ViVid Strike Deck Tech – 1st at 2017 WGP Regionals – Columbus

We’re determined to end the year strong with deck techs, and the winning ViVid Strike deck from the Card Academy Regionals is up today! This deck and report are brought to you by Tai P., and another special thanks to Travis for setting up the article.

As usual, translations can be found on Heart of the Cards.

Onto the list!


Level 0 – 17:

3x Fuka, Feeling of Freedom in the Summer (VS/W50-001)
2x Embarrassed Einhard (VS/W50-004)
4x Einhard & Fuka, Bathing Together (VS/W50-006)
3x Einhard, Basic Form (VS/W50-007)
2x Einhard Stratos (VS/W50-020)
3x Rinne, Feeling of Freedom in the Summer (VS/W50-068)

Level 1 – 10:

4x Einhard, Under 15 Champion (VS/W50-002)
4x Fuka, Unwind With Refreshments (VS/W50-013)
2x Huracan (VS/W50-028)

Level 2 – 6:

2x Fuka, Senpai’s Training (VS/W50-017)
1x Rinne, Ring Entrance (VS/W50-081)
2x Fuka, Set-up (VS/W50-T06)
1x Einhard, Morning of Encounter (VS/W50-T07)

Level 3 – 9:

4x “Piercing Strike” Fuka (VS/W50-003)
2x Einhard, Dignified Ring Entrance (VS/W50-009)
1x “Master and Pupil of Haouryu” Einhard & Fuka (VS/W50-010)
2x “Gifted Fists” Fuka (VS/W50-T08)

CX:

4x Champion Who Goes Down In History (VS/W50-030)
4x Decision After the Rain (VS/W50-031)


At level 0, we have 17 characters;

Fuka, Feeling of Freedom in the Summer gets +1000 power during your turn. On play, you may pay 1 clock 1 from top of deck to search for a level 1 or lower character.

Embarrassed Einhard lets you mill on attack if you have 1 or fewer other characters. If it’s a level 0 or lower characterm you may put that card in the back row on any slot. This is also a level 0 or lower clock reverser.

Einhard & Fuka, Bathing Together is a pay 1 rest this search brainstorm that also grants +1000 power to one of your characters for each Champion Who Goes Down In History or Decision After the Rain revealed this way. When you trigger a gold bar, you may discard a card to grab a card from clock, then clock the top card of your library.

Einhard, Basic Form lets you pay 1 and put this under a character with “Fuka” in the name that has a marker when it becomes reversed to rest that character. You may also rest this to give a [Melee] character +1500 power for the turn.

Einhard Stratos is a global +500 to all [Haouryu] characters. This also gives your center slot hexproof.

Rinne, Feeling of Freedom in the Summer on play top checks for [Melee] or [Clothes], if it is, add it to your hand then discard a card. When she goes from the front row to the waiting room, you may discard a card to put Rinne, Forceful Offensive from your waiting room rested on the stage in any slot.

At level 1, we have 8 characters and 2 events;

Einhard, Under 15 Champion gets +1500 power on play. When this reverses its battle opponent with Champion Who Goes Down in History, you may search your deck for up to 1 [Melee] character and add it to your hand.

Fuka, Unwind With Refreshments gets +1 level and +1500 power if all your characters are [Haouryu] trait. When this becomes reversed, you cannot use Encore for the turn.

Huracan can only be used if you have a character with “Fuka” in the name. Choose up to 1 of your [Haouryu] characters and rest it, then choose up to 1 [Haouryu] character in your waiting room and put it under a “Fuka, Confronting Rinne” or “Fuka, Large Back” as marker.

At level 2, we have 6 characters;

Fuka, Senpai’s Training on attack with “Precious Childhood Friend” in the CX zone, blind stock the top card of your deck, then choose one of your other characters, and it gets the followinbg ability for the turn “When this reverses its battle opponent, you may search for a [Melee] character”. This is also a early play clock reverser.

Rinne, Ring Entrance is a 2500 power back up. When you use the back up, you may pay 2 and sacrifice a character to send a character with a level higher than your opponent’s level to the waiting room.

Fuka, Set-up on play reveals the top card of your deck, if it’s level 1 or lower, put it to stock. At the start of CX phase, you may pay 1, ditch 2 and return this to hand to put a “Gifted Fist” Fuka on the stage in the slot this is in from waiting room.

Einhard, Morning of Encounter is a level assist. When you use a Change ability, you may use a marker under this instead of 1 stock. When this is placed from hand to the stage, you may look at the top card of your deck. If you do, put it under this card as a face down marker.

At level 3, we have 9 characters;

“Piercing Strike” Fuka gets -1 level in hand if you have 4 or more other [Melee] characters. This gets +1500 power for each marker under this. When this attacks, you may look at the top card of your deck then put it under this as a marker. When this attacks and Decision After the Rain is in the CX zone, you may pay 2 and put all markers under this to the waiting room. For each marker, deal 1 damage to your opponent.

Einhard, Dignified Ring Entrance gets +500 power for each of your other [Haouryu] characters, On play, look at up to the top 3 cards of your deck and add one to your hand. When this reverses it’s battle opponent, you may discard 2 characters to clock kick this card’s battle opponent.

“Master and Pupil of Haouryu” Einhard & Fuka on play mills the top 3 cards of your deck. If there is 1 [Haouryu] character or GREEN event, this gets +1500 power. If there is 2, heal. If there is 3, deal 1 damage to your opponent.

“Gifted Fists” Fuka  gets +500 power for each of your other [Melee] characters. On play from hand or Change, you may heal.

CX Spread;

Champion Who Goes Down in History (1k1 Gold Bar)
Decision Made After the Rain (1k1 Gold Bar)


M: Multi-part question: What made you decide to play this deck for the event? Were you considering other series? Was your local meta a factor in your decision?

T: I wanted something that could me through the event and help improve my luck. Yes, I was considering two other series. [As for local meta], not really, I wanted to play a deck I was comfortable playing!

M: How did you approach building the deck you ran? If you had to make changes, what would you add or take out?

T: I approached it as “How to deal with other decks”. I had made various changes to this deck before taking it into this event actually.

M: Describe your list. What does it do at each level? What’s it’s early, mid, and endgame like? In your mind, what makes this deck a good choice? Is there a time or a place where you think it would not be a good choice to play?

T: At level 0, your goal is find your brainstormer and your level 1 combo Einhart.

The level 1 game is to gain hand advantage with Fuuka and Einhart level 1s. The end/midgame are actually mixed together because the level 3 game is part of its level 2 lineup.

Level 2 was all tech to take care of other things that exist.

This deck is a good choice because even if you lose Piercing Strike Fuuka’s ability to burn, you still have backup ways to win the game. This deck is only bad in matchups that do the same thing as it!

M: Tell us how the event went. What did you play every round, to the best of your memory? How did the matches go?

T: The event went splendidly! Melanie ran the event fantastically! Round 1 I played against Rem waifu. Round 2 was Mono Red P5. Round 3 was Nemesis TLR and Round 4 was against Persona 5 YB. Each match was an up and down battle, [but whenever I found myself down, I found a way out.]

M: What was the best play you made (or saw someone else make) during the event?

T: I have to give it to the Nemesis player, He showed really love for his waifu and had me on the edge of my seat when every turn it was swing for 2-3 per character.

M: Give us an ideal opening hand. What makes it good, and how important are the cards in it?

T: An ideal opening hand would be level 0 brainstormer Einhart and Fuuka in the Bath, level 0 Rinne, Fuuka Riki level 0, a copy of the Champion CX, and any level 3 for discard or clock fodder.

M: What would a difficult opening hand look like for the deck? What would you mulligan?

T: This deck has [plenty of tough hands. Anything that isn’t part of the ideal hand gets mulliganed].

M: What are the deck’s best/worst matchups in your mind?

T: This decks best matchups are against a few P5 variations, and itself (no joke). Vivid Strike versus Vivid Strike is kinda of funny to watch, and it has a great but weird match up against Milky and Kemono Friends. Worst matchups- Kemono Friends; this one goes either way, Love Live, and not the best matchup against Konosuba in my opinion.

Felix Question: Do you feel that it’s truly possible to tryhard in Weiss Schwarz, and why?

T: Yes I do! I haven’t actually played Vivid a whole lot because my local meta swarmed Kemono. So I went complete tryhard and pulled a good deck out of my bag. Also last year I did the same thing but I bought Triad Primus.


Congratulations and thanks again to Tai for the interview!

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