SAO II Vol. 2 EN Quintuple Deck Tech – Different Paths

Yuuki

Welcome to another 9th CX Deck Tech! Today, we will be going into the EN game and exploring some SAO decks using the latest cards that have made their way over!

Note, SAO has been ported in its entirety, as far as booster cards are concerned, but there remain some ‘orphaned’ PR cards that are still only available in the JP game. If those cards were also available in EN, these decks (and many others) would be potentially affected. But for now, we will make do!

Card names will be as they are in the EN release of the game.

Today’s decks are a concerted effort of the 9th CX team, including Michael, Melanie, Johnny, and Clinton.

The card intros and pictures will come after all of the deck lists. Here we go!


Melanie’s Build: [SAO1]

Level 0 – 17

4 Temporary Alliance, Kirito (SAO/SE23-E20)
3 Undefeated Super Swordsman, Yuuki (SAO/SE26-E07)
2 <<Sleeping Knights>> Talken & Nori & Jun (SAO/SE26-E09)
3 Mission in the Twilight, Sinon (SAO/SE23-PE01)
2 Kirito in the Battlefield (SAO/S20-E079)
3 Gathering Materials, Silica (SAO/SE23-E07)

Level 1 – 12

2 Choice to Fight, Kirito (SAO/SE23-E29)
4 Temporary Alliance, Sinon (SAO/SE23-E21)
2 Vice Commander, Asuna (SAO/S20-E010)
4 <<Zekken>> Yuuki (SAO/SE26-E10)

Level 2 – 4

1 Gathering Materials, Leafa (SAO/SE23-E06)
2 “Machine of Ice” Sinon (SAO/SE23-TE15)
1 <<Cait Sith>> Archer, Sinon (SAO/SE26-E34)

Level 3 – 8

1 Leafa’s Pure Wish (SAO/S20-E027 )
2 Getting the Holy Sword, Kirito (SAO/SE26-E29)
4 Last Shot, Sinon (SAO/SE23-E24)
1 Memories That Were Fun, Yuuki (SAO/SE26-E11)

CX – 8

4 Phantom Bullet (SAO/SE23-E35 )
4 <<Mother’s Roasario>> (SAO/SE26-E20)


Johnny’s Build: [SAO2]

Level 0 – 16

1 Ideal Self, Sinon (SAO/SE23-E18)
2 Undefeated Super Swordsman, Yuuki (SAO/SE26-E07)
3 Gathering Materials, Silica (SAO/SE23-E07)
4 Temporary Alliance, Kirito (SAO/SE23-E20)
3 Asuna’s Married Life (SAO/S20-E008)
3 <<Sleeping Knights>> Talken & Nori & Jun (SAO/SE26-E09)

Level 1 -14

4 Choice to Fight, Kirito (SAO/SE23-E29)
4 <<Zekken>> Yuuki (SAO/SE26-E10)
2 Vice Commander, Asuna (SAO/S20-E010)
4 Temporary Alliance, Sinon (SAO/SE23-E21)

Level 2 – 3

1 Gathering Materials, Leafa (SAO/SE23-E06)
2 “Machine of Ice” Sinon (SAO/SE23-TE15)

Level 3 – 9

2 Getting the Holy Sword, Kirito (SAO/SE26-E29)
1 Memories That Were Fun, Yuuki (SAO/SE26-E11)
2 Asuna’s Commanding Strength (SAO/S20-E007)
4 Last Shot, Sinon (SAO/SE23-E24)

CX – 8

4 Phantom Bullet (SAO/SE23-E35)
4 <<Mother’s Rosario>> (SAO/SE26-E20)


Alternate RB Accelerate-Oriented Build: [SAO3]

Level 0 – 17

3 Gathering Materials, Silica (SAO/SE23-E07)
1 Lisbeth’s Professional Pride (SAO/S20-E050)
4 Temporary Alliance, Kirito (SAO/SE23-E20)
4 Strong and Stout-hearted, Lisbeth (SAO/SE26-E22)
1 Ideal Self, Sinon (SAO/SE23-E18)
2 Silica’s Unyielding Trust (SAO/S20-E051)
2 Recovered Memories, Yui (SAO/S26-E068)

Level 1 – 12

4 Trusted Skills, Lisbeth (SAO/SE26-E23)
4 Kirito’s Unshakable Belief (SAO/S26-E066)
4 The Seed (SAO/S26-E078)

Level 2 – 4

2 “Machine of Ice” Sinon (SAO/SE23-TE15)
1 Gathering Materials, Leafa (SAO/SE23-E06)
1 “Check Six” Sinon (SAO/SE23-E32)

Level 3 – 9

2 Getting the Holy Sword, Kirito (SAO/SE26-E29)
4 Last Shot, Sinon (SAO/SE23-E24)
3 Excellent Sniper, Sinon (SAO/SE23-TE17)

CX – 8

4 Phantom Bullet (SAO/SE23-E35 )
4 Power of <<Death Gun>> (SAO/SE23-TE08)


Michael & Clinton’s Build: [SAO4]

Level 0 – 18

4 Gathering Materials, Silica (SAO/SE23-E07)
3 “Sleeping Knights” Talken & Nori & Jun (SAO/SE26-E09)
4 Temporary Alliance, Kirito (SAO/SE23-E20)
4 Shoichi Shinkawa (SAO/SE23-E08)
1 Ideal Self, Sinon (SAO/SE23-E18)
1 Silica’s Unyielding Trust (SAO/S20-E051)
1 In the Sunlight Forest, Sinon (SAO/SE23-E19)

Level 1 – 10

4 <<Zekken>> Yuuki (SAO/SE26-E10)
3 Decision to Fight, Kirito (SAO/SE23-E29)
3 Unknown Identity, <<Death Gun>> (SAO/SE23-TE04)

Level 2 – 7

2 Excessive Obsession, Kyoji (SAO/SE23-E13)
1 Gathering Materials, Leafa (SAO/SE23-E06)
1 Death-causing Bullet, <<Death Gun>> (SAO/SE23-E15)
1 “Check Six” Sinon (SAO/SE23-E32)
1 True Power <<Death Gun>> (SAO/SE23-TE06)
1 Machine of Ice, Sinon (SAO/SE23-TE15)

Level 3 – 7

2 Getting the Holy Sword, Kirito (SAO/SE26-E29)
4 Sterben <<Death Gun>> (SAO/SE23-E09)
1 Demon of <<Dual-wielding>>, Kirito (SAO/S26-E062)

CX – 8

4 <<Mother’s Rosario>> (SAO/SE26-E20)
4 Power of <<Death Gun>> (SAO/SE23-TE08)


BONUS – Clinton’s YGB Build: [SAO5]

Level 0 – 18

4 Gathering Materials, Silica (SAO/SE23-E07)
2 “Sleeping Knights” Talken & Nori & Jun (SAO/SE26-E09)
4 Temporary Alliance, Kirito (SAO/SE23-E20)
1 Silica’s Unyielding Trust (SAO/S20-E051)
2 Undefeated Super Swordsman, Yuuki (SAO/SE26-E07)
3 Asuna’s Married Life (SAO/S20-E008)
1 Kirito in the Battlefield (SAO/S20-E079)

Level 1 – 12

1 Time Limit, Leafa (SAO/SE23-E15)
2 Choice to Fight, Kirito (SAO/SE23-E29)
3 Temporary Alliance, Sinon (SAO/SE23-E21)
2 Vice Commander, Asuna (SAO/S20-E010)
4 <<Zekken>> Yuuki (SAO/SE26-E10)

Level 2 – 4

1 <<Lightning Flash>> Asuna (SAO/S20-E003)
2 Gathering Materials, Leafa (SAO/SE23-E06)
1 “Machine of Ice” Sinon (SAO/SE23-TE15)

Level 3 – 9

1 Leafa’s Pure Wish (SAO/S20-E027 )
2 Getting the Holy Sword, Kirito (SAO/SE26-E29)
4 Last Shot, Sinon (SAO/SE23-E24)
2 Asuna’s Commanding Strength (SAO/S20-E007)

CX – 8

4 Phantom Bullet (SAO/SE23-E35 )
4 <<Mother’s Rosario>> (SAO/SE26-E20)


Starting with Melanie’s build:

At level 0 we have 17 characters.

WS_SAO_SE23_E20

Temporary Alliance, Kirito is a mill runner. If you mill an [Avatar] or [Net] character he runs. On attack, he can give a Sinon +1000 power.

WS_SAO_SE26_E07

Undefeated Super Swordsman, Yuuki is a clock reverser and has hand encore.

WS_SAO_SE26_E09

<<Sleeping Knights>> Talken & Nori & Jun gives your Yuukis and Asunas (Avatar ver) in the middle of your center stage +1000 power and +1 level. Their second ability is a pay 1 stock, rest 2 brainstorm to search for an [Avatar] or [Net].

WS_SAO_SE23_PE01

Mission in the Twilight, Sinon is a +500 power front assist and when you play a CX give one of your characters +1000 power.

WS_SAO_S20_E079

Kirito in the Battlefield is a generic pay 1 ditch 1 searcher for [Avatar].

WS_SAO_SE23_E07

Gathering Materials, Silica is a level 0 reverser and when you play her reveal the top card of your deck and if it’s an [Avatar] or [Net] character add it to your hand and discard 1 card.

At level 1 we have 12 characters.

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Choice to Fight, Kirito is an assassin.

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Temporary Alliance, Sinon gets +500 for every other [Avatar] or [Net] and has clock encore.

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Vice Commander, Asuna is a cost 0 +1000 power backup and when you use the backup if you have 2 or more [Avatar] or [Net] character you can give a character +1000 power until the end of turn.

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<<Zekken>> Yuuki is an assassin and when she attacks with the CX <<Mother’s Rosario>> in play you can pay 1 stock, discard 1 card and search your deck for up to 2 [Avatar] or [Net] characters and she gets +1 level until the end of your opponent’s turn.

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Gathering Materials, Leafa is a cost 1 +2500 power backup and when you use the backup reveal the top card of your deck and if it’s an [Avatar] or [Net] add it to your hand and discard 1 card.

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“Machine of Ice” Sinon is a +1000 power front assist and you can rest her to give one of your opponent’s characters the ability “During this card’s battle you cannot play backups or events from your hand” until the end of turn.

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<<Cait Sith>> Archer, Sinon gives all your other characters +1500 power during your opponent’s turn and when you play her from hand you can discard 1 to sift 4 for an [Avatar] or [Net] character.

WS_SAO_S20_E027

If you have 5 or less cards in your deck Leafa’s Pure Wish gets -1 level in your hand. She is also a +1500 power global to your other [Avatar] or [Net] characters. You can pay 1 stock, discard an [Avatar] or [Net] character to give her +3000 power and hexproof until the end of your opponent’s next turn.

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If you have 2 or less CX in your waiting room Getting the Holy Sword, Kirito gets -1 level in your hand. When he is played from hand you can draw up to 2 and discard 1. During your opponent’s turn he gets +500 for every other [Avatar] or [Net].

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Last Shot, Sinon heals on play and if she gets reversed she sends herself to memory. When she attacks with the CX “Phantom Bullet” in play you can pay 2 and discard 1 card to burn 4, and if it is canceled she gets +3500 power until the end of your opponent’s next turn.

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When Memories That Were Fun, Yuuki is played from hand reveal the top card of your deck and if it’s an [Avatar] or [Net] character she gets clock kick until the end of turn. And when she attacks both players mill the top card of his or her deck and if the level of the card you milled is higher than your opponent’s you can blind stock 1. (CX count as 0)

 WS_SAO_SE23_E35WS_SAO_SE26_E20

CX are a 4/4 split between book and bars.

Now for cards found in [SAO2] and not in [SAO1].

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When Ideal Self, Sinon is played from hand you can pay 1 stock and clock the top card of your deck to search for a level 2 or higher [Avatar] or [Net] character.

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Asuna’s Married Life is a +500 power front assist and when you play a CX give one of your characters +1000 power.

WS_SAO_S20_E007

Asuna’s Commanding Strength heals on play and when she attacks you can pay 1 stock, discard 1 card and all your characters get +500 power and +1 soul until the end of turn.

CX spread is the same as [SAO1].

WS_SAO_SE23_E35WS_SAO_SE26_E20

Now for cards used in [SAO3] not found in [SAO1 & 2].

WS_SAO_S20_E050

Lisbeth’s Professional Pride is a level 0 reverser and you can accelerate to give 1 of your other [Weapon] characters +2500 power until the end of turn.

WS_SAO_SE26_E22

Strong and Stout-hearted, Lisbeth is a +500 power global to your [Avatar] or [Net] characters and when you use an accelerate ability you can pay 1 stock and salvage 1 character.

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Silica’s Unyielding Trust has a pay 1 stock, rest 2 salvage brainstorm for [Avatar] or [Net] characters.

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Recovered Memories, Yui is a +500 power global on your opponent’s turn and when you use an accelerate ability you can pay 1, rest 2 and heal 1.

WS_SAO_SE26_E23

Trusted Skills, Lisbeth gets +500 power for every of your other [Avatar] or [Net] characters and you can accelerate to give her +1 level and the ability “when this card’s battle opponent is reversed you can salvage 1 [Avatar] or [Net] character.

WS_SAO_S26_E066

If you have 5 or more cards in your hand Kirito’s Unshakable Belief gets +2000 power. You can also accelerate to salvage 1 <<The Seed>>.

WS_SAO_SE23_E32

“Check Six” Sinon gets +2500 power when she is across from a level 3 or higher character. You can rest 2 characters to give her +3000 power until the end of turn.

WS_SAO_SE23_TE17

Excellent Sniper, Sinon heals on play and on your opponent’s turn she gets +500 power for each of your other [Avatar] or [Net] character.

The CX spread is a 4/4 split between books and gates.

WS_SAO_SE23_E35WS_SAO_SE23_TE08

And lastly for cards used in [SAO4] but not in [SAO1, 2, & 3].

WS_SAO_SE23_E08

Shoichi Shinkawa is a +500 power global for all your other [Weapon] characters. And he gives all your opponent’s characters in the center stage [Target] trait.

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On your opponent’s turn In the Sunlight Forest, Sinon gives your other character in the middle of your center stage +1000 power. And she has a pay 1 stock brainstorm to search for X [Avatar] or [Net] characters and discard X. (Note even if you don’t choose to search you still have to discard X)

WS_SAO_SE23_TE04

Unknown Identity, <<Death Gun>> is a level 1 reverser if the character across from him has [Target] trait and you can pay 1 stock and rest 2 characters to give 1 of your opponent’s characters -1 level and [Target] trait until the end of turn.

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Excessive Obsession, Kyoji is a +1000 power global to your other [Weapon] characters and he gives all your opponent’s characters in the back stage [Target] trait.

SAO_SE23_15

If all your opponent’s characters are [Target] trait Death-causing Bullet, <<Death Gun>> gets +2000 power. When he is played from hand to stage you can pay 1 and clock 1 to send an opponent’s level 2 or lower [Target] character to the waiting room.

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If all your characters are [Avatar] or [Net], True Power <<Death Gun>> gets +1000 power. And the character facing this card gets [Target] trait. And when the CX “Power of <<Death Gun>>” is played and this card is in the center stage you can discard 1 to send 1 of your opponent’s  cost 1 or less characters to the waiting room.

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When Sterben <<Death Gun>> attacks if all your opponent’s characters are [Target] trait you can burn 1. He also has a CX combo that is not used in this deck.

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Demon of <<Dual-wielding>>, Kirito heals on play or from change and when he attacks if you are level 3 (or higher?) and have 6 cards in your clock you can pay 3 and discard 2 to stand him. (If he gets reversed during the power comparison, he won’t be able to attack again.)

The CX spread is a 4/4 split between bars and gates.

WS_SAO_SE26_E20WS_SAO_SE23_TE08

Clinton’s version uses cards already seen before, and is presented as an alternate layout to the “meta” YGB build.

WS_SAO_SE26_E15C

But the one that is not seen is Time Limit, Leafa, which gives all your other characters +500 power. You can also pay 2 and rest her to tutor for an [Avatar] or [Net] character.

How do we use these decks?

The differences among the YGB decks are pretty subtle. Since we have 3 of them, we’ll go through their plan first.

The level 0 layout is pretty much the same no matter where you go; play reversers and runners, filter, and setup for level 1.

Level 1 is where Zekken Yuuki can be used to clean out excess CXs in stock and hand. If things are going well, clock encore Sinon and assassin Kirito are there to fill the gaps and reverse characters. The focus in the level 1 in these decks is to trade rather than wall up, because of the prevalence of CX combos that search on reverse. Of course, games don’t always go as planned, and the presence of clock encore can help the deck sustain damage through inferior draws.

The level 2 across all SAO decks looks dramatically different, especially with the new Kirito. This Kirito came over completely unchanged from his JP version, and smooths out the deck where a power trough used to be. Kirito can bring on the beatdown, while Machine of Ice Sinon locks the opponent out of backups and/or damage denial. (We’re looking at you, Compass)

Level 3 can feel a little, well…

Mami Boom

 

Or maybe…

Spray and Pray

Or if you’re Clinton…

Minigun

In any case, someone is probably going to be hit for 4+ damage, and ideally, it’s not you.

There are some ways to tune the damage at level 3, but the core plan of “Play Sinon Land Headshot” stays the same.

Now what about the other builds?

The RB Accelerate build was something made to focus on the synergy that Lisbeth had with the salvage mechanic, plus revive a previously unused card in the level 0 Yui.

The level 1 therefore, plays quite differently, in that it can use The Seed and Lisbeth to maintain a field and hand simultaneously. The potential downside of this though, is that the deck floats on its waiting room instead of its deck in the early game. The waiting room can be potentially exhausted of good targets, but, there is no CX combo to worry about until level 3.

The deck has been built to also heal as much as possible, even as early as level 0 with Yui. It has solid options in the mid game, and a familiar potentially explosive endgame.

The RBG build was brewed when Clinton considered the use of book triggers to be anathema.

With this in mind, we came up with a deck build that crossed Michael’s BWC-winning build with the new Yuuki cards.

The result was a level 0 and level 1 that is similar to the above decks…

That ends in a level 3 that deals more damage on average despite having a lower range. (Compare Death Gun’s 1+2 damage versus Sinon’s 4+3)

We (Clinton and Michael) see it as a potential alternative to the YGB decks for those who really do not want to play the Sinon CX combo, but we will say that the YGB build was the most successful combination in the JP game; a similar deck in those colors won JP Nationals in 2015.

What deck should I play?

Whatever tests best! The YGB build is tried and true, and is very powerful. With the ability to pay out and ditch excess CXs now very much a staple, the combination of Book + Bar is significantly less awkward than before.

However, that is not to say that other builds are outright unplayable. We can say though, that the old build from last year’s BWC is now obsolete, and that other builds should be considered. When in doubt – test it out!


There are a lot of possibilities in SAO now that the second EB has made its way over. Has your own brew done well, or have you tried using something like we had here? Be sure to drop us a comment on Facebook and let us know what your thoughts are!

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Thanks for reading!