Re: Visiting SAO Pt. 2 – 1st at 2017 Sakura Fest

Welcome to another 9th CX Deck Tech! Today, Travis is here to show off his winning build from the 2017 Card Academy Sakura Fest tournament. Since we have visited these cards so many times, we’re going to skip the usual card intros and head right into the deck itself. Onto the report!


Note from Travis: Special thanks to Bren Olit for helping me test and create this build.

SAO G/B Post Re: Edit v1.2

Level 0 -16:

4 x Kirito, Temporal Alliance (SAO/SE23-20 -or- SAO/S47-077)
3 x Silica, Gathering Materials (SAO/SE23-07 -or- SAO/S47-051)
2 x Yuuki, Undefeated Super Swordsman (SAO/SE26-07 -or- SAO/S47-026)
2 x “Sleeping Knights” Talken & Nori & Jun (SAO/SE26-09 -or- SAO/S47-027)
1 x Silica, Straightforward Trust (SAO/S20-054 -or- SAO/S47-058)
1 x Kirito, After the Battle (SAO/S47-113)
3 x Sinon, Mission at Dusk (SAO/SE23-P01 -or- SAO/S47-122)

Level 1 – 11:

4 x “Zekken” Yuuki (SAO/SE26-10 -or- SAO/S47-028)
4 x Sinon, Temporary Alliance (SAO/SE23-21-or- SAO/S47-078)
2 x Asuna, Vice Guild Leader (SAO/S20-011 -or- SAO/S47-007)
1 x Sinon, Challenge to the Strong (SAO/SE23-P08 -pr- SAO/S47-123)

Level 2 – 7:

2 x Leafa, Gathering Materials (SAO/SE23-06 -pr- SAO/S47-041)
2 x Sinon, Adventuring with Everyone (SAO/S47-119)
1 x Sinon, Strong Being (SAO/SE23-22 -or- SAO/S47-086)
1 x “Machine of Ice” Sinon (SAO/SE23-T15 -or- SAO/S47-079)
1 x “Dicey Cafe” Gilbert (SAO/S47-118)

Level 3 – 8

4 x Sinon, the Last Strike (SAO/SE23-24 -or- SAO/S47-076)
2 x Leafa, Pure Wish (SAO/S20-027 -or- SAO/S47-029)
2 x Leafa, Adventuring with Everyone (SAO/S47-107)

CX Spread:

4 x “Mother’s Rosario” (SAO/S47-048)
4 x Phantom Bullet (SAO/SE23-35 -or- SAO/S47-098)


Round 1: Loss vs Konosuba

This match didn’t play in my favor. Didn’t see a CX until it was too late. First refresh I was refreshing with 2 in an at least 30 card deck. There was no return from this game.

Round 2: Win vs Kiznaiver

Started off with a strong lead and kept it up. Opponent was having difficulty getting damage to stick against me since I kept using the Zekken combo almost every turn keeping my hand full and damage out of my deck.

Round 3: Win vs Log Horizon

The closest match I had, however I had a big enough damage lead my opponent opted to not play the Anti Damage Shiroe to try and catch up damage(I was 2/4, he was 3/6 at the beginning of his attack phase) He ended up pushing me to 3/6 where I cancelled his final attack that was in front of my Leafa clock kick. His character happened to be lower so I clocked kicked for game.

Round 4: Win vs Girlfriend Beta

Normally I’d think a set like this would be putting me at a disadvantage since I don’t see it in WGP season, but since I own the set personally I had a general idea on how my opponent’s deck was supposed to run. I just kept forcing his hand until it became harder for him to keep a field and took the win.

Top 8: Win vs Kantai Collection

I actually did not have much experience versus Kantai before this match, but from what I could tell, my opponent was not having a good time. I believe she was out 4 within the first 3 turns, so I  just pushed damage. I was pushed to 3/4 before her final attack and cancelled on the last damage.

Top 4: Win vs To Love Ru

I got rushed to level 1 early in the game, but in turn did the same to my opponent. My opponent was unable to get his backrow early in the game, making it pretty easy to force his hand to keep board presence since he couldn’t encore his level 1 Mikan with the 1/1 Yami that grants hand encore in front of her. I got lucky at level 3 that my opponent didn’t have a Darkness Plan in hand to stop at least one of my attacks.

Finals: Win vs Cinderella Girls

I rushed my opponent to level 1 early, so naturally seeing that he can start off his plussing engine immediately worried me slightly. The real MVP in this match though was the Kirito brainstorm. Once I was level 1, a majority of my hand was CXs, so being able to hit on his brainstorm allowed me to mill though my deck faster, and gather more attackers for that turn. Afterwards, I just kept getting cancel after cancel, while my opponent wasn’t so lucky on that regard. I got the win while still being level 2 at the end of the game.


Q&A

M:  So we’ve seen that SAO Re:edit has given the card pool some options. One of the first one that comes to mind is the new Silica:

When Adventuring with Everyone, Silica is played, you look at the top card of your deck and may leave it there or put it into your waiting room. On attack, if you control 1 or fewer other characters, you mill 1. If the milled card is a level 0 or lower character, put it onto any slot of your back stage. (If you put it onto an occupied slot, it will send the other character to the waiting room.)

This card seems sweet because you can get a scry and possibly an extra card for the following turn. Why no new Silica?

T: The new Silica is good yes, but I’d opt for it if I could put the scryed card at the bottom of my deck instead of milling it. True I could use it to potentially bring out another attacker/set up back row, but I felt that risk wasn’t worth the reward and would rather have the reverse power and filter power of Materials Silica.

M: Why not both?

T: Couldn’t justify cutting anything for it. I need the Kirito runners for board sustain and milling that I’d prefer, Silica as a filter, Yuuki for color fixing, Sinon for back row, Brainstorms for well….brainstorms.

M: And I assume the spread of brainstormers is for diversity’s sake?

T: It was there as an option if I needed to brainstorm but everything needed was in waiting room, or if I prefered to filter my hand instead of a straight search and take more damage off the top of my deck. Or they operated as a body to deal damage, so I guess you could say the spread was for diversity.

Oh, also as a mill engine in case I couldn’t get a runner
M: Which every brainstormer is in its worst case, pretty much.
Is there anything else you’d consider changing in the deck? Were there any cards that performed unusually well or poorly?

T: As of right now, the only thing I could think about changing would be the “Leafa, Pure Wish”, the only game I played it was in the final match because I met the early play requirement. I’ve thought about bumping it down to a one of and making the “Leafa, Adventuring with Everyone” a three of. The latter Leafa is a lot better for the deck because it can dig through my deck for answers, and possibly getting rid of some damage as well. I still want to attempt to run “Kirito, Life-Risking Seriousness”, but the clock encore option of Temporary Alliance, Sinon was really helpful for me throughout the day, and same went for “Sinon, Challenge to the Strong”.

As for card performance though, the one of “Strong Existence, Sinon” gave me a ton of leeway whenever I had to discard cards, or wanted to clock for turn. The strong part about her is being able to change into “Sinon, the Last Strike” at any point while “Strong Existence, Sinon” was on the board. “Dicey Cafe, Gilbert” was never used at all during the day, but I can’t really say it performed poorly, I just never ran into a situation where I needed him. More often than not, “Sinon, Adventuring with Everyone” did the job when it came to level 3s, whether early or when my opponent was at level 3. “Kirito, After the Battle” definitely had some work put in for him, especially in the finals match for the day.


Congratulations again to Travis for taking down the event!

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