Clannad Power Up Set Deck Techs

Clannad

Welcome to a 9th CX deck tech feature! Today’s article features Melanie with a double deck tech and triple feature video!

The videos have been broken down into the following segments:

0:00 Intro & Overview

7:20 First Deck Tech

26:53 Second Deck Tech

If you feel like watching/listening instead of reading, the video is embedded below.

And now Melanie, take it away!

Melanie: I’m here today to share two new decklists featuring Clannad after the recent Power Up Pack release. I have included an overview of the new Clannad Power Up set and summaries of the two different deck builds that you might explore adding in the new cards.

 

Overall, the set is a very strong addition to the Clannad series. It gives the set it’s first non-change oriented early drop Level 3, a Level 3 restander climax combo that can mill through deck damage, a memory-based Riki Nagisa that searches for early game Level 1’s and lower and powers up a Level 1 0 cost attacker, and concludes with a color based Nagisa Shimakaze that combos with a punish burn trigger 1k1 that many decks ran anyways in earlier builds. As a player I hope to see more of these Power Up sets. I feel that they are the long-awaited solution to keeping Weiss Schwarz sets viable as the game grows and when series no longer are receiving series support that would warrant a full set.

 

Now, let’s take a look at some builds!

 

Build #1:

 

Level 0: 19 cards

3 Nagisa, Student of Hikarizaka High School (CL/WE07-01)

3 Ushio Okazaki (CL/WE-E07-07)

3 Ushio, A Field Full of Flowers (CL/WP01-01)

3 Akio, Promise of That Day (CL/P01-02)

4 Nagisa, Path to Walk Together (CL/P01-03)

3 Kotomi Ichinose (CL/WE07-52) or (CL/WE01-25)

 

Level 1: 12 cards

2 Nagisa on A Winter Day (CL/WE04-20)

4 Ushio & Nagisa, Big Dumpling Family (CL/WP01-04)

4 Nagisa, the Play She Wants to Act in (CL/WP01-05)

2 Nagisa & Sanae, Friendly Mother and Daughter (CL/WE07-10)

 

Level 2: 1 card

1 Ushio, Daughter of Nagisa (CL/WE07-04)

 

Level 3: 10 cards

2 Nagisa & Tomoya, Good Husband And Wife (CL/WE07-78)

4 Nagisa, Energetic Greeting (CL/WP01-06)

4 Nagisa & Sanae, Friendly Family Members (CL/WP01-07)

 

CX: 8 cards

4 Family’s Bond (CL/WE07-14) or (CL/WP01-09)

4 Strong Life (CL/P01-08)

 

Level 0:

cl-we07-01

“Nagisa,Student of Hikarizaka High School” gets +2000 power during your turn if you have 2 or more other [Play] characters and also has hand encore.

cl-we07-07

“Ushio Okazaki” is a +500 in front Assist with a startup ability to rest this card, choose another [Play] character and give it +500 power for the turn.

cl-wp01-01

“Ushio, A Field Full of Flowers” gives a character with “Nagisa” or “Tomoya” in the name a continuous +1000 power if it is in the front row center slot. She also has a Brainstorm effect. For the cost of 1 stock and resting this card, reveal the top 4 cards of your deck and for each climax among those cards search for a Yellow character.

cl-wp01-02

“Akio, Promise of That Day” is a Level 0 stock reverser that when he becomes reversed he can send his battle opponent to stock and then send the bottom card of your opponent’s stock to the waiting room. His second ability is a pay 1 on play character bond to retrieve back the 3/2 early drop/heal “Nagisa, Energetic Greeting”.

cl-wp01-03

“Nagisa, Path to Walk Together” has a variant of the “Riki” ability. On reverse you pay 1, deal yourself a damage, and send this to Memory to tutor a Level 1 or lower character. While in Memory, it can activate the power bonus on the new 1/0 from the Power Up Set.

cl-we07-52

“Kotomi Ichinose” has an on play from hand ability to draw a card and then discard a card from hand.

Level 1:

cl-we04-20

“Nagisa on A Winter Day” is a vanilla 1/0 1500 character counter.

cl-wp01-04

“Ushio & Nagisa Big Dumpling Family” has a Recollection ability. If a copy of the “Nagisa, Path to Walk Together” is in memory, it gains +3000 power. It is also the discard target for the 3/2 restander Nagisa and Sanae combo.

cl-wp01-05

“Nagisa, the Play She Wants to Act in” gets +1500 power if you have another character with “Ushio” in the name on the stage. She also has a climax combo with “Family’s Bond” to search for a Yellow character if she reverses her battle opponent.

cl-we07-10

“Nagisa & Sanae, Friendly Mother And Daughter” is a vanilla 1/1 hand encore character.

Level 2:

cl-we07-04

“Ushio, Daughter of Nagisa” is a 2/1 Level assist of X x 500 where X is the Level of the character in front. She also has a change that is not utilized in this build.

Level 3:

cl-we07-78

“Nagisa & Tomoya, Good Husband And Wife” heals on play. On attack, you can pay 1 and discard a card from your hand to the waiting room, and if you control a character with “Ushio” in the name you may give all of your characters +1500 power and +1 Soul for the Turn. It is one of the Level Experience requirements for the new conditional early drop “Nagisa, Energetic Greeting”.

cl-wp01-06

“Nagisa, Energetic Greeting” has an Experience ability that allows it to be played at Level 2 if a copy of this card and “Nagisa & Tomoya, Good Husband And Wife” are in your Level Zone. For each of your other Yellow characters this gains +500 power, and this card also heals on play.

cl-wp01-07

“Nagisa & Sanae, Friendly Family Members”  has two on play abilities, both tied to the number of Yellow characters you have on the stage (it does count itself). The first is to look at the X cards from to top of your deck (X being the number of Yellow characters on the stage), choose 1 to add to hand (you do not have to reveal to your opponent because it can be any card,including a climax or event). The second is that on play it gets 500 power times the number of yellow characters on the stage (it does counts itself). Finally, they have a climax combo with “Strong Life” that if the climax is in the climax zone when another of your Level 2 or lower character attacks you may pay 2 and discard “Ushio & Nagisa, Big Dumpling Family” from your hand. If you do so you may stand this card.

cl-we07-14         cl-wp01-08

The climax spread in this deck is 4 “Family’s Bond” and 4 “Strong Life”.

 

How do we use this deck?

 

Level 0 has several utility cards to net hand advantage, hand filter, deck filter, and to hopefully attack and build stock. This deck runs more Level 0’s than is typically seen due to their utility and the need to see several early game. The stock reverser Akio is great for delaying or denying “on reverse” effects that other deck’s utility 0’s have, while bonding for your early drop 3/2. “Nagisa,Student of Hikarizaka High School” if you meet her requirements is a solid +4000 power before assists, and with assists can sometimes hit to +5000/6000 power on your turn under ideal conditions giving her Level 1 viability for taking out Level 1 or lower reversers.

 

The new Ushio brainstorm is a solid assist to center for majority of cards in the deck, and combined with the +500 in front assist that also power [Play] character by +500 power for the turn with the cost of resting it. Kotomi gives our deck a much needed hand filter all game with the added plus of being able to draw into climax combos. Finally, our new Nagisa on reverse “Riki” clone helps to set up the Level 1 game or search for missing Level 0 pieces, as well as aides in powering up a specific 1/0. All in all the Level 0 game has several options that are not all utilized in this particular build, and now has the updated options to compete a little better against some sets.

 

Level 1 looks a lot like many competitive decks at the moment. Nagisa has a “Shimakaze” clone that can search for Yellow characters if she reverses her battle opponent and the climax “Family’s Bond” is in the climax zone. It really works well with the new power up set because all of the targets are yellow. The game at this stage also consists of the Level 1/0 Nagisa and Ushio that gets +3000 power if the 0/0 Riki clone searcher is in memory. Finally, there are two of the 1/1 hand encore vanilla Nagisa and Sanae that can hit pretty decent power levels in the front row center slot, and the 1/0 vanilla Nagisa character counter for +1500 power. I am running the yellow one because it is searchable, but there are other options to run in the series if you don’t already own it.

 

Hopefully by Level 2 you have been successful in meeting your Experience requirements  for the 3/2 heal/wall Nagisa early drop. Outside of setting up the early drop Nagisa, you can power up the 1/1 hand encore Nagisa and Sanae to attack, as well as  continue to take advantage of your Level 0 utility to bond for the 3/2 heal Nagisa with Akio. It is also (rarely) possible to relight your search combo after refresh, but the brainstorm after refresh is probably the best way to search for any missing pieces you weren’t able to find at Level 1.

 

By the time you enter Level 3 the goal is to have at least one 3/2 Nagisa and Sanae Level 3 and one of the 1/0 Nagisa & Ushio conditional 7000 attacker, and potentially the climax “Strong Life” combo for the restand combo. Remember that the 3/2 on play has the chance to search for one of your missing combo pieces (either the 1/0 or  the climax). If the 3/2 heal wall Nagisa doesn’t last the turn, that’s okay, because every once in a while it is possible to gather enough pieces to light the restand combo twice (2 3/2 Nagisa and Sanae, 2 1/0 Nagisa and Ushio, and the climax “Strong Life”). From there you just need one Level 2 or lower character (in my case usually a random utility 0/0, the 1/1 hand encore Nagisa and Ushio, or the 1/0 Nagisa “Shimakaze” Clone) to attack in an empty slot to trigger the restand combo.

 

If you get a second turn at Level 3, it is sometimes an option to relight the restand combo if you get lucky or were reserving and extra piece. Typically I end up playing the 3/2 heal/wall Nagisa’s here and swinging for end game damage which is hopefully to pinpoint at this stage. In this deck I don’t typically tend to play or light the 3/2 “Nagisa and Tomoya, Good Husband and Wife” as it causes the restander to over swing and its heal is better fulfilled by the new Power Up set Nagisa. It is an option if you need to swing for extra damage to closeout the game, but I run it just to use it to Level with for the Experience condition on the early drop healer.

What is this deck’s weakness?

This deck heavily relies on building enough stock and getting its end game combo pieces in hand. If all goes well and you are able to light all of your search abilities hand size isn’t an issue and you are able to use the 3/2 Nagisa and Sanae’s on play effect to fish your deck for either the climax or the 1/0 Nagisa and Ushio card needed to discard for the restand ability. If the deck gets rushed setting up its end game can be incredibly hard, either in regards to being short stock or not having the pieces for the combo in hand. The early drop healer 3/2 Nagisa’s experience ability can also be a bit challenging. If having trouble in getting the ability to resolve, some will want to run more copies of the Comeback Campaign 3/2 “Nagisa and Toyoma Good Husband and Wife”.

Greed: 5

Because this deck relies heavily on search abilities resolving and stock building to light its end game, I’m going to put this a little higher than some might think. While the deck is set up to capitalize and get the most out of the new plus effects, the fact that if you miss them can really slow the deck down and cause it not to function. Also, running experience in a set with no prior experience effects and no way to fix them for the early drop 3/2 Nagisa can also prove greedy in attempting to pull off.

Difficulty: 5

Due to the experience factor, the need to maintain certain combo pieces in hand, and that the deck can fall apart when plus combos or stock building opportunities are missed make this deck pretty challenging to play. It can run smoothly and has the pieces to do so, but it requires some careful ahead planning of what to keep, what to clock, and what to drop prior to refresh to be successful. The restander is a decent finisher that doesn’t get shut down by anti burn, but is still vulnerable to anti-damage counters and necessitates putting a non-Level 3 in play at that game point. These reasons add up to a fun, but a bit challenging deck to pilot.

Power Range: 1 – 3 

(Editor’s Note: This number was likely meant to be somewhere in the 5 – 7 range; we will confirm and update. -Michael)

While the Power Up set provides with some new updated power based attackers, the 1/0 requires a card in memory, and the new 3/2’s don’t hit huge levels. Pair that with pretty vanilla counters (and one of them being a very expensive promo at the date of this writing!) make it not a set known for its defense. I will note, however, that the flip side is this deck has the ability to dish out a ton of soul damage through abilities in the cards the set has to offer. So as far as dealing damage the deck can be seen as sustaining some power on your turn definitely, and sometimes at Level 1 depending on your field set up.

JP Meta Viability:

This newly updated deck does decently well. It isn’t going to pop to the top of the competitive list, but the Power Up does especially make Clannad at least playable again in your regular local tournament. The restander isn’t hurt by anti-burn mechanics, and the deck has the ability to search out end game pieces, compress, heal at Level 2 with a conditional early drop, and mill through its damage at Level 3 towards refresh. Definitely playable and an option now when before it was almost impossible to run against the latest sets.

Build #2:

 

Level 0: 17 cards

 

3 Ushio Okazaki (CL/WE07-07)

3 Ushio, A Field Full of Flowers (CL/WP01-01)

3 Akio, Promise of That Day (CL/WP01-02)

4 Nagisa, Path to Walk Together (CL/WP01-03)

3 “Big Sister” Kyou (CL/WE07-21)

3 Kotomi Ichinose (CL/WE07-52) or (CL/WE01-25)

 

Level 1: 11 cards

4 Ushio & Nagisa, Big Dumpling Family (CL/WP01-04)

4 Nagisa, the Play She Wants to Act in (CL/WP01-05)

1 Yukine Miyazawa (CL/WE07-25)

2 Nagisa & Sanae, Friendly Mother And Daughter (CL/WE07-10)

 

Level 2: 3 cards

2 Ushio, Daughter of Nagisa (CL/WE07-04)

2 Kyou, Thinking of Younger Sister (CL/WE07-44) or (CL/WE01-17)

 

Level 3: 9 cards

2 Nagisa & Tomoya, Good Husband And Wife (CL/WE07-78)

3 Nagisa, Energetic Greeting (CL/WP01-06)

3 Kyou, Chairman (CL/WE07-67) or (CL/WE04-13)

 

CX: 8 cards

4 Family’s Bond (CL/WE07-14) or (CL/WP01-09)

4 Love Triangle (CL/WE07-68) or (CL/WE04-14)

 

Level 0:

cl-we07-07

“Ushio Okazaki” is a +500 in front Assist with a startup ability to rest this card, choose another [Play] character and give it +500 power for the turn.

cl-wp01-01

“Ushio, A Field Full of Flowers” gives a character with “Nagisa” or “Tomoya” in the name a continuous +1000 power if it is in the front row center slot. She also has a Brainstorm effect. For the cost of 1 stock and resting this card, reveal the top 4 cards of your deck and for each climax among those cards search for a Yellow character.

cl-wp01-02

“Akio, Promise of That Day” is a Level 0 stock reverser that when he becomes reversed he can send his battle opponent to stock and then send the bottom card of your opponent’s stock to the waiting room. His second ability is a pay 1 on play character bond to retrieve back the 3/2 early drop/heal “Nagisa, Energetic Greeting”.

cl-wp01-03

“Nagisa, Path to Walk Together” has a variant of the “Riki” ability. On reverse you pay 1, deal yourself a damage, and send this to Memory to search for a Level 1 or lower character. While in Memory it can activate the power bonus on the new 1/0 from the Power Up Set.

cl-we07-21

”Big Sister”, Kyou  is a cost 0 reverser when she becomes reversed and you have four or more cards in your stock.

cl-we07-52

“Kotomi Ichinose” has an on play from hand ability to draw a card and then discard a card from hand.

Level 1:

cl-wp01-04

“Ushio & Nagisa Big Dumpling Family” has a Recollection ability. If a copy of the “Nagisa, Path to Walk Together” is in memory it gains +3000 power. It is also the discard target for the 3/2 restand Nagisa and Sanae combo.

cl-wp01-05

“Nagisa, the Play She Wants to Act in” gets +1500 power if you have another character with “Ushio” in the name on the stage. She also has a climax combo with “Family’s Bond” to search for a Yellow character if she reverses her battle opponent.

cl-we07-25

“Yukine Miyazawa” is a +1500 character counter that has a special 2nd effect. Her second ability is when she is played from hand to the stage you may pay 1 stock, discard 1 card and search for a [Delinquent] trait character.

cl-we07-10

“Nagisa & Sanae, Friendly Mother And Daughter” is a vanilla 1/1 hand encore character.

Level 2:

cl-we07-04

“Ushio, Daughter of Nagisa” is a 2/1 Level assist of X x 500 where X is the Level of the character in front. She also has a change that is not utilized in this build.

cl-we07-44

“Kyou, Thinking of Younger Sister” is a vanilla +3000 character counter for the purposes of this deck. It’s second ability is a +500 global assist to all characters with the name “Ryou” which isn’t used in this deck build.

Level 3:

cl-we07-78

“Nagisa & Tomoya, Good Husband And Wife” heals on play. On attack, you can pay 1 and discard a card from your hand to the waiting room, and if you control a character with “Ushio” in the name you may give all of your characters +1500 power and +1 Soul for the Turn. It is one of the Level Experience requirements for the new conditional early drop “Nagisa, Energetic Greeting”.

cl-wp01-06

“Nagisa, Energetic Greeting” has an Experience ability that allows it to be played at Level 2 if a copy of this card and “Nagisa & Tomoya, Good Husband And Wife” are in your Level Zone. For each of your other Yellow characters this gains +500 power, and this card also heals on play.

cl-we07-67

“Kyou, Chairman” has an on play from hand to the stage ability to pay 1 stock and deal a damage to your opponent. Her second ability is a climax combo with “Love Triangle”. When she attacks you choose one character in your waiting room whose name has “Tomoya” in it and return it to your hand, and she gets +5000 power for the turn. (If there is a target you must salvage it, if there is not you complete the rest of the ability.)

cl-we07-14      cl-we07-68

The climax spread in this deck is 4 “Family’s Bond” and 4 “Love Triangle”.

 

This deck runs very similarly to the above first build, but with a second color splashed in for a different Level 3 finish. It should be noted that the red Level 3 can’t be searched by any card in deck, so when they come to hand throughout the game, especially at Late Level 1 or early 2, the player needs to use careful hand filtering to make sure they are in hand for the Level 3 game.

 

Level 0 plays almost identically to the first build, with one card new card that really isn’t meant to be played at Level 0. The red splash in this deck is the 0/0 “Big Sister” Kyou is a cost zero Level reverser if you have 4 or more stock. This ability is very useful against decks that run many cost 0’s with high power to build stock, or to automatically take out Level 1 reversers for a minimal commitment. Missing from this build is the conditional +4000 power on your turn Nagisa 0/0 with hand encore. This card is definitely an option still, but I had difficulty finding room for it in this build with the need to splash red at 0 and not caring for the on play condition of the old Comeback Campaign 3500 Kyou in red.

 

Level 1 is similar to the previous build as well, with two small changes. It is important to remember that the 1/0 Nagisa “Shimakaze” clone can only search for Yellow characters. So targets in this build will typically be the 3/2 early drop heal Nagisa, the 3/2 Nagisa and Tomoya if you still need it in clock to end up in level, or the Level 2/1 assist Ushio. One card that can be arguably swapped out for one of the other below card options is the 1/0 1500 vanilla counter Yukine. In this build, although you will barely ever use it’s ability, it can on play pay 1, discard 1 to search for the 3/2 Nagisa and Tomoya (the only [Delinquent] trait character in the deck). Since you don’t need the 1/0 Nagisa and Ushio to discard for the restand combo, playing them here to power over things and build stock is great, while the 0/0 Kyou is a great answer to cost 0’s or Level 1 reversers if you have 4 or more stock when she attacks.

 

Level 2 heavily relies on dropping the early drop heal wall Nagisa,  healing,  and powering over any leftover cards from Level 1. Dropping the 2/1 assist aids with this, and you can use the 2/1 vanilla 3000 power character counter Kyou to sometimes help on defense (note the Level 2 counter can’t be searched). If it can be protected, let it go to waiting room, bond it back with Akio, and play it again for it’s heal. It is important to try to conserve stock at this level so you have enough for your Level 3 on play ability.

 

At Level 3 hopefully you have had a chance to draw, filter, or gate into the 3/2 Kyou, who is the main finisher in this deck. On play you can pay an additional stock to deal a damage to your opponent. Her second ability is a climax combo with the gate trigger 1k1 “Love Triangle”. On attack with the climax out she salvages a [Delinquent] trait character and gets +5000 power for the turn. Be careful with her salvage ability, as it is mandatory, and you may not be able to light it if there is a 3/2 Nagisa and Tomoya in waiting room and anti-salvage out on the field (it’s the only [Delinquent] in  your deck). Most of the times ones will be in your Level zone, and hopefully with running only one other copy you won’t see it in your waiting room in those matchups.  The burn ability, however, while costing an extra stock, is your main finish on that card. Otherwise you can continue healing with either the 3/2 early drop Nagisa or push for extra soul and side attack for pinpoint damage with the Nagisa and Tomoya Good Husband and Wife if you do see it in your hand.

What is this deck’s weakness?

This deck heavily relies on building enough stock and getting it’s end game combo pieces in hand, similar to the above build. It also requires super planning and hand filtering not to end up missing your 3/2 red Kyou’s at Level 3 which aren’t searchable. If enough stock isn’t built, you are unable to pay for Kyou’s burn ability, which can be shut off by some sets. Finally, her climax combo is weak to anti-salvage, so you have to be careful in some match ups to double check the waiting room to make sure the 3/2 “Nagisa and Tomoya, Good Husband and Wife” isn’t there if you want her power.

Greed: 7

Because this deck relies heavily on search abilities resolving and stock building to light it’s end game, I’m going to put this a little higher than my last build. Not only are we trying to pull of the experience for the early drop Nagisa, but we are also attempting to get red in clock at Level 2 for the 3/2 Kyou at 3. While not impossible, combine that with the need to careful hand filter a non-searchable end game and stock being a must, the deck is very demanding here.

Difficulty: 8

Due to the experience factor, the need to maintain certain combo pieces in hand, and that the deck can fall apart when plus combos or stock building opportunities are missed make this deck pretty challenging to play. It can run smoothly and has the pieces to do so, but it requires some careful ahead planning of what to keep, what to clock, and what to drop prior to refresh to be successful. Kyou is weak to anti-burn, and her climax combo while hitting fantastic power is weak to anti-salvage depending on what is in your waiting room. Careful hand filtering, clocking, and stock management make this deck a challenge to play.

Power Range: 2 – 4

(Editor’s Note: These numbers are subject to change, as they are low compared to other decks we’ve featured. We will keep this section updated as needed. – Michael)

Clannad is never going to be known as a deck that hit huge power levels, but this deck is a bit more power steady in the end game than the mono-yellow build. The fact that Kyou can hit 16000 power before assists with the climax combo on attack is a very nice boost, and with running the 2/1 3000 power counter it is possible to deny some lower powered on reverse abilities on defense. Couple that with the 1/0 power boost updates from the new Power Up set and some basic vanilla counters do give you more power than the cards in the older set alone had. The Kyou cost zero conditional reverser also helps gets around some walls at well at Level 1s that would normally stick around.

JP Meta Viability:

This build uses Kyou and some of the other colors in the series a bit more that didn’t get additional support in the Power Up, but the set did still help it. While the mono-yellow build with a few utility 0’s and counters splashed in might be a tad more consistent in powerful in the finish department, I do think this deck is a bit more viable than it was pre-Power Up set for locals and general enjoyment.

Additional Cards to Consider for Both Builds:

Level 0:

(Build #2 Only- in Build #1) Nagisa, Student of Hikarizaka High School (CL/WE07-01): She is a 2000 power base character that has hand encore and also gets an additional +2000 power if you have two or more other [Play] characters during your turn. A nice Late Level 0 wall that can get up to 6000 potentially on your turn if it is in center stage and supported by the new power up set brainstorm assist and a Level 0 Nagisa assist it can potentially power over some lower power Level 1s.

 

Girl of the Doomed World (CL/WE07-24): She has two abilities. The first allows for you to pay 1 and send her to memory when she becomes reversed in battle. The second is a Recollection ability that allows you to pay 1 and send her to waiting room at your opponent’s end step to choose two characters and give them the ability to be returned to the stage rested if they are sent to the waiting room (reversed). Essentially, for the cost of 1 stock and a card on the stage you can encore two characters to the stage without discarding from hand or dealing yourself damage. Since Clannad doesn’t hit huge power levels, this card’s ability is very nice in maintaining hand. The challenge comes in balancing it in the available back row slots with the Ushio assist from the 3rd Clannad set and the new brainstorm from the power up set.

 

Kotomi & Nagisa & Fuuko (CL/WE07-74): This card gains the traits [Play] and [Dumpling] if it’s on the stage, as well as becomes a +500 in front assist  on your opponent’s turn. It also has a Brainstorm ability that allows you to pay 1  stock, rest this card, reveal the top four cards of your deck, and for each climax draw a card. Unfortunately, the power up set brainstorm can only search for yellow cards and only helps out cards with Nagisa and Tomoya in the name as an assist. While that is a majority of both builds, some players will still want to consider this as both a defensive assist and as a brainstorm that can draw anything.

 

Kyou, Tomoya’s Classmate (CL/WE07-75): The downside of this 3500 power base Level 0 is that on play from hand to the stage you reveal the top card of your deck and if it is a climax, you put the top card of your stock into your Waiting Room. The downside to this card is kind of double-edged sword, potentially paying out something stuck in stock early game if it’s effect triggers, always letting you know what your first trigger is, but costing a stock in a deck (especially late game when it’s effect is more likely to trigger in a more compressed deck) that wants to build it.

 

Level 1:

(2nd Build Only) Nagisa on a Winter Day (CL/WE04-20) This vanilla 1/0 1500 character counter PR skyrocketed in price upon the announcement of the Power Up Set and it’s yellow colored search tech. The reality is that there are two other options in the set that work just as well for Level 1 counters, and can be searched out by the non-color conditional Nagisa 0/0 Riki/Memory clone from the Power Up set. If you already own this card run it for color consistency, but if you don’t the other two option work just as well for less of the cost.

 

(1st Build Only) Yukine Miyazawa (CL/WE07-25) This 1/0 1500 counter has a decent 2nd ability. On play you can pay 1, discard 1 and search for a  [Delinquent] character. The reality is that being blue, most Clannad decks won’t have blue in clock to play it to the stage, and most decks don’t run to many [Delinquent] characters. Tomoya and Youhei are pretty much the only targets, and most builds don’t run their cards except for the 3/2 Nagisa & Tomoya comeback campaign card. Still it is a +1500 character counter or something to be discarded to save the 1/1 hand encore Nagisa & Sanae.

 

Fuuko, Legendary Starfish User (CL/WE07-35) or (CL/WE01-08): This 1/0 counter gives a character the ability to be returned to the stage this turn if it is sent to the Waiting Room. The counter is for no power, but in a set that doesn’t hit huge power levels, having a character counter that just flat out returns a character to the stage from waiting room when it is sent there at the Encore step is huge. The downside is that because there is no power attached to it, this counter does not help combat the ever growing “on reverse” effects prevalent at Level’s 1 and 3. It is in green, meaning that in most new builds it will need to be drawn into or searched with the Riki/Memory Nagisa from the new Power Up set. Still a viable card for those who like it’s effect and wish to run it.

 

“Recruiting Club Members!” Nagisa Furokawa (CL/WE07-77): While I feel strongly that because of its’ continuous downside that this card will be replaced by the new 1/0 power wall reliant on memory/search Riki clone Nagisa, there are some who may wish to run a totally costless Level 1 game and tech in a few copies of this card. This comeback campaign 1/0 6000 power base gets a continuous +1000 power on your turn and gives a continuous +1 soul to the opposing character as the downside for being a 1/0 7000 on your turn before assists. The card has no conditions to fulfill and will always be a nice costless attacker, but I find that often times the +1 soul downside is hard to deal with. All things considered, it should make your opponents over-swing and cause you to just cancel out the damage, but I find that more often than not the extra damage ends up sticking. Still a decent 1/0 attacker that some decks will consider.

 

Level 2:

 

Tomoya Okazaki (CLWE01-02) or (CL/WE07-29): This 2/1 5500 power Tomoya’s ability is that at the start of your Opponent’s attack phase you may choose this and one of your other characters, Stand them, and swap their positions. This card intrigues me now that we actually have an early drop 3/2 wall if your stage is mostly yellow and heals on play. While most builds will be able to get the new Power Up Set 3/2 early drop Nagisa out and power her up with the Ushio level assists or brainstorm assist to hit decent power levels, this card gives us another option. It can take out something smaller left on the stage with a climax out, it can side attack, or even sit in the back-row to swap out and save something at the start of the opponent’s attack phase. At 1 stock this isn’t a terrible trade, and the card is in yellow which means it is searchable by the new Power Up set cards. The reality is though that he will almost always have to be in the front row, and may easily be countered off the stage due to his low power level even against most set’s Level 1 games.

 

“Lovers” Nagisa & Tomoya (CL/WE07-12): When this card attacks if the climax “Family’s Bond” is in the climax zone you may pay 1 stock and give all of your other  characters +2500 power and +1 soul for the turn. It should be noted that this card combos with the exact same climax that works with the new yellow searcher on reverse 1/0 Nagisa. While it’s ability is useful and can push for damage, as well as power up two searcher 1/0 Nagisa’s to guarantee their effect at Level 2, the extra stock cost can be preventative and the 1/0 Nagisa’s easily still countered. An interesting card worthy of consideration, but the new 3/2 heal/wall drop is probably a better stock payout at Level 2 now.

Level 3:

 

Nagisa, Loves Dumplings (CL/WE07-06): This Level 3 is part of a change loop involving a Level 1 combo from the first set, the Level 2 assist Ushio, and this card (many just straight out ran the Level 2 to 3 change only). On play or by change this Nagisa chooses two characters and gives them +1000 power and +1 soul. Her  second ability is that you can pay 1 when she is played or when she is changed into and retrieve a card with “Ushio” or “Nagisa” from your memory. (It allows you to retrieve the 2/1 Level assist Ushio from the change, or now one of the searcher Nagisa’s, which you are unlikely to do late game.) This card is probably the reason why we did not receive a punish burn finisher in this new Power Up set, combined with the effect to stack soul on attack for a cost with the Comeback Campaign 3/2. Combining this with any kind of stackable or even just regular punish burn could become brutal, especially considering this ability for the +1 soul to two other characters is simply on play. Some decks will still want to run this change, but I am finding that I like the early heal and the less stock intensive early drop Nagisa a little better, and that the on play extra soul ability doesn’t really work with the restander (who keeps it’s triggers) in the first build.


Want to see more of these in-depth guides? Want to hear more about other stuff? Make sure to give us your feedback in this month’s giveaway!

If you have questions or comments, please send us a message via Facebook or an email at theninthcx AT gmail DOT com. Follow us on Twitch and subscribe to our YouTube channel!

Please check out our sponsor, Card Academy!

Thanks for reading!