her she gets +1 level and +1500 power.

KC-S31-040

When Akatsuki, A Moment in Winter is played from hand to stage you can discard one card from your hand and look at the top four cards of your deck. Choose one [Fleet Girl] and add it to your hand, discard the rest.

KC-S31-044

When Ushio Kai, 10th Ayanami-class Destroyer is reversed in battle and she is facing a level 0 battle opponent, you can heal your opponent one damage and if you do put that character into your opponent’s clock.

KC-S31-079

At the beginning of your opponent’s attack phase you can put the top card of your deck into the waiting room. If it is a level one or higher send Shiratsuyu Kai to the waiting room. If it was a level 0 or lower she can run to an empty slot in the center stage. Her second effect is pay one rest two brainstorm 4, for each climax draw one card.

At level 1 we have 14 characters.

kc-s25-037

If you have one or fewer climaxes in your waiting room you can not play Yuubari from hand. If you have four or more cards in stock she gets +1000 power. When your opponent salvages at any time, you can choose one character and that character gets +2000 power until end of turn. And if you are level two or higher this card gets +1500 power.

kc-s25-038

If Hibiki is in your memory Verniy, “Trustworthy” Destroyer gets +1000 power.

kc-s25-093

When the climax card “I Expected So, Raise the Anchor!”, Tatsuta, 2nd Tenryuu-class Light Cruiser can put a marker under her into your stock. Her second ability is to rest herself and choose a [Fleet Girl] in your waiting room and put it under her as a marker. And her last effect is rest her to put a marker under her in to your stock.

kc-s25-086

Tenryuu Kai, 1st Tenryuu-class Light Cruiser gets +1000 power if you control two or more other [Fleet Girl] characters. Her second effect is a climax combo, when she attacks and “I Expected So, Raise the Anchor!” is in play you can salvage a character card.

KC-S31-070

Natori Kai, 3rd Nagara-class Light Cruiser is a level one reverser and when she attacks you can choose one of your [Light Cruiser] characters and that character gets +1000 power until the end of turn.

At level 2 we have 2 cards!

kc-s25-073

If Takao, 1st Takao-class Heavy Cruiser is in the middle position of your center stage she gets +1000 power. She also gets +500 power for every other [Fleet Girl] you control.

At level 3 we have 10 characters.

kc-s25-043

Hyuuga Kai, 2nd Ise-class Aviation Battleship gives all of your other “Ise Kai, 1st Ise-class Aviation Battleship” +1000 power. On play or via change you can pay one discard one and this card gets +1000 power and clock shoot. Her last ability is effect is when you use a [S]/[Act] ability she gets +1000 power until the end of turn.

kc-s25-082

When Kongou, 1st Kongou-class Battleship is placed from hand to stage until the end of turn she gets the effect “when this card’s battle opponent becomes reverse salvage two [Fleet Girl] characters” until end of turn. When she attacks with the climax “Ready! Fire!!” in play you can burn your opponent for one and she gets +3000 power until the end of turn. Her last effect is an encore phase change to “Kongou Kai-Ni, 1st Kongou-class Battleship”.

kc-s25-084

When Haruna, 3rd Kongou-class Battleship comes into play from hand to stage, reveal the top card of your deck, if it is a [Fleet Girl] you can burn your opponent for one. At the start of your encore phase if you do not have any other rested characters in your center stage you can pay one and rest her. Her las effect is rest one [Fleet Girl] and this card gets +1000 power until the end of turn.

KC-S31-061

“Tea Time” Kongou has -1 level in hand if there is six or more climaxes in your waiting room. She also gets +1000 power if there are two or more other [Fleet Girl] characters on your field. And when she is played from hand to stage you can salvage a [Fleet Girl] Character from your waiting room.

For climaxes it is a 4/4 split of 8 gates.

.kc-s25-124 kc-s25-123

How do we use this deck?
Aeade Alexander: At level 0, mainly concentrate on searching for Tatsuta and Tenryuu.

At level 1, generate stock using Tatsuta and maybe salvage some cards using Tenryuu. What you salvage depends on where the climaxes are. If they are mostly in waiting room, salvage for “Tea Time” Kongou, if the climaxes are mostly in the library, get Takao, 1st Takao-class Heavy Cruiser.

At level 2, put “Tea Time” Kongou or Takao, 1st Takao-class Heavy Cruiser in play. It doesn’t matter if they can overpower the opponent’s character or not, you just need to get as much soul damage as you can before he does refresh. If you have “Ready! Fire!!” in hand, salvage for “Kongou, 1st Kongou-class Battleship”. Otherwise, get “Haruna, 3rd Kongou-class Battleship” or “Hyuuga Kai, 2nd Ise-class Aviation Battleship”.

At level 3 use “Kongou, 1st Kongou-class Battleship”, “Haruna, 3rd Kongou-class Battleship” or “Hyuuga Kai, 2nd Ise-class Aviation Battleship” and hope their extra 1 damage helps in defeating your opponent in 1 turn.

Other notes: Get as many CXs into the Waiting Room for Tea Time Kongou. Use Tatsuta for stock, Tenryuu for salvage, “Tea Time” Kongou or “Takao, 1st Takao-class Heavy Cruiser” because Kancolle has always lacked soul damage at level 2, Yuubari and Natori Kai are for opponents with pumped up Level 1. If you have 1 or less climaxes in stock, it’s advisable to conserve stock and generate more stock using Tatsuta until you do a refresh.

Cards that need to be replaced since they serve no purpose in the deck:
Shiratsuyu Kai, Pride of Nameship
Isokaze Kai, 12th Kagero-class Destroyer

M: Hey, Shiratsuyu Kai is a fine card! Isokaze Kai is an interesting reach for the level 0 game because it can gain markers and get larger, but to his (the deck maker’s) credit, Shiratsuyu Kai and Isokaze Kai can be replaced for more Inazumas.
What does the deck not do well? Is it missing anything?

A: React to opponents attacks and keeping characters on stage. Compass and probably a level 1 backup.

M: Like most Kantai decks, power level is sometimes an issue with trying to keep your field alive. Some lists will run Ashigara as a standard +2500 power backup, and some will use Zuihou as an anti-change +2500 power backup. Other lists use both, but for a list that is so salvage-happy, having a multitude of Backup effects is actually not as effective. Yup, having too many cards in hand can actually be a thing (I’ve seen it happen), and because the deck has powerful plays to make at level 2, the need to defend those cards at that level is a bit lower. Why? The stock you expend from using the effect is one less stock for you to use on the following turn, and because the characters from level 2 and up need 2 stock a piece, 1 stock can mean needing a full extra turn to be able to play 3 2-stock characters.

What are some of the potential risks the list takes?
A: Using the CX combos and the -1 level of “Tea Time” Kongou depends on your luck, having an empty front row, and opponent having characters like Hatsukaze and Yuubari to counter salvage.

M: Many things contribute to the success of the deck and an anti-salvage could really shut down its advantage engine and late game plan.

About the list: Is it conservative or greedy? What’s its overall power range? Is it easy or difficult to use? What would you say about its viability in the JP/EN metagames at large?

Greed: 6

A: Greedy.

Power Range: 4 – 8

A: Very weak at level 0, manageable at level 1, either strong or weak at level 2, strong at level 3.

M: The deck uses a less power-oriented plan at level 0, and focuses on getting more cards in hand during level 1. It’s more difficult to KO characters early on, but the deck hits its biggest power spike starting level 2. (Contrast this to the “typical” GY Kantai deck which hits its power spike at level 1.)

Difficulty: 3

A: It’s pretty easy, since I don’t have to think of how my opponents will react. I forgot to place in cards for it.

M: To its credit, the deck does not have anything to worry about on the opponent’s turn. Just play everything out, swing hard and just hope your ships make it through!

JP Meta Viability:
A: I’m not really sure, I haven’t been playing these past few months.

M: With the introduction of more new and powerful sets, the JP meta has become inundated (not necessarily diluted) with viable decks. Because of that, the likelihood of running into strategies that have anti-salvage is going to likely be lower, especially in a larger tournament.

Now onto the interview!

M: How was your event overall?
A: It was nice, got to see friends again after a long time.

M: What was a really lucky moment you had during the tournament?
A: I was at level 0 and my opponent was at level 3.

M: Doesn’t sound lucky for your opponent! What was a really unlucky moment you had during the tournament?
A: I kept getting climax triggers.

M: We all know that feeling. Did you have any incredible comebacks?
A: None.

M: How did the final match go for you?
A: Me having Hibiki and my opponent having Hatsukaze that didn’t affect us much since I didn’t need to salvage during combat and he had stock to pay for healing.

M: What did you play against?
A: Kancolle.

M: How did you prepare for the tournament?
A: Play against anyone willing > revise deck > repeat

M: Remember folks, play testing is the key to success. Did you do anything special the day of the tournament?
A: None.

M: Any funny stories from the event?
A: I was hungry the whole time because I was going to an eat all you can buffet after the tournament.

M: #Dedication. Any other shoutouts or things you would like to say?
A: I hope they put Taihou in the next Booster of Kancolle.

M: Thank you again for the interview, and congratulations for taking the 9th CX PH Cup title! 


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Kantai Deck Tech – 2nd at 2015 9th CX PH Cup

Kongou.(Kantai.Collection).full.1604726

Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at a deck that took 2nd place at the 2015 9th CX PH Cup!

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.

The deck list and interview are brought to you by Miggzz Jaurigue. Special thanks to Johnny Chau for article prep.

Kantai Collection

Cards – 50

Level 0 – 13

3 Akitsumaru Kai, Army Type C Special Ship (KC/S31-024)

3 Hatsukaze, 7th Kagero-class Destroyer (KC/S25-006)

3 Satsuki, 5th Mutsuki-class Destoyer (KC/S25-104)

4 Miyuki, 4th Fubuki-class Destroyer (KC/S25-112)

 

Level 1 – 9

3 I-19, 3rd Junsen-class Type B Submarine (KC/S25-026)

3 Tatsuta, 2nd Tenryuu-class Light Cruiser (KC/S25-093)

3 Tenryuu Kai, 1st Tenryuu-class Light Cruiser (KC/S25-086

 

Level 2 – 8

2 I-19 Kai, 3rd Junsen-class Type B Submarine (KC/S25-021)

2 Fusou, 1st Fusou-class Battleship (KC/S25-098)

2 Houshou, Houshou-class Light Aircraft Carrier (KC/S25-099)

2 Instant Repair Solution (KC/S31-074)

 

Level 3 – 12

3 “Tea Time” Kongou (KC/S31-061)

3 Yamato, 1st Yamato-class Battleship (KC/ S25-001)

2 Musashi, 2nd Yamato-class Battleship (KC/S25-002)

2 Haruna Kai-Ni, 3rd Kongou-class Battleship (KC/S31-062)

2 Kirishima Kai-Ni, 4th Kongou-class Battleship (KC/S31-063)

 

CX – 8

2 If Haruna’s Fine, Then I’ll Be Your Opponent (KC/S31-075)

3 Ready for Shelling and Torpedo Launching (KC/S25-032)

3 I Expected So, Raise the Anchor! (KC/S25-124)

 

At level level 0 we have 13 characters!

KC-S31-024

Akitsumaru Kai, Army Type C Special Ship can’t direct attack.

kc-s25-006

Hatsukaze, 7th Kagero-class Destroyer gives +500 power to all your [Fleet Girl]. Her second effect is an Anti-Salvage where during the attack phase if you or your opponent return a character from the waiting room to the hand all characters controlled by that player get -3 soul.

kc-s25-104

Satsuki, 5th Mutsuki-class Destoyer is a level 0 reverser and has a pay 2 encore.

kc-s25-112

When Miyuki, 4th Fubuki-class Destroyer is played from hand to stage put the top card of your deck into the waiting room and if it was a climax card this card goes to waiting room.

At level 1 we have 9 characters.

kc-s25-026

I-19, 3rd Junsen-class Type B Submarine gets +500 power for every other [Fleet Girl] you control until end of turn when played. Her second effect is when she gets front attacked you can discard one card from your hand to change into her level two.

kc-s25-093

When the climax card “I Expected So, Raise the Anchor!”, Tatsuta, 2nd Tenryuu-class Light Cruiser can put a marker under her into your stock. Her second ability is to rest herself and choose a [Fleet Girl] in your waiting room and put it under her as a marker. And her last effect is rest her to put a marker under her in to your stock.

kc-s25-086

Tenryuu Kai, 1st Tenryuu-class Light Cruiser gets +1000 power if you control two or more other [Fleet Girl] characters. Her second effect is a climax combo, when she attacks and “I Expected So, Raise the Anchor!” is in play you can pay 1 to salvage a character card.

At level 2 we have 6 characters and 2 events.

kc-s25-021

I-19 Kai, 3rd Junsen-class Type B Submarine gets +1500 power if there are three or fewer cards in your hand. Her second effect is on attack, you can pay two and discard one to bounce an opponent’s level three or lower character in the center stage and one in the backstage.

kc-s25-098

Fusou, 1st Fusou-class Battleship has a change ability of rest two [Fleet Girl] characters to play Fusou Kai, 1st Fusou-class Aviation Battleship from your waiting room and that character gets +1000 power until the end of turn. Her second ability is a one stock +3000 power back up.

kc-s25-099

Houshou, Houshou-class Light Aircraft Carrier is a level assist to front and when she is played from hand to stage you can pay one and discard a card to search your deck for either a [Aircraft Carrier] or [Light Aircraft Carrier] character.

KC-S31-074

When you play Instant Repair Solution you can salvage a level two or higher character.

At level 3 we have 12 characters!

KC-S31-061

“Tea Time” Kongou has -1 level in hand if there are six or more climaxes in your waiting room. She also gets +1000 power if there are two or more other [Fleet Girl] characters on your field. And when she is played from hand to stage you can salvage a [Fleet Girl] Character from your waiting room.

kc-s25-001

Yamato, 1st Yamato-class Battleship has a heal on play and when she attacks with the climax “Ready for Shelling and Torpedo Launching” is in play all your characters get +2000 power and your opponent can’t use encore, including the pay three encore.

kc-s25-002

Musashi, 2nd Yamato-class Battleship cannot side attack and once per turn, on the turn she’s played, she gets the effect “if this card’s battle damage is canceled put the top card of your deck into waiting room and deal X amount of damage to your opponent. X equal to that card’s level +1. (Punish burn)

KC-S31-062

When Haruna Kai-Ni, 3rd Kongou-class Battleship is played from hand to stage you may look at the top 3 cards of your deck and put one in your hand and the rest into the waiting room. Her second effect is a climax combo, when she attacks with the climax “If Haruna’s Fine, Then I’ll Be Your Opponent!” in play you can choose one card in your opponent’s waiting room and put it on the top of their deck, then she gets +2500 power and “this card can not be targeted by your opponent’s effects” until the end of your opponent’s next turn.

KC-S31-063

Kirishima Kai-Ni, 4th Kongou-class Battleship has a heal on play and if all your characters have [Fleet Girl] then she gets +1000 power.

For climaxes it is a 2/3/3 split between 5 gates and 3 shots.

KC-S31-075 kc-s25-032 kc-s25-124

How do we use this deck?

Miggzz Jaurigue: The deck has a lot of opportunity to salvage, though its main play supposedly is level 2 where you can play “Tea Time” Kongou by just having 6 climaxes in waiting room.

For Level 0 to Level 1 just generate enough stock, and make sure you have at least 1 “Tea Time” Kongou available in your hand. In case you don’t have Kongou by Level 1 you can salvage her by using Tenryuu or when you go to level 2 use Instant Repair Solution if it’s available in your hand.

By Level 3 it’s best to have Musashi available.

M: Pretty straight forward deck. Using Hatsukaze in a deck that loves to salvage can be risky, but it gives the highest variance possible.

What does the deck not do well? Is it missing anything? What are some of the potential risks the list takes?

MJ: One of the potential risks of this deck is using Hatsukaze too early. She may shut down the salvage you desperately need for turns to come. Another is not getting “Tea Time” Kongou, though that chance is very low.

M: In decks where the level 2 game revolves around playing level 3s, if it misses the timing it can really put the deck behind. In addition, 2 stock is a steep investment to start to put characters out at that level, so if you lose a character it will hurt a lot more.

About the list: Is it conservative or greedy? What’s its overall power range? Is it easy or difficult to use? What would you say about its viability in the JP/EN metagames at large?

MJ: I’m not sure with that part, though i think it’s a conservative deck. Max power is at 15,500. It’s easy to use. It’s a good deck to use against meta decks.

M: Some might see the deck as difficult to use, for example, not knowing when to use Hatsukaze. Like most Kantai decks it seems like it would be able to hold its own against most decks in today’s meta. Although a deck using Anti-Salvage cards would hinder the deck.

Here are my thoughts on the breakdown of the numbers.

Greed7

The list is unusually greedy not because of its colors but because of its directly conflicting game plans. The deck will have a lot of situations where it does draw its Hatsukaze and may have to choose whether to lose damage or gain a card. Sometimes, you’ll have games where Hatsukaze does not show up and you salvage forever, and sometimes you’ll have games where Hatsukaze is there and neither player salvages. This isn’t the end of the possibility tree, but it should give the idea that yes, when you play something that directly conflicts with your own deck plan, you will run into issues!

Power Range: 2-8+

If the deck’s wires get tangled and start to cause a conflict, it can look like a mess. Few things are more awkward than having to choose between near end-game damage and a card in hand for the turn after. On the other hand, the deck’s level 3 plan uses some of the most powerful that are in the series, including Tea Time Kongou, Musashi, and Haruna. Yamato also rounds out the top end giving the deck a lot of finishing utility.

Difficulty: 7

I would not recommend that someone new to KanColle pick up this list; the potential of having an awkward decision come up in-game is too high to make it worthwhile for an unfamiliar player. For someone who knows the game particularly well though, the deck can be a fun high-risk high-reward list to toy with. Though playing around with the set’s mechanics is important, also recognizing where the opportunity costs might lie (card versus damage) is a key component that can only really be learned through playing a lot of games.

JP Meta Viability:

Right now, I think that burn is one of the major names of the game because of, well, a lot of common ‘hate’ effects in heal tax and anti-salvage. This deck is a pretty greedy one, in that it uses the double-edged sword of lots of salvage, with the most prominent anti-salvage in the game. But, the engine works well, and can certainly put out a lot of damage in the later levels. A more “all-in” approach may eschew Hatsukaze altogether, but I would still say that the deck and its strategy are worth a look.

Now onto the interview!

M: How was your event overall?

MJ: Overall for me the event was fun and exciting.

What was a really lucky moment you had during the tournament?

MJ: I guess I can say that my lucky moment was top deck draw of Musashi.

M: Not too lucky for your opponent though!

What was a really unlucky moment you had during the tournament?

MJ: Taking 12 straight damage with 4 climax in deck.

M: Ouch! Did you have any incredible comebacks?

MJ: Sadly I had none.

How did the final match go for you? What did you play against?

MJ: Well for me win or lose my final match was something I wanted to happen. I told my fellow Kantai player “See you at the top”, and apparently that’s what happened, haha. I fought against Kantai Collection.

Called the shot! Very nice. How did you prepare for the tournament? Did you do anything special the day of the tournament?

MJ: Nothing out the normal, a good night sleep and a full stomach always helps, though I have this routine to drink warm tea before doing anything else.

How fitting seeing as how your deck relies on Tea Time Kongou. Any funny stories from the event?

MJ: Sadly no funny stories.

Any other shoutouts or things you would like to say?

MJ: “Why Salt Wizard WHY?!?!” XD

M: Maybe next time the Salt Wizard will be more forgiving, bwahaha Thank you for participating in the 9th CX PH Cup and congratulations on the finish!


Did you like this tournament report? We have 1 more on the way from the 2015 9th CX PH Cup!

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As Seen On Stream – Kantai 2 (GY) Deck List

Akagi Eats a Lot

Welcome to As Seen On Stream – Deck Lists!

As Seen On Stream brings you the deck lists we’ve featured on stream, as well as their video deck tech! This list of Kantai Collection has been featured on a couple of streams, and the video is on the way! Note that this list in particular is still undergoing changes, and a more finalized version of it may be featured later.

GY Kantai 2

Cards – 50

Level 0 – 16

3 Kikuzuki, 9th Mutsuki-class Destroyer (KC/S25-103)
2 Tokitsukaze, 10th Kagero-class Destroyer (KC/S31-003)
4 Inazuma, Blunderer (KC/S25-061)
4 Akatsuki, A Moment in Winter (KC/S31-040)
3 Ushio Kai, 10th Ayanami-class Destroyer (KC/S31-044)

Level 1 – 16

3 Shimakaze, Shimakaze-class Destroyer (KC/S25-003)
2 Yahagi, 3rd Agano-class Light Cruiser (KC/S25-010)
2 Ashigara, 3rd Myoukou-class Heavy Cruiser (KC/S25-158)
3 Ayanami Kai Ni, 1st Ayanami-class Destroyer (KC/S31-035)
2 I-8, 2nd Junsen-class Type J-3 Submarine (KC/S25-009)
4 Compass (KC/S25-031)

Level 2 – 3

2 I-8 Kai, 2nd Junsen-class Type J-3 Submarine (KC/S25-019)
1 Zuihou, 2nd Shouhou-class Light Aircraft Carrier (KC/S25-134)

Level 3 – 7

3 Musashi, 2nd Yamato-class Battleship (KC/S25-002)
3 Akagi Kai, Akagi-class Aircraft Carrier (KC/S25-035)
1 Yamato Kai, 1st Yamato-class Battleship (KC/S31-001)

CX – 8

3 Swift as the Island Wind (KC/S25-034)
3 Ayanami Will Protect You! (KC/S31-058)
2 Akagi of the First Carrier Division, Deploying! (KC/S25-075)


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As Seen On Stream – Kantai 2 Deck List

Shimakaze

Welcome to As Seen On Stream – Deck Lists!

As Seen On Stream brings you the deck lists we’ve featured on stream, as well as their video deck tech! This list of Kantai Collection has been featured on a couple of streams, and the video is on the way! Note that this list in particular is still undergoing changes, and a more finalized version of it may be featured later.

YB Kantai 2

Cards – 50

Level 0 – 17

3 Hatsukaze, 7th Kagero-class Destroyer (KC/S25-006)
2 Tokitsukaze, 10th Kagero-class Destroyer (KC/S31-003)
4 Inazuma, Blunderer (KC/S25-061)
4 Akatsuki, A Moment in Winter (KC/S31-040)
3 Ushio Kai, 10th Ayanami-class Destroyer (KC/S31-044)
1 Kagero, 1st Kagero-class Destroyer (KC/S25-011)

Level 1 – 16

3 Shimakaze, Shimakaze-class Destroyer (KC/S25-003)
2 Yahagi, 3rd Agano-class Light Cruiser (KC/S25-010)
2 Ashigara, 3rd Myoukou-class Heavy Cruiser (KC/S25-158)
1 Amatsukaze Kai, 9th Kagero-class Destroyer (KC/S31-005)
2 Akashi Kai, Brand New Repair Ship (KC/S31-081)
3 Taigei, Supply Ship (KC/S31-081)
3 Compass (KC/S25-031)

Level 2 – 2

1 Zuikaku, 2nd Shoukaku-class Aircraft Carrier (KC/S25-004)
1 Zuihou, 2nd Shouhou-class Light Aircraft Carrier (KC/S25-134)

Level 3 – 7

3 Musashi, 2nd Yamato-class Battleship (KC/S25-002)
4 Souryuu Kai-Ni, Souryuu-class Aircraft Carrier (KC/S31-077)

CX – 8

3 Swift as the Island Wind (KC/S25-034)
3 Attack Squad, Start Launching! (KC/S31-098)
2 Which Ship Do I Start Repairing With? (KC/S31-099)


 

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Kantai Deck Tech – 2nd at 2014 NA WGP Nationals

Akagi Eats a Lot

Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be exploring the deck that went to the finals of the 2014 NA WGP Nationals: Kantai!

This article and interview are brought to you by Nick Kosyak.

This series has been analyzed and featured numerous times in the past. New cards that haven’t been seen and some cards that may have only been seen once before will be introduced. The most familiar cards will be skipped.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.

Let’s look at the list!

Level 0 – 16

3 Hatsukaze, 7th Kagero-class Destroyer (KC/S25-006)
2 Maikaze, 18th Kagero-class Destroyer (KC/S25-007)
1 Kagero, 1st Kagero-class Destroyer (KC/S25-011)
3 Inazuma, Blunderer (KC/S25-061)
4 Ayanami, 1st Ayanami-class Destroyer (KC/S25-044)
3 Hibiki, 2nd Akatsuki-class Destroyer (KC/S25-056)

Level 1 – 16

4 Shimakaze, Shimakaze-class Destroyer (KC/S25-003)
4 Верный, “Trustworthy” Destroyer (KC/S25-038)
2 Furutaka, 1st Furutaka-class Heavy Cruiser (KC/S25-047)
2 Yahagi, 3rd Agano-class Light Cruiser (KC/S25-010)
2 Noshiro, 2nd Agano-class Light Cruiser (KC/S25-025)
2 Compass (KC/S25-031)

Level 2 – 5

1 Zuikaku, 2nd Shoukaku-class Aircraft Carrier (KC/S25-004)
1 Maya, Full of Confidence (KC/S25-T19)
2 Zuihou, 2nd Shouhou-class Light Aircraft Carrier (KC/S25-134)
1 Shoukaku, 1st Shoukaku-class Aircraft Carrier (KC/S25-005)

Level 3 – 5

4 Akagi Kai, Akagi-class Aircraft Carrier (KC/S25-035)
1 Kaga, Kaga-class Aircraft Carrier (KC/S25-036)

CX – 8

1 All Airplane Squadron, Begin Launching! (KC/S25-033)
4 Swift as the Island Wind (KC/S25-034)
3 Akagi of the First Carrier Division, Deploying! (KC/S25-075)

At level 0, we have 16 characters and a new face.

kc-s25-044

If you control no other characters, Ayanami, 1st Ayanami-class Destroyer gets +2000 power. It gets +X power until end of turn during the turn you play it, where X is the number of characters your opponent controls times 500.

At level 1, we have 14 characters, 2 Compasses (it almost goes without saying these days!) and a couple of new support cards.

kc-s25-047

Furutaka, 1st Furutaka-class Heavy Cruiser has a 0 stock +1000 power Backup ability. When you use its Backup ability, you may reveal your hand. If you do and you reveal 1 or more CXs this way, you choose a character you control in battle, and it gets +1000 power until end of turn.

kc-s25-025

When you use a Startup (activated) ability, Noshiro, 2nd Agano-class Light Cruiser gives a character you control +1500 power until end of turn. This ability triggers up to once per turn. (Trivia: A Backup ability is indeed a [S] ability, and if used during your opponent’s turn, Noshiro will trigger!) You can also pay 1 stock to give a [Light Cruiser] character you control +2000 power until end of turn.

At level 2, we have 5 characters and a couple of less-seen characters.

kc-s25-t19

Umi Maya, Full of Confidence gets +500 power for each other [Fleet Girl] you control.

At level 3, we have 5 characters, and one less-seen ship.

kc-s25-036

Kaga, Kaga-class Aircraft Carrier gives all other [Fleet Girl] characters you control +1500 power. When you play it, you can put the top two cards of your deck under it as markers. At the start of your opponent’s attack phase, you can pay 3 stock. If you do, choose one of your opponent’s characters and that character gains +4 soul until end of turn. At the beginning of your draw phase, you put all markers under it into your stock. (This is a mandatory ability.)

The CX spread is 3 1k1 + Gold, 2k1, and 1 1k1 + Bounce.

How do we use this deck? What are some of its strengths and potential weaknesses?

Nick: The deck is very simple in my opinion. The only thing is that I’m used to playing YuGiOh where I can tutor almost any card I need to answer a certain board state, that is why this deck runs so many 2-ofs and in that lies its difficulty. Due to it having a large variety of options, the quantity of each must be compromised. At which point it’s just a matter of judgement and experience with the deck, and the match-ups that guides your way. The goal of this deck is to set up Noshiro + Hatsukaze in the back, Hibiki in memory and ideally Yahagi in the front for optimal setup at around Level 1, after which the deck is fairly auto-pilot. Shimakaze can search you almost any answer, or set up your late game, Yahagi hits very large numbers and doesn’t die, Verniy is free and in the unfortunate scenario where a gold bar is triggered Furutaka makes a great 2000-3500 backup. The deck also runs Compass and Zuihou to answer burn and change effects. The only downsides to this deck is that it runs no form of access to the waiting room and gold bars which have a tendency to end up in your hand right before refreshing.

Michael: Analysis for this one has to be short and sweet this time around, especially with the second set just around the corner. This deck does have a pretty sweet setup for its level 1 which gives it some staying power. Normally, Kantai struggles with sustaining its board at level 1, but this deck gives it a fighting chance against decks that have higher power, at least at level 1. Most notable is the inclusion of a pair of the anti-Change Zuihou, but with the added synergy of Noshiro, the second copy is in a great spot. There is a miser’s Bounce effect in both trigger and character CX combo, but it’s expensive and ideally only used when absolutely needed.

The much more exciting part is in the interview, so let’s get to that!

M: Congratulations on your finish Nick! Shall we start with an introduction?

N: Hi my name is Nick Kosyak. I’m a Ukranian-Canadian. Currently work as a roofer (shingler) while in school for electrical [e: engineering?]. I only started playing this game around the time Project Diva was announced for English release, forget the exact date.

M: How did your event go overall? 

N: The event was great, we came as a group of 8, some people I knew, others i met for the 1st time. The venue was a lot better than i expected. My initial expectations of having a National at a store were skeptical at best, but it turned out to be a great location, with great workers and players.

M: Any particularly lucky moments you had during the tournament?

N: I had multiple lucky moments, but one was absolutely absurd. In round 5  I was facing a Da Capo deck with was specifically made to counter KanColle. My opponent completely played around my entire hand and deck strategy while maintaining even stock, soul damage and a decent hand size. At 2/4 he changed into his Level 3 wall and forced me to 3/3, at which point I knew I had a very low chance of winning since I just refreshed and was probably not going to be able to survive. I proceed to take my turn and attempt a last ditch effort, play my single Akagi, make her big enough to climb over his wall for the clock-kick, play the CX combo, swing with Akagai for 3, trigger for 5 – it goes in, proceed to swing with Verniy at an empty slot for 3 – goes in. Hes now at 3/6, logically after taking 9 damage one would cancel, so my thoughts are “It’s going to be another one of those games where I get my opponent to 3/6 and lose.”, I turn Yahagi sideways at am empty slot for 3… it goes in.

M: Wow! That’s pretty nuts. Any really unlucky moments?

N: An unlucky moment was round 3 for me. My entire deck is made to counter Nisekoi, I just beat one in round 2, so I’m going into round 3 feeling confident. The entire game I had no back-row until the last turn before I lost. Although the same person was my 1st round of Top 8, where I got my Salty Runback #1.

M: How about incredible comebacks?

N: Yes I did. In round 2 of the LCQ I was once again facing Da Capo and this guy was just plain good. While he didn’t make his deck to counter Kantai, he played very well. At some point he changed into 2 Level 3 walls at Level 2 and sat on them for 2-3 turns. At this point I have nearly no board, no answers in hand, but 6 stock. I draw for turn, it’s a Zuihou, clock one of my useless cards, get a Kagero and my Wind Trigger CX. Proceed to play Kagero, pay 2 to search Shoukaku, play her, CX combo, bounce one of the lvl 3s, kill his other unit and crash for damage against his other lvl 3. He’s now at 2-6, chooses not to clock, goes into combat attacks with his lvl 3, I use Zuihou’s anti-change, after which there was a few more turns of back and forth. I ended up winning that game, and it was the most enjoyable of the whole tournament for me.

M: Sounds like the excitement began before the main event! How did your final match go?

N: The final match was against Little Busters which is one of the worst match-ups for my deck, since they can do everything KanColle can but better and more. Since our decks are so anti-meta the game went as following, we stood in front of each other, left hand on each others right shoulder, knife in the right and proceeded to stab at each other until one fell over, which was me. Basically take all the intricate mechanics and interactions and throw them out the window, the game literally turned into “Play cards + Turn them sideways”. Whoever did it more and better won.

M: Well given that Andrew has said something similar about the final match it’s kind of funny how two decks in the finals kind looked like…

Slap

Any shoutouts or things you’d like to say?

N: Of course! Shoutouts to the guys who came with me, Sajeev, Nelson, Peter, Ed, Ben, Justin and Brian, especially Nelson and Sajeev, for making top 8 (though sadly one of them was DQed during deck check) without them this whole trip wouldn’t have happened. Mad shoutouts to the guys back at Toronto, the 401 Games/K-OS/A&C Games crowd, without them I wouldn’t be the player I am today. Finally a special thanks to Peter, once again, for lending me his Eli mat during Nats and saving my sanity after I got sharked for my custom mat during round 1, and of course Mark M. from back home for lending me his last Hatsukaze without which I wouldn’t have been able to even play in the event.

Congratulations on the finish again Nick, and thank you for the interview!


 

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away TWO boxes every month!