Love Live! Waifu Deck List – Honoka!

HonkHonkHonk

Honk Honk! Welcome to a 9th CX Love Live! Waifu deck list! This time, we have a list that won the Illiana Waifu event featuring Honoka! This list and guide are brought to you by her #1 fan in NA, Audri Sampson.

As always with our waifu lists, there will be less focus on analysis.

Now onto the HONK!

My Beloved Waifu: 高坂 穂乃果

Level 0 – 16

2 “Café Maid” Honoka Kousaka (LL/W36-S04)
4 “Best Clothing” Honoka Kousaka (LL/W36-037)
4 Honoka, Awakened Memories (LL/W34-047)
3 Honoka, Shocking Truth (LL/W34-058)
3 “Heart of Flame” Honoka (LL/W28-018)

Level 1 – 13

2 “Feeling Happy Eating with Finger” Honoka Kousaka (LL/W36-055)
2 “Candle Night” Honoka Kousaka (LL/W36-056)
4 “Door to Dreams” Honoka Kousaka (LL/W34-057)
2 “Going Out Together~” Honoka (LL/W28-054)
3 Happy New Year ☆ (LL/W36-061)

Level 2 – 7

2 “Christmas Date” Honoka Kousaka (LL/W36-048)
3 “KiRa-KiRa Sensation” Honoka Kousaka (LL/W34-039)
2 Honoka, Image Change (LL/W34-045)

Level 3 – 6

3 “Summer Festival Date” Honoka Kousaka (LL/W36-035)
3 “Happy maker!” Honoka Kousaka (LL/W34-034)

CX – 8

4 Blue Sky on the Other side of the Cherry Tree (LL/W34-066)
4 First Feelings (LL/W24-073)

At level 0, we have 16 cards.

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“Café Maid” Honoka Kousaka is a (very expensive and awesome) vanilla!

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“Best Clothing” Honoka Kousaka gives other Honokas you control +500 power. You can also brainstorm for 1 stock and resting: salvage a [Music] character per CX revealed.

LL-W34-047

Honoka, Awakened Memories gets +1500 power as long as you control 1 or fewer other characters.

LL-W34-058

When you play Honoka, Shocking Truth, you can discard a CX to salvage a Honoka.

ll-w28-018

When “Heart of Flame” Honoka attacks, your other character in the middle of your center stage gets +1500 power and +1 level until end of turn.

At level 1, we have 13 cards.

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“Feeling Happy Eating with Finger” Honoka Kousaka has a 0 stock +1500 power Backup ability.

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“Candle Night” Honoka Kousaka gets +1000 power as long as you control 3 or more other [Music] characters. When she attacks, you can return 2 characters from your waiting room to your deck (and shuffle). If you do, she gets +2000 power until end of turn.

LL-W34-057

“Door to Dreams” Honoka has character encore, and gets +2000 power as long as every character you control is a Honoka.

ll-w28-054

“Going Out Together♪” Honoka can’t be played if you control 2 or fewer [Music] characters.

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Happy New Year ☆ can’t be played if you don’t control a Honoka. When you play it, you can salvage a Honoka.

At level 2, we have 7 cards.

ll-w36-048

“Christmas Date” Honoka Kousaka gets +500 power for each other [Music] character you control. When she reverses a character in battle, you may pay 1 stock. If you do, you can salvage a “Happy maker!” Honoka Kousaka (a level 3 character).

LL-W34-039

“KiRa-KiRa Sensation” Honoka Kousaka has a 1 stock +3000 power Backup ability, and a change ability: at the start of your CX phase, you can pay 2 stock, and discard a card to change her into a “Happy maker!” Honoka Kousaka from your waiting room.

LL-W34-045

Honoka, Image Change gives all other Honokas you control +1000 power, and has a +1000 power revenge trigger.

At level 3, we have 6 cards.

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“Summer Festival Date” Honoka Kousaka has a heal trigger on play. You can pay 1 and discard a card to give her +3500 power and “When this reverses a character in battle, you may put that character on top of its owner’s deck” until end of turn. (You can use this ability as many times as you want as long as you have the cards and stock to pay, but if she puts a character on top, it’ll only happen once)

LL-W34-034

“Happy maker!” Honoka Kousaka has a heal trigger on play, and can’t side attack. She has a CX combo with Blue Sky on the Other side of the Cherry Tree: on attack, you can choose a level 2 or lower character your opponent controls and put it into the waiting room. (Center stage or back stage is targetable with this ability, but it is targeted)

The CX spread is a 4/4 split between 2k1 + 2 soul and 1k1 + gate effects and triggers respectively.

LL-W34-066

ll_w24_073

How do we use this deck?

Audri, take it away!

A: This deck was built for two things – power and hand size. Honoka cards really reward you with high power levels and good card accessibility. At level 0, you generally try to get an Awakened Memories Honoka and a Best Clothing Honoka to go for as long as you can.

The deck starts its damage at level 1. Door to Dreams Honoka often comes out as an 8000 or 8500 power character, and with hand encore, she stays on stage until bounced. If ever reversed, just use a level 0 to encore her and keep going. Make sure to get good use out of “Candle Light” Honoka and her shuffle ability. This allows you to get another 7000 power hitter to clear your opponent’s characters turn after turn.

M: And, you can also shuffle soul triggers back into your deck if you want to get extra damage in the later game and so happen to have one or more out!

A: At level 2, you have 2 choices. You can play the 2/1 Christmas Date to salvage your Happy maker! Honoka. If you don’t need to heal or setup the 2k1 CX combo, Image Change Honoka is the way I prefer to go. Having both options can help when dealing with disruption. Bringing out an early Happy maker! can destroy any nuisance; using it to remove level assists and other characters like it is one of the best ways to use the combo.

“Summer Festival Date” Honoka is your finisher. Use her aggressively to topdeck reversed characters, which should turn into the damage you need to win the game. Because there are no burn effects or punish burn effects in the deck, stick by my level 3 motto: “When in doubt, heal it out.” This just means that if you can heal and you have more than 0 cards in your clock, heal!

Why Honoka?

Audri: How can your waifu not be Honoka?

Think of it like this: you’re in high school, you’re single but want to be with someone more than anything. You have a little daydream as you walk to your locker, but standing right there is that perfect someone you’ve always thought about. Hair, perfect. Eyes, beautiful.

… and then you wake up and your mom is yelling at you to do chores.

Well, fortunately for me, I never really woke up from that, and therefore, Honoka! Throughout the series I’ve seen her deal with a lot of challenges I can identify with with the Illiana WS group – she might fail at times but she never stops.

So I’ll ask again – how can I give up perfection?

 

So you’ve read HONK but we need your votes to decide on who’s next! (Didn’t see tomato? Check our YouTube channel!)

Thanks for reading!


If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com. Be sure to sign up for our monthly giveaway, follow us on Twitch and subscribe to our YouTube channel!

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Little Busters! Deck Tech – Rin Waifu

LB Rin

Welcome to the 9th CX’s deck techs! Today we take a look at Melanie’s recent Rin Waifu deck which went to the top 4 of the annual Illiana Waifu Tournament. Special thanks to Melanie for the article & in-depth analysis (link below), and Johnny for article prep. In line with our other waifu deck lists, we will not be subjecting the deck to the same breakdown of viability, power level, etc, but we will be discussing card choices.

For the tournament, these rules were observed for deck building:

  1. Your deck must be constructed of all but four cards of one character. You are allowed 4 cards that are of a different character but they cannot be level 3. The deck must be Neo-Standard and follow the JP ban list.
  2. A card is considered applicable to your character if they are the focus of the title. (e.g. Honoka, Energetic as Merit)
  3. If a card name does not focus on a character such as “Everyone Tree Climbing” then you would need to look at the card art. The TD version of this card would be only legal in a Honoka deck but the booster pack version would only be legal in a Kotori or Umi build.
  4. If the card has no “clearly defined” character in the card title or art such as Grief Seed then it is legal in any character deck from its series. For this event clearly defined means you can see their face or hair and such to 100% confirm that is the character. Just showing arms does not count. These cards do not count against your 4 cards that are not of your character pick.
  5. JP Level 3 red Marika is restricted to one per deck just as Neo-Standard rules permit.

It should be noted that these are house rules, but if you want to host a waifu event, by all means, these rules are not proprietary. (i.e. Try them out too, and have fun!)

If you would like to read through Melanie’s nearly 50-page analysis of every Rin card, you can find it here!

No, we are not kidding!

Onto the deck!

Cards – 50

Level 0 – 16
“Strength of Being Straightforward” Rin (LB/W21-103)
4 “Hotcake Party” Rin (LB/WE18-07)
3 “Good Friends” Komari & Rin (LB/W21-032)
“Fun Life” Rin (LB/WE18-18)
“Little Busters” Riki (LB/W21-065)

Level 1 – 11
“Rising Nyat Ball” Rin (LB/W21-P14)
4 “Sunset-colored Feelings” Rin (LB/WE18-03) 
Rin, Little Cheergirl (LB/WE21-06)
2 Searching for “Secret”, Rin (LB/W21-004) 

Level 2 –  9
“Godly Poor Control” Rin (LB/W02-017)
2 “Little Busters” Rin (LB/W21-005)
3 “What I Can Do Now” Rin (LB/WE18-20) 
Farewell Yukichi!! (LB/W21-078)

Level 3 – 6
4 “Step to Courage” Rin (LB/W21-001) 
2  “Irreplaceable Time” Rin (LB/WE18-01)

CX – 8
3 My Best Puppet Show (LB/W21-018)
We Should Date (LB/WE18-15)
To Find What Was Lost. (LB/WE18-28)

At level 0 we have 16 characters.

lb-w21-103

“Strength of Being Straightforward” Rin gets +2000 power if you have another character with assist.

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“Hotcake Party” Rin gives all your other characters the ability “This card cannot side attack”.

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“Good Friends” Komari & Rin is a +500 power front assist. And you can pay 1 stock and send them to the waiting room to choose a card in your clock and return it to your hand and then put a card from your hand into your clock.

lb-we18-18

“Fun Life” Rin gives your other character in the middle of your center stage +500 power. Her second ability is a 1 stock brainstorm: for every CX hit give a character +2000 power.

lb-w21-065

When “Little Busters” Riki is played from your hand you can pay 1 stock and clock the top card of your deck to search for 1 level 1 or lower character and add it to your hand.

At level 1 we have 11 characters.

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You can rest one of your [Animal] and/or [Sports] characters to give “Rising Nyat Ball” Rin +1500 power until the end of the turn.

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When “Sunset-colored Feelings” Rin attacks with the CX “We Should Date” in play you can tutor for 1 level 2 or higher character.

LB-WE21-06

Rin, Little Cheergirl gets +X power until end of turn on play, X = to the number of [Animal] characters you control times 500.

lb-w21-004

Searching for “Secret”, Rin gives your other character in the middle of your center stage +1500 power. And when an opponent’s character is returned from waiting room to hand you can put the top card of your deck into your stock.

At level 2 we have 7 characters and 2 events.

lb-w02-017

When “Godly Poor Control” Rin reverses her opponent you can return her to your hand. She is also a pay 1 stock +3000 power backup.

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“Little Busters” Rin is a level assist to front and on play you can pay 1 stock discard 1 to search your deck for an [Animal] character.

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When “What I Can Do Now” Rin attacks with the CX “To Find What Was Lost” you can put the top  2 cards of your deck into your stock.

lb-w21-078

Farewell Yukichi!! is an event backup and when you use it you can choose 1 of your opponent’s characters and that character cannot deal damage this turn. (This includes on-reverse burn and punish burn)

At level 3 we have 6 characters.

lb-w21-001

When “Step to Courage” Rin Attacks with the CX “My Best Puppet Show” in play she gets +3000 power  and gains a burn trigger until the end of turn. She also heals on play.

lb-we18-01

“Irreplaceable Time” Rin let’s you pay 2 discard a level 1 or higher character when you play a CX to bounce 2 of your opponent’s characters on the center stage. And when she is front attacked you can scry 1.

lb-w21-018 lb-we18-15 lb-we18-28

For CXs we have a 3/3/2 split between 1k1s shot2k1, bar.

Now for some words from Melanie before we look at how to play the deck.

Melanie:

Our recent community rules for waifu deck building, which were created in light of the more powerful Love Live! builds that became available this year with their waifu emphasis, allowed for this build to be possible. I was able to splash blue by running 4 of the Riki 0/0 to search out my Level 1 and lower game, and then because the non-specific money counter event didn’t feature a character I was able to run it to counter damage late game. Depending on your local tournament structure for waifu tournament this may not be allowed. If so, I recommend adding in an additional of the 1/0 “Rin, Little Cheergirl” and an additional 2/1 Rin for the stock charge combo. You may also decide to tech in a copy of the 2/1 that changes into the 3/2, or the 2/1 PR Rin that gets +1000 for each animal character that attacks before it. If you find that the blue splash gets in the way at that point, and want a bit more green, I recommend the Kud animal trait clock fixer that goes to memory on reverse after resolving the effect from the Kud Wafter set to replace Riki as the early game searcher.  If you’re able to run him, I still think Riki is the stronger choice because he is a plus to hand rather than a hand filter.

Next, on card choice.

This was a very hard deck to build, and because of it there are some very viable options that are missing in the above build. Probably the one I would receive the most arguments about is not running the 2/1 change into the 3/2 “Step to Courage” Rin. I found in playtesting that the change wasn’t helpful. The heal was effective on change, but because the change is at the Encore step I found that the 3/2 Rin either got powered over by my opponent’s early drop on the following turn (not giving me a chance to use the finishing combo at all), or got bounced back to hand (if played in the back row and rested with the 1/0 “Rising Nyat Ball, Rin” ability). At that point then I had wasted stock and the effort of the change to get her out, and I was at Level 3 typically at that point anyway and could have just played her from hand for 2 stock, instead of the 3 involved in the change. Then the changer also left me with the challenge of not having a Level 2 power game plan, with the 7500 before assists not really hitting a power level to deal with my opponent’s early drops or counters. It was really bad against decks with wall Level 1 options with a counter that could still power over as well to reverse her.

Another missing card that some may wish to tech in is the 1/0 vanilla 1500 counter “Save the Cafeteria, Rin” from Little Busters! Anime. I came to the conclusion after some play testing that it was a dead card in hand most of the time because Rin hits power levels on your turn, not on defense, at Level 1. Almost all of her cards are meant to get power on play, or have power ups on your turn, and it goes away during your opponent’s turn. Most of the time I kept clocking those counters to draw more characters to attack with, or wishing I had a more substantial character to attack with.

I avoided 1/1 characters. I realize that Rin has some power cards that cost a stock to play, including the 1/1 anti-character counter that will usually be a 7000 before assists. But, unlike the 1/1 Kotori in Love Live! or some other sets who have these characters, Rin’s event counters, while decent, aren’t enough of a boost to warrant the deck slot. Character counter is basically the 1500 which can also work because of the wording on the card, but if enough animal traits get bounced from your field to hand or leave it due to an effect it becomes unreliable as well. 

The 1/1 anti-salvage is a tech option that some will also not care for. Our local meta was running a lot of salvage heavy waifu builds for this tournament (Marika, Honoka, Lisbeth, Rin (Fate/Stay), Chris, and Maria to name a few) and I felt for certain match-ups that it not only gave me extra stock but it gave a nice power boost to my front center stage. It could also be rested and help power up the 1/0 Rin PR. True, it is a risk taking the blind stock because it may be a cancel, but most of the time it wasn’t (it was usually damage approximately 75% of the time) and because it was on top of the stock it got paid out almost immediately (sometimes to encore a character to preserve hand for the next turn if they did a ton of salvaging). I didn’t seek it out in every match up and it was usually a Riki search target for the match-ups I needed it in. Others might choose to replace it with an extra 0/0 assist and 2/1 assist, or with the 1/0 Rin from the Ecstasy booster.

There are several options at Level 2 that you could run in this build that I choose not to. The 2/1 Rin PR that gets +1000 power for each other Animal character that attacks before it is definitely worth considering as a 2 of (probably not more than 3 since they won’t all benefit from the stack bonus if you have a row of them attacking) and the 2/1 that gets power on condition from Ecstasy also isn’t bad. The stock charge combo is definitely a gamble, but the gold bar trigger keeps that climax from going to stock and usually gets it in hand, and the stock charge typically gets paid out on defense right away. Almost 90% of the time in play testing, I would be out all my CXs and a pile of cards in the deck left and I was able to just send a ton of it to stock clean, aiding in compressing and avoiding extra damage. The 2/1 wind bounce combo from the Card Mission Extra Booster isn’t bad, but getting the climax in hand to consistently get it off in a 3 climax build can be a challenge (the gold bar of the stock charge combo triggers to hand making this easier) and the Level 3 Rin does it slightly better for a little bit more cost if you have the stock. It is still a great way to deal with wall (high power) cards, and definitely an option.

I actually own the +2 soul PR version of the Rin “We Should Date” CX. (MUST BE NICE -Michael) I could have put it in this build, but because a majority of Rin’s cards are in yellow (green is her splash color in many cases), I found in play testing that it wasn’t as consistent as the 2k1. Especially if I had to choose a color to level myself with. This is different from the meta build variant that runs quite a bit of green. Also, while the 2k1 does less overall soul damage, it does get replaced by drawing a card to hand. This is important because Rin doesn’t have a ton of defensive power. She gets powered up to big numbers on your turn, but usually reversed on your opponent’s turn. So having ways to maintain and refill hand size is important and the +2 soul  wasn’t optimal for that. Now, there are ways to incorporate more Green in this build which others may prefer, and some will prefer to push for damage by running the +2 soul climax variant.

I hope you enjoy the guide and the deck build. Feel free to use this as a template to build your own Rin Little Busters! deck (there are so many options!).


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Love Live! Waifu Deck List – Umi!

UmiUmiUmi

Welcome to a 9th CX Love Live! Waifu deck list! For this time around, we have a list featuring Melanie’s favorite, Umi! This list is brought to you by Bay Area TO Ben Bolival, who actually piloted this list to  multiple victories and top cuts in local events.

As we have with our character spotlights before, this deck list will have only brief analysis.

Let’s get to the list!

Umi Dah!

Cards – 50

Level 0 – 15

4 “No brand girls” Umi (LL/W28-010)
4 “School Idol Festival” Umi (LL/W28-053)
2 “Snow Woman” Umi Sonoda (LL/W36-049)
2 Umi, Kind Smile (LL/W34-048)
3 Umi, Touring Sightseeing Spots (LL/W34-049)

Level 1 – 15

3 “Our LIVE is LIFE with You” Umi Sonoda (LL/W24-004)
4 “Silent Night” Umi Sonoda (LL/W36-045)
4 “Anemone heart” Umi Sonoda (LL/W34-055)
1 “That Is Our Miracle” Umi Sonoda (LL/WE19-06)
3 “Dancing stars on me!” Umi Sonoda (LL/W34-106)

Level 2 – 4

2 Umi Sonoda (LL/W24-013)
2 Chibi Umi (LL/W24-116)

Level 3 – 8

4 “Summer Festival Date” Umi Sonoda (LL/W36-036)
4 “Happy maker!” Umi Sonoda (LL/W34-036)

CX – 8

4 Hidden Feelings (LL/W36-064)
4 Sleepy Time, Umi (LL/W34-065)

 

At level 0, we have 15 cards.

ll-w28-010

“No brand girls” Umi reveals the top card of your deck on play. If it’s not a [Music] character, the revealed card goes to clock.

ll-w28-053

“School Idol Festival” Umi is a level reverser. You can pay 1 stock to ‘snipe’ a level 0 on your opponent’s center stage. (Send it to the waiting room)

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“Snow Woman” Umi Sonoda is a global [Music] support. (Gives all other [Music] characters you control +500 power.) You can also rest 2 Umis you control to give a character you control +1000 power until end of turn.

LL-W34-048

When you play Umi, Kind Smile, you can pay 1 stock and discard a CX. If you do, you choose 1 (not up to 1) CX in your waiting room and return it to your hand.

LL-W34-049

Umi, Touring Sightseeing Spots is a ‘standard’ searcher. (On play, you can pay 1 stock and discard a card to search your deck for up to 1 [Music] character.)

At level 1, we have 15 characters.

ll-w24-004

“Our LIVE is LIFE with You” Umi Sonoda is a ‘global’ [Music] support. It has a brainstorm ability for 1 stock and resting 2 characters: for each CX revealed, you search your deck for up to 1 [Music] character.

ll-w36-045

“Silent Night” Umi Sonoda has an Experience ability, and gets +1500 power as long as a “Happy Maker!” Umi Sonoda is in your level zone. It has a CX combo with Hidden Feelings: when it reverses a character in battle, you may salvage 1 character.

LL-W34-055

As long as you control only Umis, “Anenome Heart” Umi Sonoda gets +2000 power.

ll_we19_06

“That Is Our Miracle” Umi Sonoda has clock encore, and gets +1000 power as long as you control 3 or more other [Music] characters.

LL-W34-106

“Dancing stars on me!” Umi Sonoda has a 0 stock, +1500 power Backup ability.

At level 2, we have 4 characters.

ll-w24-013

Umi Sonoda gets +5000 power for each other rested [Music] character you control.

ll-w24-116

Chibi Umi has a 1 stock, +2500 power Backup ability.

At level 3, we have 8 characters.

ll-w36-036

When you play “Summer Festival Date” Umi Sonoda, you reveal the top card of your deck. If it’s a [Music] character, you may burn 1. You can pay 1 stock and rest 2 [Music] characters you control to send a level 0 character your opponent controls (on center or back stage).

LL-W34-036

“Happy maker!” Umi Sonoda gets -1 level in your hand if you control 4 or more Umis. It gets +1000 power as long as you control 3 or more [Music] characters, and when played, you may salvage a [Music] character.

The CX spread is a 4/4 split, but is composed only of 1k1 + Door (salvage) triggers.

ll-w36-064

LL-W34-065

Quick, Melanie! Why do we love Umi and why do we use this deck?

Melanie: The reason why we love Umi with this second deck is that she shows us her true power in this new deck. She’s a talented, caring girl who helps others and sings beautifully. Her hard work shines in this deck as it does in others as she sets up utility for a strong finish.

Michael: Correct answer! (cue the rumblings of non-Umi fans)

 

Really though, how do we use this deck?

Michael: At level 0, the objective is to build some stock and build some card advantage through the use of bigger Umis and level reversers. There is some utility in searching, and also a rare ability to swap CXs.

Fortunately, the CX swap doesn’t become terribly relevant until level 1, where the one CX combo in the deck is focused on salvaging characters with “Silent Night” Umi. (Sounds a little morbid out of context, huh?) Fortunately, the combo still functions without the Experience component, although it does become more challenging to land.

The brainstorm Umi should be a familiar sight to many a Love Live! player – as it is quite the star card. This is the way the deck gains cards in hand and displaces more than 3 cards per turn. When the engine is going, the deck will get rid of 7 cards a turn, with 1 or 2 CXs being used through triggers or being found with the brainstorm, either of which will usually result in more cards in hand.

Most of the level 1 for the deck should be trying to sculpt and preserve a full board of Umis for level 2, because it makes way for “Happy maker!” Umi Sonoda. Umi Sonoda (plain and tall) is there at level 2 to be a 9000-10000+ power character, which can go over the top of almost any level 1 characters, and can even trade with some level 3s.

Once level 3 comes around, “Summer Festival Date” Umi Sonoda is there to provide some info about your trigger, and also burn your opponent. The ability to take out level 0s is rarely going to be relevant, and the level 0 does it almost as well if not better most of the time.

Melanie endorses the following comment:

Well, that’s a really funny way of saying “If your opponent doesn’t know that Umi is best girl they are wrong and should feel bad” and that you should announce “UMI DAH” as loudly as possible whenever your opponent asks what you’re playing or whenever they don’t because everybody in the area needs to hear that Umi #1!

Right, so we are going to go back to working on more of these, but we need you to decide who’s next!

If you need a guide for who’s who… YOU DO NOT IDOL HARD ENOUGH there are enough memes out there to show which one is which (right?)

(We would like to place our obligatory post-mortem apology if you have been offended in any way by this article, except if the only offense was that this was Umi. If that is the case, well then VOTE for best girl next!)

Thanks for reading!


If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com. Be sure to sign up for our monthly giveaway, follow us on Twitch and subscribe to our YouTube channel!

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Brosukes Forever (Little Busters! Fun Deck)

Little Busters

Welcome to the 9th CX’s deck techs! We are taking a break from all the buzz of the most popular sets (TLR, GFB, KC2, ETC…) to bring you a fun list! Melanie is here to share her Brosuke (Little Busters!) list, which has seen play on stream before. It’s a fun deck, so there won’t be any ‘serious’ analysis. Now, let’s get to the list!

Brosukes Forever!

Cards – 50

Level 0 – 16

3 Shun Tokikaze (LB/W06-004)
4 “What I Can Do Now” Riki (LB/WE18-02)
2 Kengo in Uniform (LB/W06-039)
4 “Masato’s Rival” Kengo (LB/W21-T11)
3 Haruka, Water Shot (LB/W06-051)

Level 1 – 14

4 “Fitting Clothing” Riki (LB/W21-030b)
2 Natsume & Naoe (LB/W02-054)
4 Riki Naoe (LB/W02-055)
4 Hah, It Was Great (LB/W21-038)

Level 2 – 5

2 Moving “Time”, Riki (LB/W21-050)
3 Riki, Daydream Wedding (LB/WE21-18)

Level 3 – 7

4 Kyousuke, Stage On! (LB/WE21-03)
3 “Our Story” Riki (LB/W21-104)

CX – 8

4 I Want to Meet You All. (LB/WE18-14)
4 Little Busters! (LB/W21-105)

At level 0, we have 16 cards.

lb-w06-004

When you play a CX, Shun Tokikaze gets +1500 power until end of turn.

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“What I Can Do Now” Riki is an assist, (+500 power to characters you control in front of it), and when you play “I Want to Meet You All.” you can pay 1 stock to give a character you control +2000 power and +1 soul until end of turn.

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When you play a CX, Kengo in Uniform gives a character you control +1000 power until end of turn.

(There seems to be a pattern here…)

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“Masato’s Rival” Kengo gets +1500 power until end of turn when played from hand.

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Somehow, a second X chromosome has sneaked into the deck… But, Haruka Water Shot has a 1 stock brainstorm ability: for each CX revealed, you salvage a character, then discard a card.

At level 1, we have 14 cards.

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When “Fitting Clothing” Riki is played from hand, you rest it if you have 2 or less stock.

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You can pay 2 stock and rest Natsume & Naoe to Burn 1.

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Riki Naoe has character encore and a CX combo with Little Busters!: when it attacks, you may pay 1 stock. If you do, you salvage a character.

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When you play Hah, It Was Great, you can sacrifice a “Riki” you control. If you do, you can put a “Fitting Clothing” Riki from your waiting room onto stage in any slot (its ability won’t trigger), and all your characters gain +2000 power until end of turn.

At level 2, we have 5 cards.

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Moving “Time”, Riki gives all other characters you control +1000 power as long as you control at least 3 colors of characters. When you play “Little Busters!”, you may pay 1 stock. If you do, all characters you control get +2000 power until end of turn.

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Riki, Daydream Wedding gets +3000 power as long as you control at least 3 colors of characters. You can pay 1 stock to give it +1000 power and the ability to send its reversed battle opponent to the top of its owner’s deck, until end of turn.

At level 3, we have 7 cards.

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Kyousuke, Stage On!, aka Mansashi, gets -1 level in hand if you have 6 or more CXs in your waiting room. It has the punish burn ability. (During the turn it is played from hand, up to once per turn, when damage dealt by it is canceled, you put the top card of your deck into your waiting room, and deal X damage to your opponent, where X is the level of the revealed card plus 1.)

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“Our Story” Riki gives a character you control +3000 power until end of turn when played from hand. When you play “Little Busters!”, you may discard a character card if this is on your center stage. If you do, you choose a level 2 or lower character in clock or memory and place it on any slot on your stage.

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The CX spread is a 4/4 spread between Bounce and Bar triggers.

How do we use this deck?

Melanie: This deck begins at Level 0 with playing some of the more powerful Level 0 Shun’s and Kengo’s to power over your opponent’s level 0 game. The Level 0 Riki assist combo gets us one of our 3 colors on the stage (a requirement for the deck later) and gives us an optional way to power up our Level 1 and 2 game for free with a climax combo. and pay out stock. Haruka’s brainstorm allows us a hand filter salvage early game to get back important characters to hand and discard any unwanted gold bars to the waiting room if need be. (The guys don’t have a brainstorm! We need one!) Pay out stock only if needed for climaxes, because the deck wants at least 3 stock at Level 1 so “Fitting Clothing “ Riki can come out as soon as possible.

At Level 1 the deck does two things. The 1/0 Riki from the very first Little Buster’s set has an on attack pay 1 to salvage a character combo with the “Little Busters!” Climax (Note: There are several versions of this climax that exist throughout the series. I am using the green bar because there are so many cards that combo off of this card in the deck I want to be able to get it into hand more easily to resuse it.). He also has hand encore (this is important!) Because it is a two color instead of mono color combo, the other thing the deck does at Level 1 is set up to play the 1/0 “Fitting Clothing” Riki’s from Little Busters! Anime. You can also play these, attack with them, and then next turn hopefully have the opportunity to sacrifice another Riki (preferably the 1/0 with hand encore so you can bring it back!) on the field for the 1/0 “Hah, It Was Great Event” to power up your field and throughout Level 1 and Level 2.

At Level 2 the deck only runs 5 cards, however our “Musashi clone” 3/2 Kyousuke does have a chance to come out early for some extra damage and power. “Moving Time Riki” becomes a global +1000 assist if you have 3 more colors out on the stage. He also can power up your field with the Little Busters! Climax for the cost of one stock on play . Typically his 2nd ability I use to power up the field at Level 3 when playing the Little Busters! climax again late game. “Riki, Daydream Wedding” gets +3000 if you have 3 or more colors on the stage, and has a start up ability where he gets an additional +1000 power and a top deck on reverse ability. This is a great way to power over any hand or clock encore characters your opponent may have left on the field.

At Level 3 the deck can play any combination of the “Kyousuke, Stage On!” Musashi Clone and the 3/2 “Our Story” Riki from the Little Busters! Anime TD that gets around anti-heal and pulls a character to stage from clock. If using Riki’s climax combo, you can also use the 2/1 assist to power up your field if you need an extra buff. Finally, to push through that last bit of damage and get rid of top deck cancels the deck runs two of an older card from the first Little Busters! set called “Natsume & Naoe” which has the ability to pay 2, rest this card to deal a damage to your opponent. While you can start playing this from Level 1 on, you can see it’s quite stock intensive even late game, so you will want to probably save this ability for your main phase late game.

The deck is very greedy in terms of stock costs and colors. Make sure to build a lot of stock at 0 and save it unless you need to pay out climaxes. At Level 1 you need to be in Red or Green, and in both eventually. At Level 2 you need to be in Red or Green (your 3rd color comes from the 0/0 Yellow Riki assist), and you eventually may wish to clock yellow for your Level 3 game and so Kyousuke can come out early if need be. Keep in mind it is perfectly fine to just Kyousuke at Level 3 and not worry about yellow in clock/level zone until then.


If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com. Be sure to sign up for our monthly giveaway, follow us on Twitch and subscribe to our YouTube channel!

Please check out our partner store, Card Academy!

Thanks for reading!

Love Live! Character Spotlight – Nico Yazawa

Nico

Welcome to the eighth installment of the 9 Love Live! Waifu spotlights!

For this waifu challenge, we collected nine lists from nine different Love Live! fans. Only cards with the character were allowed! We’ve asked each of these dedicated fans why their favorite idol is Best Girl™, and if you agree with them, you can look at the decks as a deck to try for a dedicated Waifu build!

Because the decks are not meant to be competitive, their viability in the tournament environment will not be assessed, and analysis will be significantly reduced.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used. Card names will be aligned to match the more common spellings of names, if necessary. Some cards may appear in their EN wording.

This deck is brought to you by Billy Hickey.

Onto the list!

I’ll Nico-Nico-Ni Your Heart!

Cards – 50

Level 0 – 16

3 Nico Yazawa (LL/W24-017)
2 “No brand girls” Nico (LL/W28-008)
4 “That is Our Miracle” Nico Yazawa (LL/WE19-01)
2 Nico, Third-Year Student at Otonokizaka Academy (LL/W24-029)
3 Nico in Pajamas (LL/W28-043)
2 “Like Nico? Way of Girls” Nico Yazawa (LL/W34-022)

Level 1 – 12

3 Nico in Maid Uniform (LL/W24-034)
4 Super Idol Nico-chan (LL/W34-028)
3 “Nico Is Popular” Nico (LL/W28-022)
2 “Door of Dreams” Nico Yazawa (LL/W34-021)

Level 2 – 8

1 “I’ll Teach You~” Nico (LL/W28-031)
3 Nico in Lesson Outfit (LL/W28-038)
2 “Always, No Matter What” Nico Yazawa (LL/W34-006)
2 Nico, Serious Match (LL/W34-010)

Level 3 – 6

3 Nico, Idol Otaku (LL/W24-027)
3 “Happy maker!” Nico Yazawa (LL/W34-002)

CX – 8

4 Work to Bring Smiles (LL/W24-048)
4 Summer-color Smile is 1, 2, Jump! (LL/W28-050)

At Level 0, we have 16 characters.

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Nico Yazawa gets +1 level and +1500 power if you control no other characters.

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If you control 1 or fewer other characters on your center stage, “No brand girls” Nico gets +1 soul. It has a Brainstorm ability for 1 stock: for each CX revealed, it gets +1000 power and +1 soul until end of turn.

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“That Is Our Miracle” Nico Yazawa gives all other “Nico” characters you control +500 power. You can pay 2 stock and rest it to choose a “Nico” you control, and that character gains +2000 power and “When this reverses a character in battle, you may salvage (return a character from your waiting room to your hand)” until end of turn. (It can choose itself if you really want to)

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When you play Nico, Third-Year Student at Otonokizaka Academy, you put the top card of your deck under it as a marker. You can use that marker in place of 1 stock when you pay for Change abilities. When it attacks, you choose up to 2 [Music] characters you control, and they get +500 power until end of turn. (It can choose itself, and you can’t choose a character more than once.)

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Nico in Pajamas has a Change ability: at the start of your climax phase, you may pay 1 stock and discard a card. If you do, Change into a “Nico is Popular” Nico from your waiting room.

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“Like Nico? Way of Girls” Nico? more like vanilla Nico!

At level 1, we have 8 characters and 4 events.

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Nico in Maid Uniform has a CX combo with “Work to Bring Smiles”: when it attacks, it gets +5500 power until end of turn, and at the start of your encore step, you put it into your waiting room. (It can be encored like a character normally would, but it will not retain the power bonus.)

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Super Idol Nico-chan can’t be played if you don’t control a “Nico”. You search your deck for up to 1 “Nico” character and put it into your hand. (Reveal, shuffle, etc)

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“Nico is Popular” Nico gets +1000 power for every marker under it. Whenever it reverses a character in battle, you can put the top card of your deck under it as a marker. (You can’t look at it) You can pay 1 stock to give it +1 soul until end of turn.

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“Door of Dreams” Nico Yazawa has a 1 stock +2000 power Backup ability. When you use the Backup ability, if you only control “Nico” characters, you may put the top card of your deck into stock.

At level 2, we have 8 characters.

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“I’ll Teach You ♪” Nico has a 1 stock +3000 power Backup ability.

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Nico in Lesson Outfit has a CX combo with “Summer-color Smile is 1, 2, Jump!”: when it attacks, you may pay 1 stock and discard a card. If you do, search your deck for up to 2 [Music] characters, reveal them, put them into hand, shuffle, and it gets +1000 power until end of turn.

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“Always, No Matter What” Nico Yazawa is a “level assist”. (It gives characters you control in front of it +X power, where X is 500 times the level of the character.) It has a CX combo that is not used in the deck.

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Nico, Serious Match has a Change ability: at the beginning of your climax phase, you may pay 2 stock and discard a card to Change into a “Happy maker!” Nico Yazawa from waiting room.

At level 3, we have 6 characters.

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Idol Otaku Nico has a “shrink” ability. (Gives the character facing it -1 soul) When it reverses a character in battle, you may pay 2 stock and discard a card to send that character to your opponent’s clock.

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“Happy maker!” Nico Yazawa gets +500 power for each other “Nico” you control. When it is front attacked, you look at the top card of your deck and can put it back on top or into your waiting room.

The CX spread is a 4/4 split between 1k1 + Bar (Gold) and 2k1 + 2 soul effects and triggers, respectively.

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How do we use this deck?

Special thanks to Billy for adding his analysis for the section.

B: There is a lot of fun tech in this deck. This deck has a lot of salvage and search, so hand size and card playability shouldn’t be an issue. With a smart resource management strategy to pair with it, this deck will snowball down a hill and pick up the competition with it. If you play your cards right, pun intended, you can build up huge power levels to get rid of pesky characters early on in the game. At Level 0, you can use the CHANGE ability of Nico in Pajamas to bring out your marker Nico with a 6000 power base, and with every character you reverse, it gains a marker and +1000 power. If you get this in at an early level 0 and hold off your opponent for a few turns your “Nico Is Popular” Nico will pose a real problem for your opponent, giving you an aggressive advantage early on in the game.

When you play the 500 assist “That is Our Miracle” Nico Yazawa in the background, you can rest two characters and pay two stock, boost a character with 2000 power, and then salvage a character upon reversing your opponent. This will help you keep characters ready for level 2.

“Happy maker!” Nico Yazawa is a 3/2 base 10000 power firecracker. She gains +500 power for every other Nico character you control. If you’re playing a full field she will be at 12000, not counting assists and CXs. By the time you get to level 3 you can play the game winner of this deck, the infamous clock-shooting Nico, Idol Otaku. This card not only gives -1 soul to the character opposite of it, but it allows you to send a reversed character to clock. This deck allows you to pull the cards you need to win, fairly easily; the 1/0 event Super Idol Nico-chan allows you to get the cards in your hand that you need to succeed. (And that’s on top of all the search and salvage the deck already has!)

But why is Nico best girl?

B: First and foremost, Nico is everyone’s favorite loli. Nico is one of the cutest anime girls I’ve ever had the honor of meeting and slowly falling in love with. This beautiful, pony-tail wearing, firecracker really puts spice in my life. Her beautiful smile and her energy help me start my day off right. One of the reasons I love Nico is because out of the nine members, she has one of the strongest passions when it comes to becoming an idol, hence her high standards. Her theme color is pink, and who doesn’t love pink? It is the epitome of cute! One thing that is notable about Nico, is that she is good when it comes to projecting a charming and happy idol character as opposed to her real, aggressive and competitive nature. If your heart doesn’t flutter when you hear “Nico, Nico, Nii!” then you should get your pulse checked because that can turn even the hardest of hearts into one filled with joy and happiness. Her cute and cut-throat attitude is well translated into the deck. She is a beautiful and determined girl with big dreams who can be an inspiration to us all.


Do you think Nico is best girl? Stay tuned for our other character spotlights! Don’t worry, the girls will have encores with other lists!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away at least TWO boxes every month! Be sure to follow us on Twitch for live box openings, giveaways, games, and more! If you miss out on those, you can always find the latest videos on our YouTube channel.

Thanks for reading!

Love Live! Character Spotlight – Nozomi Tojo

Nozomi

Welcome to the seventh installment of the 9 Love Live! Waifu spotlights!

For this waifu challenge, we collected nine lists from nine different Love Live! fans. Only cards with the character were allowed! We’ve asked each of these dedicated fans why their favorite idol is Best Girl™, and if you agree with them, you can look at the decks as a deck to try for a dedicated Waifu build!

Because the decks are not meant to be competitive, their viability in the tournament environment will not be assessed, and analysis will be significantly reduced.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used. Card names will be aligned to match the more common spellings of names, if necessary. Some cards may appear in their EN wording.

This deck is brought to you by Benjamin Schiffli.

Now let’s get to the list before she-

The Destined Ninth Member

Cards – 50

Level 0 – 16

2 “Going Out Together♪” Nozomi (LL/W28-042)
4 “School Idol Festival” Nozomi (LL/W28-084)
2 Nozomi, Thinking of Underclassmen (LL/WE19-23)
2 Nozomi, Tea Time (LL/W34-014)
2 “Glass Garden” Nozomi Tojo (LL/W34-015)
4 Nozomi, Full of Smiles (LL/W34-024)

Level 1 – 12

3 Maid Outfit Nozomi (LL/W24-043)
3 “Door of Dreams” Nozomi Tojo (LL/W34-018)
3 “Dancing stars on me!” Nozomi Tojo (LL/W34-102)
3 Morning of Graduation Ceremony (LL/W34-029)

Level 2 – 10

2 Otonokizaka High 3rd Year, Nozomi (LL/W24-030)
3 “KiRa-KiRa Sensation!” Nozomi Tojo (LL/W34-004)
3 “Always, No Matter What” Nozomi Tojo (LL/W34-007)
2 “Secrets” Nozomi (LL/W24-036)

Level 3 – 4

4 “Happy maker!” Nozomi Tojo (LL/W34-003)

CX – 8

4 Tarot Reading (LL/W24-050)
4 Important Friends (LL/W34-030)

At level 0, we have 16 characters.

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“Going Out Together♪” Nozomi is a ‘standard’ searcher. (When played, you can pay 1 stock and discard a card. If you do, search your deck for up to 1 [Music] character, reveal it, put it into your hand, then shuffle.)

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“School Idol Festival” Nozomi gives characters you control in front of it +500 power. When played, you look at the top card of your deck and can put it either on the top or bottom.

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Nozomi, Thinking of Underclassmen gets +1000 power as long as you control 1 or fewer characters on your center stage.

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Whenever Nozomi, Tea Time attacks, you choose a character you control and it gets +500 power until end of turn. (It can choose itself) It also has a Brainstorm ability for 1 stock: for each CX revealed, choose a character you control, and it gets +2000 power until end of turn.

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“Glass Garden” Nozomi Tojo gives your other character in the middle slot of center stage +500 power. You can pay 2 stock and rest it to search your deck for up to 1 [Music] character. (Reveal, put into hand, shuffle.)

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Nozomi, Full of Smiles gets +1500 power as long as you control another “Nozomi”.

At level 1, we have 9 characters and 3 events.

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Maid Nozomi? Vanilla Nozomi!

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When you play “Door of Dreams” Nozomi Tojo, it gets +2000 power until end of turn if you control another “Nozomi”.

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“Dancing stars on me!” Nozomi Tojo has hand (character) encore.

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Morning of Graduation Ceremony has you reveal the top card of your deck. If the revealed card is a “Nozomi” character, you choose up to 2 characters you control, and those characters get +3500 power until the end of your opponent’s next turn.

At level 2, we have 10 characters.

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Otonokizaka High 3rd Year, Nozomi has a 1 stock +3000 power Backup ability. If played, you choose another [Music] character you control and it gets +2000 power until end of turn.

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When you play “KiRa-KiRa Sensation!” Nozomi Tojo, you reveal the top card of your deck. If the revealed card is a [Music] character, it gets +2000 power until end of turn.

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“Always, No Matter What” Nozomi Tojo gives characters you control in front of it +1000 power. At the start of your main phase, you look at the top card of your deck and put it either on the top or bottom of your deck.

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“Secrets” Nozomi has a CX combo with “Tarot Reading”: when it attacks, you choose up to one other character you control and put it into stock, and choose another character you control, and it gets +2000 power until the end of your opponent’s next turn. (It can’t choose itself for either ability.)

At level 3, we have 4 characters.

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“Happy maker!” Nozomi Tojo has a Heal trigger on play, and gets +1000 power as long as you control 3 or more other [Music] characters. It has a CX combo with “Important Friends”: when the CX is played, if this is on the center stage, you may pay 1 stock. If you do, search your deck for up to 1 [Music] character and put it onto any slot on your stage, then shuffle your deck.

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The CX spread is a 4/4 split between 2k1 + 2 soul and 1k1 + Bar (Treasure) effects and triggers respectively.

How do we use the deck?

In WS, yellow is known for having power on the controller’s turn only. In Nozomi’s case though, she gets a mix of power on turn and power until the end of the opponent’s next turn, the latter of which tends to be found in green.

At level 0, the deck has a pretty standard mix of Assist and power, with a little search tech thrown in. Once the deck hits level 1, it can use its power to clear opponent’s characters, and can use Morning of Graduation Ceremony depending on where the opponent’s power is. For some decks, it may be best to use it at level 2 because they use early play level 3 characters, but others may simply all-in at level 1. There are a number of “top check” effects, so make sure to hold onto them so as to get maximum value.

At level 2, the Nozomi assist lets you check your top card every turn, which really lets the deck hit its “top check” triggers as much as possible every turn. It can also sculpt triggers for more favorable attacks in the end game.

The endgame for this deck is surprisingly short in that there is only one Nozomi to play, but with the CX combo, it can turn the tides of a level 3 fight. Just remember that if you search for another copy of “Happy maker!” Nozomi, you won’t heal; the trigger only happens when you play it from hand.

Oh, and for maximum theatrical value, remember whenever you cancel, it’s because:

Because The Cards Said So

But why is Nozomi best girl?

Benjamin: Plot, in more than the obvious way. She’s the real mastermind of the group. Running everything behind the scenes and giving everyone the push they need for the group to come together. Then she’s like, the cards tell me there should be nine, so I’m part of the group too. lol. I’m just naturally attracted to the smart, competent people in most shows I watch, it doesn’t hurt that she has twintails and plot.


 

Do you think Nozomi is best girl? Stay tuned for our other character spotlights! Don’t worry, the girls will have encores with other lists!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away at least TWO boxes every month! Be sure to follow us on Twitch for live box openings, giveaways, games, and more! If you miss out on those, you can always find the latest videos on our YouTube channel.

Thanks for reading!

Love Live! Character Spotlight – Umi Sonoda

Umi Umi

Image Source 

Welcome to the sixth installment of the 9 Love Live! Waifu spotlights!

For this waifu challenge, we collected nine lists from nine different Love Live! fans. Only cards with the character were allowed! We’ve asked each of these dedicated fans why their favorite idol is Best Girl™, and if you agree with them, you can look at the decks as a deck to try for a dedicated Waifu build!

Because the decks are not meant to be competitive, their viability in the tournament environment will not be assessed, and analysis will be significantly reduced.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used. Card names will be aligned to match the more common spellings of names, if necessary. Some cards may appear in their EN wording.

The deck list, analysis, and comprehensive 25-page guide (not a joke) are brought to you by Melanie Strock.

Umi-dah!

Level 0 – 16

4 “No Brand Girls” Umi Sonoda (LL/W28-010)
3 “School Idol Festival” Umi Sonoda (LL/W28-053)
3 Umi, Explosion of Fantisizing (LL/W24-062)
3 Umi Touring Sightseeing Spots (LL/W34-049)
2 Umi, Kind Smile (LL/W34-048)
1 “Going Out Together” Umi (LL/W28-062)

Level 1 – 13

4 “Anemone heart” Umi Sonoda (LL/W34-055)
4 “Our Live the Life with You” Umi Sonoda (LL/W24-004)
3 “That’s Our Miracle” Umi Sonoda (LL/WE19-06)
2 “Door of Dreams” Umi Sonoda (LL/W34-041)

Level 2 – 7

3 “Kira-Kira Sensation” Umi Sonoda (LL/W34-037)
2 Desperate Feeling (LL/W34-062)
2 Chibi Umi (LL/W24-116)

Level 3 – 6

3 “Happy Maker!” Umi Sonoda (LL/W34-036)
3 Umi, Second Year Student at Otonokizaka Academy (LL/W24-052)

CX – 8

4 “Sleepy Time” Umi (LL/W34-065)
4 “You’re the Worst!” (LL/W24-075)

At level 0, we have 16 characters.

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When you play “No brand girls” Umi, you reveal the top card of your deck and put that card into clock if the revealed card isn’t a [Music] character.

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“School Idol Festival” Umi is a level reverser and a “sniper”: you can pay 1 stock to send a level 0 or lower character on your opponent’s center stage to the waiting room.

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Runaway Delusions, Umi is a “vanilla” assist. (Gives characters you control in front of it +500 power)

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Umi, Touring Sightseeing Spots, is a “standard” searcher. (When played, you can pay 1 stock and discard a card to search your deck for up to 1 [Music] character, reveal, put into hand, then shuffle.)

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When you play Umi, Kind Smile, you can pay 1 stock and discard a CX to salvage a CX.

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“Going Out Together” Umi is vanilla!

At level 1, we have 13 characters.

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If you only control “Umi” characters, “Anemone heart” Umi Sonoda gets +2000 power.

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A very familiar “Our LIVE is LIFE With You” Umi Sonoda gives all other [Music] characters you control +500 power. You can Brainstorm by paying 1 stock and resting two characters: for each CX revealed, search your deck for up to 1 [Music] character. (Even if you reveal 0 CXs, you still shuffle your deck.)

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“That Is Our Miracle” Umi Sonoda has clock encore and gets +1000 power if you control 3 or more other [Music] characters.

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“Door of Dreams” Umi Sonoda is an “Umi” level assist; “Umi” characters you control in front of it get +X power, where X is 500 times that character’s level. You can pay 2 and rest it to salvage a character.

At level 2, we have 5 characters and 2 events.

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“KiRa-KiRa Sensation!” Umi Sonoda has a CX combo with “Sleepy Time Umi”: when the CX is played, it gets +3000 power and “When this reverses a character in battle, you may put that character on top of its owner’s deck” until end of turn.

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If you don’t control an “Umi”, you can’t play Desperate Feeling. When played, you can choose a character your opponent controls with cost 1 or less and send it to the waiting room.

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Chibi Umi has a 1 stock +3000 power Backup ability.

At level 3, we have 6 characters.

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If you control 4 or more “Umi” characters, “Happy maker!” Umi Sonoda gets -1 level in hand. It gets +1000 if you control 3 more more other [Music] characters. When played, you may salvage a [Music] character.

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Otonokizaka High 2nd Year, Umi has a Heal ability when played. It gets +1000 power if you control 3 or more other [Music] characters. It has a CX combo with “You’re the worst!”: when it attacks, you salvage a character, and all [Music] characters you control (including itself) get +1000 power until end of turn.

The CX spread is a 4/4 split between 1k1 + Door and 2k1 + 2 soul effects and triggers, respectively.

LL-W34-065

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How do we use this deck?

Melanie has written her thoughts on how to use the deck, so she’ll take it from here:

This deck seeks to set up using several search and salvage tools for a top deck end game with Kira-Kira Sensation Umi. Yellow is only mainly used at Level 1, so don’t be afraid with the ratios in this deck to clock or Level with a Level 1 Yellow (probably the only main issue with a Umi name only deck).

While the Level Assist Umi is a 1/1, she is more beneficial to your Level 2 and 3 characters, so seek in most cases to play her at Level 2 rather than Level 1. At Level 2 play the Level 3 “Happy Maker!” Umi for a free salvage and power, as well as set up the field for the “KiraKira Sensation” combo to top deck some damage.

The 2/1 event at Level 2 or 3 can decimate your opponent’s back row assists and help your 2/1 Umi power over something. At Level 3 you can play and heal with the other Level 3 Umi and give power to your other characters with her climax combo. Your Level 2 combo can also be used to help end the game as well.

But why is Umi best girl?

Umi is an energetic and hard working girl who cares about and helps her friends. She’s logical, perhaps a little old-fashioned, and fantasizes just a bit. It’s hard not to identify with this young lady who helps to support her friend’s dreams and works hard toward her goals! I hope you enjoy playing all of her cards as much as I will!

So what about that exhaustive 25-page Umi analysis?

That can be found right here, and yes, it really is that thorough of a guide. If you are truly serious about getting the best Umi deck possible (and for those that love Umi, who wouldn’t??) then that guide is for you!


Do you think Umi is best girl? Stay tuned for our other character spotlights! Don’t worry, the girls will have encores with other lists!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away at least TWO boxes every month! And, be sure to follow us on Twitch for live box openings, giveaways, games, and more!

Thanks for reading!

Love Live! Character Spotlight – Kotori Minami

 Kotori

Image Source

Welcome to the fifth installment of the 9 Love Live! Waifu spotlights!

For this waifu challenge, we collected nine lists from nine different Love Live! fans. Only cards with the character were allowed! We’ve asked each of these dedicated fans why their favorite idol is Best Girl™, and if you agree with them, you can look at the decks as a deck to try for a dedicated Waifu build!

Because the decks are not meant to be competitive, their viability in the tournament environment will not be assessed, and analysis will be significantly reduced.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used. Card names will be aligned to match the more common spellings of names, if necessary. Some cards may appear in their EN wording.

This deck list is brought to you by David Young.

Wonderful Rush!

Cards – 50

Level 0 – 17

3 Kotori Minami (LL/W24-011)
3 “Minalinsky” Kotori (LL/W24-064)
3 “No brand girls” Kotori (LL/W28-009)
3 “That Is Our Miracle” Kotori Minami (LL/WE19-02)
3 “KiRa-KiRa Sensation!” Kotori Minami (LL/W34-042)
2 Kotori, Feeling of Not Giving Up (LL/W34-061)

Level 1 – 17

3 “Our LIVE, the LIFE with You” Kotori Minami (LL/W24-007)
3 Otonokizaka High 2nd Year, Kotori (LL/W24-051)
2 Secondary Leader Type, Kotori (LL/W24-053)
4 Makeshift Approach (LL/W24-070)
2 Climbing a Tree Together (LL/W24-071)
3 “Always, No Matter What” Kotori Minami (LL/W34-040)

Level 2 – 3

3 “Door of Dreams” Kotori Minami (LL/W34-046)

Level 3 – 5

3 “Sheep’s Feeling” Kotori (LL/W28-003)
2 “Happy maker!” Kotori Minami (LL/W34-035)

CX – 8

3 Favorite Place (LL/W24-074)
3 Wonderful Rush (LL/W28-066)
2 Sleepy Time, Kotori (LL/W34-067)

At level 0, we have 17 characters.

ll-w24-011

Kotori Minami is a “standard” searcher. (When played, you can pay 1 stock and discard a card. If you do, you search your deck for up to 1 [Music] character, reveal it, put it into your hand, then shuffle.)

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“Minalinsky” Kotori has a Change effect: at the beginning of your climax phase you can pay 1 and send it to clock to Change into a ‘”Our LIVE is LIFE with You” Kotori Minami’.

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When you play “No brand girls” Kotori, it gets +1500 power until end of turn, and you put the top card of your deck under it as a marker. You can use markers under it as stock when paying for a Change ability.

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“That Is Our Miracle” Kotori Minami is a runner: at the beginning of your opponent’s attack phase, you may put the top card of your deck into the waiting room. If the revealed card is level 0 or lower, you can have Kotori run to an open slot on your center stage. Also, when you play it, you choose a character you control and it gets +1000 power until end of turn.

LL-W34-042

Characters in front of “KiRa-KiRa Sensation!” Kotori Minami cannot run. (They can’t go to another slot. If they would, instead they do not. So for example, if this is across from a “That Is Our Miracle” Kotori, the player can still resolve her ability to try to run, but even if they fulfill the requirements, they won’t be able to move her.) It is also a level reverser.

LL-W34-061

Kotori, Feeling of Not Giving Up has an Assist: gives characters you control in front of it +500 power. You can also rest it to give a “Kotori” you control +500 power until end of turn.

At level 1, we have 11 characters and 6(!) events.

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When “Our LIVE is LIFE with You” Kotori Minami is in battle, neither player can use Backup abilities. (Events with Counter step timing can still be played.)

ll_w24_051

Otonokizaka High 2nd Year, Kotori is a level reverser. It has a CX combo with “Favorite Place”: when it attacks, you may pay 1 stock. If you do, choose up to 2 other characters you control, and they get +3000 power until end of turn.

ll-w24-053

Secondary Leader Type, Kotori gives all other [Music] characters you control +500 power. When you use a Change ability, you may pay 1 stock and rest this. If you do, salvage.

ll-w24-070

Makeshift Approach is an event with Counter step timing. You choose a “Kotori” you control in battle and send it to memory. At the start of your next draw phase, return that character to your stage in any slot, and it gets +2000 power until end of turn. (This event won’t do anything if you play it during your main phase, because the conditions are that your Kotori has to be in battle.)

ll-w24-071

Climbing a Tree Together salvages a [Music] character. You then choose a character you control and give it +1000 power until end of turn.

LL-W34-040

“Always, No Matter What” Kotori Minami has clock encore, and gets +1000 power if you control 3 or more other [Music] characters.

At level 2, we have 3 characters.

LL-W34-046

“Door of Dreams” Kotori Minami gets +500 power for each other “Kotori” you control. When it battles, neither player can use Backup abilities. (Events with Counter step timing are still OK to use.)

At level 3, we have 5 characters.

ll_w28_003

If you control 3 or more other [Music] characters, “Sheep’s Feeling” Kotori gets +1000 power and “When this attacks, choose a character you control, and that character gets +1000 power until end of turn.” When played (either from hand or via Change), it gains a Burn trigger. (Up to once per turn, when damage dealt by it is canceled, you may deal 1 damage to your opponent.)

LL-W34-035

When you play “Happy maker!” Kotori Minami, you may pay 1 stock. If you do, deal 1 damage to your opponent. (Burn 1) When another [Music] character you control attacks, it gets +1000 power until end of turn. (Yes, there is an inaccuracy in the translation; the power only lasts until end of turn.)

The CX spread is a 3/3/2 split among 1 stock +1 soul / +2 soul (blind stock), 1k1 + Door, and +2 soul / +2 soul effects and triggers, respectively.

ll-w24-074

ll-w28-066

LL-W34-067

How do we use this deck?

Author’s Note: Some of the observations here come from an actual game David and I played. Even though we only got to play 1 game, it was enough to give me an idea of how to play the deck.

At level 0, the deck has a range of options. It can either build some stock and attack with runners, or it can “charge” and Change into a 1/1 Kotori as early as turn 2. The searcher Kotori can be used at any stage to fix the hand for the next level.

At level 1, if a “LIFE” Kotori isn’t in play already beating down, the deck has a range of options to build stock and reverse characters with 2nd year Kotori and “Always, No Matter What” Kotori. Makeshift Approach is a unique counter – instead of giving an advantage right away by (ideally) reversing a character, it ‘saves’ your Kotori unconditionally and gives it +2000 power on the following turn. It’s probably best used with “LIFE” Kotori or “Door of Dreams” Kotori that prevent Backup abilities from being played in battle. Otherwise, using it to save a Kotori with a cheap encore ability may not be the best value.

There is a CX combo with Favorite Place that can push your characters higher in power, but the CX itself is already good on its own to build stock; if you have the combo, great, but it might not always be correct to use the ability. Sometimes, it’s better to just play it out to build stock.

Level 2 is mostly about sculpting the hand for the endgame, but “Door of Dreams” Kotori can still come in to swing hard and gain card advantage. The 2-stock cost is heavy, but is easily defended with Makeshift Approach.

Level 3 is all about Burn triggers and abilities combined with extra power – not a whole lot else to say about it!

So why is Kotori best girl?

David: If I had to say why, I think it would be because she seems to be like myself in some ways.  She is very kind to her friends, and does genuinely care about them. She seems to be an indecisive person because she has a hard time expressing her feelings, since she always takes other people’s feelings into consideration.


Do you think Kotori is best girl? Stay tuned for our other character spotlights! Don’t worry, the girls will have encores with other lists!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away at least TWO boxes every month! And, be sure to follow us on Twitch for live box openings, giveaways, games, and more!

Thanks for reading!

Love Live! Character Spotlight – Honoka Kosaka!

Honoka Honoka

Source Note: The artist on Pixiv has since made his/her network private.

Welcome to the fourth installment of the 9 Love Live! Waifu spotlights!

For this waifu challenge, we collected nine lists from nine different Love Live! fans. Only cards with the character were allowed! We’ve asked each of these dedicated fans why their favorite idol is Best Girl™, and if you agree with them, you can look at the decks as a deck to try for a dedicated Waifu build!

Because the decks are not meant to be competitive, their viability in the tournament environment will not be assessed, and analysis will be significantly reduced.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used. Card names will be aligned to match the more common spellings of names, if necessary.

This deck list and deck tech are brought to you by Audri Kosaka.

ほ!

Cards – 50

Level 0 – 16

3 “Heart of Flame” Honoka (LL/W28-018)
3 Honoka in Maid Uniform (LL/W24-058)
4 Honoka in Casual Clothing (LL/W28-061)
3 Honoka, Awakened Memories (LL/W34-047)
3 Honoka, Shocking Truth (LL/W34-058)

Level 1 – 13

2 “Full Smiles!” Honoka (LL/W28-029)
3 “That Is Our Miracle” Honoka Kosaka (LL/WE19-03)
3 “Going Out Together♪” Honoka (LL/W28-054)
3 “Door of Dreams” Honoka Kosaka (LL/W34-057)
2 Fight on! (LL/W34-064)

Level 2 – 7

4 “KiRa-KiRa Sensation!” Honoka Kosaka (LL/W34-039)
3 Honoka, Image Change (LL/W34-045)

Level 3 – 6

1 “Wonderful Rush” Honoka Kosaka (LL/W24-109)
1 “Gonna Eat You?” Honoka (LL/W28-015)
3 “Happy maker!” Honoka Kosaka (LL/W34-034)

CX – 8

4 Always, No Matter What (LL/WE19-16)
4 Blue Sky on the Other Side of the Cherry Tree (LL/W34-066)

At level 0, we have 16 characters.

ll-w28-018

When “Heart of Flame” Honoka attacks, your other character in the middle slot of your center stage gets +1 level and +1500 power until end of turn.

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Honoka in Maid Uniform is a level reverser. When it attacks, you can choose 2 characters in your waiting room and return them to your deck to have it get +2000 power until end of turn.

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Honoka in Casual Clothing is an Assist. (Gives characters you control in front of it +500 power). You can pay 1 stock to give a [Music] character you control +1500 power until end of turn.

LL-W34-047

If you control 1 or fewer other characters, Honoka, Awakened Memories gets +1500 power.

LL-W34-058

When you play Honoka, Shocking Truth, you can discard a CX to salvage a “Honoka” character.

At level 1, we have 11 characters and 2 events.

ll-w28-029

“Full Smiles” Honoka has a 0 stock +1500 power Backup ability.

ll-we19-03

“That Is Our Miracle” Honoka Kosaka has a CX combo with “Always, No Matter What”: when it attacks, you may pay 1 stock and put the top card of your deck into clock. If you do, it gets +7000 power and “Your opponent cannot use Encore” until end of turn. (This includes the 3 stock encore all characters have.)

ll-w28-054

“Going Out Together♪” Honoka can’t be played if you control 2 or fewer [Music] characters.

LL-W34-057

“Door of Dreams” Honoka Kosaka has hand (character) encore, and gets +2000 power if all other characters you control have “Honoka” in the name.

LL-W34-064

Honoka, 화이팅! sends itself to memory. If it is in memory, your “Honoka” in the middle slot of your center stage gets +1000 power. (Each copy in memory will add +1000 power.)

At level 2, we have 7 characters.

LL-W34-039

“KiRa-KiRa Sensation!” Honoka Kosaka has a 1 stock +3000 power Backup ability. It also has a Change ability: at the beginning of your CX phase, you can pay 2 stock and discard a card. If you do, Change into a “Happy maker!” Honoka Kosaka from your waiting room.

LL-W34-045

Honoka, Image Change is a Honoka support: all other “Honoka” characters you control get +1000 power. It has a “revenge” trigger: when another character you control is reversed in battle, choose a character you control, and it gets +1000 power until end of turn.

At level 3, we have 6 characters.

ws_ll_w24_e109

“Wonderful Rush” Honoka Kosaka gets +1000 power until end of turn when another [Music] character you control attacks. When you play it, you search your deck for up to 1 [Music] character. (Search, reveal, put in hand, shuffle, etc. Because the effect is mandatory, so is the shuffle.)

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During your turn, “Gonna Eat You?” Honoka gets +2000 power. When played from hand or via Change, all characters you control (including itself) get +2000 power until end of turn.

LL-W34-034

“Happy maker!” Honoka Kosaka cannot side attack. When played from hand or via Change, you may Heal. It has a CX combo with “Blue Sky on the Other Side of the Cherry Tree”: when it attacks, you may choose a level 2 or lower character your opponent controls and put it into the waiting room.

The CX spread is a 4/4 split between 1 stock (yellow card in waiting room) +1 soul /+2 soul and 2k1 / +2 soul effects and triggers respectively.

ll-we19-16

LL-W34-066

How do we use this deck?

Step one:

Please do not purchase one of these and use them while playing.

HonkHonk

The real key to using the deck is to wear a yellow hair bow. If you don’t have one, you’re doing it all wrong.

Honoka!

Almost anything in the hair will do.

Audri: My playgroup would say that it is more required to have a fanatical obsession that dominates all parts of your life.

M: Now, this can manifest itself in many ways. The sign that you have gone “far enough” probably looks something like this…

Waifu in Bed

Once you have shown this level of dedication, you might be able to use the deck. (Note: This image is not mine!)

Okay, in all seriousness, the deck’s plan:

At level 0, Honoka is the level reverser of the series. You can honk your opponents down with level reversers or keep your middle slot on center stage super buff with your “Heart of Flame” Honoka.

Moving into level 1, there are some more effects that boost power, but “Door of Dreams” Honoka is the key to gaining advantage. If your opponent has characters that are too big to overcome or have that pesky ability we know as clock encore, “That is Our Miracle” Honoka can come in with the CX combo to wipe the board.

With all the stock generation the deck has, it has the option of cashing in that stock early on with the Change ability of the “KiRa-KiRa” Honoka. Otherwise, it can also try to keep itself at high power with the global “Honoka” support and various Backup abilities.

The endgame for the deck is a combination of ‘removal’ found in the Happy maker! Honoka’s CX combo, a little incidental Heal, and attacking. No tricky Burn abilities or re-standing characters to worry about or deal with – just attack!

But why is Honoka Best Girl™?

A: For me, I love Honoka’s determination. She sets her mind a goal and goes after it with all her might. She doesn’t let her flaws ever hold her back.
Honoka, as a leader, has always tried to make her friends life better. She brings fun and spontaneity to her friends life.
Lastly, she is just beautiful. I can see her being the Siren that caused me to crash my ship from the sound of her angelic voice and her beautiful sapphire eyes. (Ohh myy – M)


Do you think Honoka is best girl? Stay tuned for our other character spotlights! Don’t worry, the girls will have encores with other lists!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away at least TWO boxes every month! And, be sure to follow us on Twitch for live box openings, giveaways, games, and more!

Thanks for reading!

Love Live! Character Spotlight – Maki Nishikino

Maki

Image Source

Welcome to the third installment of the 9 Love Live! Waifu spotlights!

For this waifu challenge, we collected nine lists from nine different Love Live! fans. Only cards with the character were allowed! We’ve asked each of these dedicated fans why their favorite idol is Best Girl™, and if you agree with them, you can look at the decks as a deck to try for a dedicated Waifu build!

Because the decks are not meant to be competitive, their viability in the tournament environment will not be assessed, and analysis will be significantly reduced.

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used. Card names will be aligned to match the more common spellings of names, if necessary.

This deck list and deck tech are brought to you by Johnny Chau.

Let’s get to the- I mean…べ…別に…

 

“Tunedere” – Daring!! You’ll be wild~

Cards – 50

Level 0 – 17

4 Maki, Good At Singing (LL/W24-079)
2 Maki, Prideful (LL/W24-082)
3 Maki, Playing Melody (LL/WE19-P01)
4 “Always No Matter What” Maki Nishikino (LL/W34-077)
4 “Door of Dreams” Maki Nishikino (LL/W34-084)

Level 1 – 16

3 Doing Push-Ups While Smiling (LL/W24-095)
4 “KiRa-KiRa Sensation” Maki Nishikino (LL/W34-074)
2 Maki, Refreshments for the Live (LL/W34-083)
3 Friend’s Invitation (LL/W34-095)
4 Maki in Pajama (LL/W28-076)

Level 2 – 2

2 “You’re the Next Target” Maki (LL/W28-036)

Level 3 – 7

3 Maki, First Year at Otonokizaka High (LL/W24-081)
4 “Happy Maker” Maki Nishikino (LL/W34-070)

CX – 8

4 Sleepy Time Maki (LL/W34-098)
4 The Answer Everyone Agreed Upon (LL/W34-099)

At level 0, we have 17 characters.

ll-w24-079

When you play Maki, Good at Singing, you may put the top card of your deck under it as a marker. You can use that marker to pay for Change costs instead of stock. If you control 1 or fewer other characters, it gets +1 level and +1000 power.

ll-w24-082

Maki, Prideful has a Brainstorm ability for 1 stock: for each CX revealed, choose a [Music] character you control and it gets +2000 power until end of turn. Your other character in the middle slot of your center stage gets +500 power.

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When you play Maki, Playing Melody, you look at the top card of your deck and can put it on the top or bottom of your deck. Characters you control in front of it get +500 power.

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When you play “Always No Matter What” Maki Nishikino, you put the top 2 cards of your deck into the waiting room. If either card is a CX, rest it. (You put one card in for tsun, and one in for dere. – Johnny)

LL-W34-084

When “Door of Dreams” Maki Nishikino attacks, you may choose another “Maki” you control and have it get +1 level and +1500 power until end of turn. It has a CX combo with “Sleepy Time Maki”: when it attacks, you can discard a card to search your deck for a [Music] character.

At level 1, we have 16 cards: 6 events and 10 characters.

ll-w24-095

Johnny claims that when you play Doing Push-Ups While Smiling, your opponent has to do 35 push-ups or a character you control gets +3500 power. We here believe that you should do 35 push-ups anyway to show how dedicated you are to Maki. In any case, a character you control gets +3500 power until end of turn. (Sorry Johnny)

LL-W34-074

When you play “KiRa-KiRa Sensation” Maki Nishikino, it gets +X power until end of turn where X is 500 times the number of [Music] characters you control. (It counts itself.)

LL-W34-083

Characters you control in front of Maki, Refreshments for the Live get +X power, where X is 500 times the number of characters with Assist you control. (Basically, any non-level assist Maki) It has a CX combo with “The Answer Everyone Agreed Upon”: when the CX is played, you may give a [Music] character you control +2000 power until end of turn. (If katsu sandwiches are not available in your area, the best option is to simply make one yourself and eat it during your game. Obviously, it was because she made it for you, the player)

LL-W34-095

Friend’s Invitation is tsundere-in-a-card indeed: you put the top card of your deck into clock. If it is a Maki character, you draw up to 3 cards, discard a card, then choose a character you control and give it +2000 power until end of turn. (And if it isn’t, just play your next card and weep. -Johnny)

ll-w28-076Maki in Pajama has a Change ability: at the start of your CX phase, you may pay 3 stock and discard a card. If you do, choose a “You’re the Next Target” Maki in your waiting room and put it in the slot this was in.

At level 2, we have 2 characters!

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If you are somehow brave enough to play “You’re the Next Target” Maki from your hand, you put the top card of your deck into clock.

At level 3, we have 7 characters.

WS_LL_W24_E081

Maki, First Year At Otonokizaka High gets -1 level in your hand if you have 6 or more CXs in your waiting room. When played, you draw up to 2 cards, then discard a card. It gets +500 power for each other [Music] character you control.

LL-W34-070

“Happy Maker” Maki Nishikino gets +500 power during your opponent’s turn for every other [Music] character you control. When played, you can Heal.

The CX spread is a 4/4 split between 1k1 + Draw and 2k1 + 2 soul effects and triggers respectively.

LL-W34-098

LL-W34-099

How do we use this deck?

Special thanks to Johnny again for providing his own analysis.

J: First you must prepare a sacrifice of tomatoes on a nearby Maki shrine and lay down your Maki mat atop the finest Babylonian silk before all else. After shuffling your deck with sleeves all signed by the great Pile-san-chan-senpai-sensei-dono-sama with surgical precision you may begin and draw 5 climaxes. “Don’t worry, don’t worry,” you will then discard all of it and draw the perfect opening hand like all tsundere decks should.

At level 0 play “Always Tsun No Matter What” Maki to run over your opponent’s big characters all while mumbling along to the verses of “Cutie Panther” and “Daring”. If they’re trying to be cute and use reversers use Maki, Good at Tsuning to #NoFear attack into them. If you still can’t beat anything use “Door of Dreams” Maki to pump your characters and also to kill those pesky reversers. Use the climax combo to grab the assist assister for level one to make your future Makis swole or to search for your changer or change target.

At level 1 if you aren’t out 8 climaxes by now you’re already doing it wrong, but you can help alleviate the tsun burns by playing the aforementioned assist assister to get some nice power on to the board. “Kira- Kira Assassination” Maki Nishikino is a good assassin that comes out of nowhere and most of the time the opponent’s characters get REKT by its insane power boost. At level one there is also the Pajama change. This is the main focus of the deck at level one because I hear 2/2 10Ks are hard to deal with at level 1.

The events are strong, too. There’s the obligatory Smile Push Up, because Maki obviously lifts bro, that will help defend your “Kira-Kira Assassination” Maki after it loses its power. The new event, “Friend’s Invitation” is so good in a Maki deck that if she wasn’t such a tsun I’d probably run 4. If it goes off you get some big plusses and you get to beat even more stuff up. It helps to dig through your deck and ditch CXs to play that early Maki. And if it doesn’t go off you clocked a climax which won’t go into stock, further synergizing with 1st year Maki.

And no matter what happens you are getting to level 2 faster to play said Maki- 11/10 would run 42 if allowed. At level 2 play level 3 Maki. At level 3, play level 3 Maki. That’s really all there is to the deck.

もう、いいだよ!でも、西木野 真姫がなぜ一番最高ガールか?

J: I could write a whole library of “Love Novels” (pun fully intended) about why Maki is God Tier Best Girl™ so instead I’ll just list off the pros and cons of everyone’s favorite red haired diva.

Pros: Redhead. That should be enough right there, but I’ll keep going. Outgoing, headstrong, smart, she can play an instrument, her singing voice makes my こころ ドキドキ, she still believes in Santa Claus, and most importantly she is a tsundere. Did I even have to mention she’s drop dead gorgeous? Didn’t think so.

Cons: everyone around Maki that Maki comes in contact with is not Maki and pales in comparison due to the natural laws of physics pertaining to her absolute perfection.


 

Do you think Maki is best girl? Stay tuned for our other character spotlights! Don’t worry, the girls will have encores with other lists!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com.  Be sure to sign up for our monthly giveaway where we are giving away at least TWO boxes every month! And, be sure to follow us on Twitch for live box openings, giveaways, games, and more!

Thanks for reading!