Chain Chronicle Deck Tech – 6th at 2017 WGP Regionals – Rochester

Welcome to another 9th CX dech tech + tournament report! Today’s article features the list from the Hammergirl Anime WGP regional. The list is brought to you by Tim L. and special thanks to Travis for putting the article together.

Translations for the cards can be found on Heart of the Cards. Let’s get to the list!


Level 0 – 18:

4x Aram, New Hope (CC/S48-T04)
4x Dilma, Sage of Life (CC/S48-004)
3x Fatima, Three Sages (CC/S48-003)
3x Yoshitsugu, Second Lord (CC/S48-013)
2x Melchior, Sage of Might (CC/S48-011)
2x Yuri, Breaking the Chains (CC/S48-051)

Level 1 – 11

4x Fatima, Golden Witch (CC/S48-005)
3x Haruaki, Fated Swordsman (CC/S48-006)
2x Melchior, Three Sages (CC/S48-007)
2x Juni, Blue Ice Sealer (CC/S48-026)

Level 2 – 5

2x Juni, Magic Corps Captain (CC/S48-016)
2x Yoshitsugu, Blood of Shura (CC/S48-027)
1x Ark, Blade That Cuts Through the Darkness (CC/S48-028)

Level 3 – 8

3x Dilma, Three Sages (CC/S48-008)
3x Yuri, Grasping the Light! (CC/S48-049)
2x Roar of the Guardian Dragon (CC/S48-073)

CX – 8

4x To Produce New Light (CC/S48-030)
4x Light That Overwhelms the Darkness (CC/S48-074)


At level 0, we have 18 cards.

Aram, New Hope is a free runner.


Dilma, Sage of Life on play, you may discard a card to look at up to the top 4 cards for a YELLOW character, add it to hand, then discard the rest.


Fatima, Three Sages can rest two standing characters when you place a CX to give one of your characters +1 soul until the end of turn. Also on CX placement, you may pay 1 to look at the top 4 cards of your deck for a YELLOW character, add it to hand, then discard the rest.


Yoshitsugu, Second Lord on play lets you clock the top card of your deck to send one of your opponent’s cost 0 or lower characters to the top of their stock, then sends the bottom of their stock to waiting room.


Melchior, Sage of Might on play, gives on of your level 1 or higher characters +1 soul until the end of turn. CX Combo with To Produce New Light where on CX play, you may return this card to hand and give a character +3000 power until the end of turn.


Yuri, Breaking the Chains gives your character in the middle position of your front row +500 power. He is also a play 1 rest self salvage brainstorm.

At level 1, we have 11 cards;

Fatima, Golden Witch gets +1500 power during the turn that she is played. CX Combo with To Produce New Light where on reverse, search for a [Mana] character.


Haruaki, Fated Swordsman on play gets +500 power times the number of [Mana] characters you control.

Melchior, Three Sages is a level assist to YELLOW characters in front of him. On play, you may clock the top card of your deck and discard a card to search your deck for a YELLOW CX, then choose one of your characters and give it +1 soul for the turn.

When Juni, Blue Ice Sealer reverses her battle opponent, you may pay 1 to prevent one of your opponent’s level 3 or lower characters from standing during their next stand phase.

At level 2, we have 5 cards;

Juni, Magic Corps Captain is a 1 stock +2500 backup. When you use her backup, you may pay 1 and sacrifice a character to choose one of your opponent’s level 2 or higher characters to get -1 soul for the turn.


Yoshitsugu, Blood of Shura gets +2000 power during your turn if you have 3 or more cards in your clock. When this attacks while facing a level 3, this gets +4000 power and +1 soul for the turn.


Ark, Blade That Cuts Through the Darkness chooses 1 of your standing [Mana] characters and rests it. If you do, send your opponent’s back row and front row center slot characters back to your opponent’s hand.

At level 3, we have 8 cards;

Dilma, Three Sages gets -1 level in hand if you have Fatima, Three Sages and Melchoir, Three Sages on the stage. On play, you may heal. Once per turn, when damage dealt by this card is cancelled, if you control one other YELLOW character, you may discard a YELLOW character to heal one.


Yuri, Grasping the Light! heals on play. CX Combo on attack if you have Light That Overwhelms the Darkness in your CX zone, you may salvage a character to your hand and this gains +3000 power for the turn. When this attacks and is the 3rd attack of the turn, you may discard 3 cards to burn 4.


Roar of the Guardian Dragon has counter step timing; you may discard 2 cards to choose a Level 3 or lower character on your opponent’s stage to the waiting room.

CX Spread;

To Produce New Light(3k1 to YELLOW)
Light That Overwhelms the Darkness(1k1 gate)


M: Congratulations on the finish! Multi-part question: What made you decide to play this deck for the event? Were you considering other series? Was your local meta a factor in your decision?

T: I like the show and the fact that the set is not overplayed like Re:zero, Rabbits etc. Was not considering to play other series, was pretty set on making this set work the day it came out. Local meta was not a factor.

M: How did you approach building the deck you ran? If you had to make changes, what would you add or take out?

T: Trial & error…a lot of it. Tried every color combination to see what goes together then eventually settled down on consistency over anything else. I would take out the 2/2 event because I forgot I was missing a card on my deck list and forgot to print translation for other possible options (lol)

M: Describe your list. What does it do at each level? What’s it’s early, mid, and endgame like? In your mind, what makes this deck a good choice? Is there a time or a place where you think it would not be a good choice to play?

T: Level 0 – Standard runner ‘n cantrip

Level 1 – Shimakaze that goes to 9k

Level 2 – 11k 2 soul beater for 1 cost against level 3

Level 3 – heal / heal / heal / burn (?) / dragon counter aside from the cards mentioned above everything else in the deck can be used in any situation, no dead hand = consistency?

M: Tell us how the event went. What did you play every round, to the best of your memory? How did the matches go?

T: 1st round vs Kill La Kill; denied opponent’s marker Akatsuki support from standing to slow them down.

2nd round vs Da Capo (seitokai/sport); opponent set up 9k wall that Shimakaze climbed [over].

3rd round vs Rewrite (GB); opponent got bumped up to 3 very fast, set up 13k / 13k / 10k wall and I threw out 2 13k beaters (level 2 yoshitsugu).

4th round vs P5; opponent was out 6 early, but couldn’t push for soul damage. From opponent’s last 2 cancels and he recovered with multiple check 4 pick 1 effects + lost field advantage at level 2-3

5th round vs Kill La Kill; opponent had anti heal that was sniped to stock, opponent failed Junketsu event, dragon countered on the level 3 marker ryuko, and threw out level 2 beaters that took down opponent’s level 3 early play

6th round vs Rewrite; got to level 2 in 3 turns, out 5 by the turn of refresh. Didn’t have time to recover and opponent snowballed off stock boost combo at level 1.

M: What was the best play you made (or saw someone else make) during the event?

T: Draw 5, don’t see runner, ditch 5 – every game

M: Give us an ideal opening hand. What makes it good, and how important are the cards in it?

T: 3k1, Amagi Fatima, Akatsuki, runner, Shimakaze Fatima. Amagi Fatima is needed early game to wash out dirty stock and cantrip on CX play as you need many parts for level 1, runner because runner, Akatsuki because Akatsuki, Shimakaze because game runs on Amagi 3k1 Shimakaze engine at level 1 & 2; Shimakaze opens up option to go for soul rush support for field + soul or sustain game with salvage brainstorm to recycle your Shimakaze.

M: What would a difficult opening hand look like for the deck? What would you mulligan? (Please don’t do something outlandish like 5 CXs)

T: If brainstorm comes too early, it’d be a dead card and at worst end up as a 1k beatstick. No runner will technically be -2 hand for the rest of the game.

M: What are the deck’s best/worst matchups in your mind?

T: Best match up would be vs rewrite as the deck is build with level 3 Kotori in mind, and the worst match up would be Railgun as many pieces are needed on the board.

M: Felix Question: Do you feel that it’s truly possible to tryhard in Weiss Schwarz, and why?

T: Yes, there are several factors that all goes together to become a “try hard” They’re pretty standard. Analyzing meta, trial & error enough to settle on deck(and adjust it accordingly to meta), or just play meta deck all the time and not touch decks that aren’t.