Charlotte Deck Tech – 1st at SoCal Locals

YusaMisa

Hello and welcome to another 9th CX deck tech! Today’s deck has a small backstory. Right before attending the 2015 BWC Pomona, Thomas Im and I (Michael) trekked down to SoCal to meet up with his friends, get KBBQ and test for the event, though not necessarily in that order. We played in an event the day before, and I decided to sling a really poorly-designed G/B Charlotte list. After going 2-2, I watched Thomas cruise to the finals of the event and win it, delivering the KO with a punish burn for 4 damage. While this list isn’t the exact one from then, it’s the one he’s been tuning ever since and been using to great success.

Now let’s get to the list!

It Doesn’t Matter™

Level 0 – 16

4 “Something Precious” Ayumi Otosaka (CHA/W40-026)
2 “Summer Uniform” Yusa Nishimori (CHA/W40-053)
2 “Feigning Ignorance” Yusa Nishimori (CHA/W40-054)
3 “Revolving World” Yusa Nisimori (CHA/W40-055)
1 “Challenge Now” Yuu Otosaka (CHA/W40-078)
2 “Astronomical Observation” Nao Tomori (CHA/W40-079)
1 “Pajamas Look” Ayumi Otosaka (CHA/W40-081)
2 “Lunch Alone” Nao Tomori (CHA/W40-083)

Level 1 – 11

3 “Quick to Fight” Misa (CHA/W40-011)
3 “Serious Just for a Moment” Yusa Nishimori (CHA/W40-018)
2 “Meal Together” Yuu Otosaka (CHA/W40-029)
3 “Challenge Now” Nao Tomori (CHA/W40-082)

Level 2 – 3

1 “Moment in the Student Council Room” Yusa Nishimori (CHA/W40-007)
1 Misa Kurobane (CHA/W40-012)
1 “Serious Just for a Moment” Misa (CHA/W40-062)

Level 3 – 11

3 “Something Precious” Yusa Nishimori (CHA/W40-001)
2 “What Do You Think About When You Are Alone” Nao Tomori (CHA/W40-002)
3 “Something Precious” Misa (CHA/W40-052)
2 “Apron Look” Ayumi Otosaka (CHA/W40-076)
1 “Something Precious” Nao Tomori (CHA/W40-077)

CX – 8

4 Magic Spell Series #1 “Spell of Being All Right” (CHA/W40-025)
4 End of the Escape (CHA/W40-098)

At level 0, we have 16 characters.

cha-w40-026

“Something Precious” Ayumi Otosaka is a “Riki clone”; when played, you can pay 1 stock and put the top card of your deck into clock, and if you do, you tutor for a level 1 or lower character. When played, you also can put the top card of your opponent’s stock into their waiting room and put a card in their waiting room on top of their stock.

cha-w40-053“Summer Uniform” Yusa Nishimori is a level reverser and gives another character you control with Change +2000 power until end of turn.

cha-w40-054

“Feigning Ignorance” Yusa Nishimori is a [Gifted] assist. (Gives [Gifted] characters you control in front of her +500 power) and has a filter brainstorm ability: pay 1 stock, and mill 4; for each CX revealed, tutor for up to 1 [Gifted] character and discard a card.

cha-w40-055

“Revolving World” Yusa Nisimori gets +1500 power until end of turn when played, and reveals the top card of your deck. If it’s a [Gifted] character, you put it into your hand and discard a card. (Mandatory ability)

cha-w40-078

“Challenge Now” Yuu Otosaka has a global anti-burn ability (neither player can take damage from Burn abilities from characters) as long as it’s in memory. When reversed, you can pay 1 and discard a card to tutor for a [Gifted] character. If you do this and are level 2 or lower, you send it to memory.

cha-w40-079

“Astronomical Observation” Nao Tomori gives your other character in the middle slot of your center stage +500 power. It also has a brainstorm ability for 1 stock and resting: for each CX revealed, you give a character you control “When this reverses a character in battle, you tutor for up to 2 [Gifted] characters then discard a card” until end of turn. (You can give a character multiple instances of this ability if you hit more than one CX, but if you do and they resolve, they do so one at a time)

cha-w40-081

“Pajamas Look” Ayumi Otosaka has character encore. When played, you mill 2 and rest it if either of the cards is a CX.

cha-w40-083

“Lunch Alone” Nao Tomori is a global support (+500 power) for your [Gifted] characters. You can rest it to give any character +1 level until end of turn.

At level 1, we have 11 cards.

cha-w40-011

“Quick to Fight” Misa has a CX combo with “Magic Spell Series #1 “Spell of Being All Right”: when it reverses a character in battle, you can tutor for a [Gifted] character. At the start of your CX phase, you can Change into a “Serious Just for a Moment” Yusa Nishimori from your waiting room by putting this card into stock.

cha-w40-018

“Serious Just for a Moment” Yusa Nishimori can Change into “Quick to Fight” Misa at the start of your CX phase at the cost of 1 stock. It has a CX combo with “Magic Spell Series #1 “Spell of Being All Right”: on attack, it gets +X power where X is 1000 times the number of [Gifted] characters you control. (It counts itself)

cha-w40-029

“Meal Together” Yuu Otosaka has a 0 stock +1000 power Backup ability. If you control a [Gifted] character when you use the Backup, you give the character you control in battle an additional +1000 power.

cha-w40-082

“Challenge Now” Nao Tomori gets +500 power for each other [Gifted] character you control.

At level 2, we have 3 characters.

cha-w40-007

“Moment in the Student Council Room” Yusa Nishimori is a level assist and has 2 Change abilities which trigger at the start of your CX phase: you can change into a Misa Kurobane for free, or pay 2 and change into a “Something Precious” Misa for 2 stock and discarding a card.

cha-w40-012

Misa Kurobane gets +4000 power and +1 soul until end of turn if the defending character is level 3 or higher. You can Change for free into a “Moment in the Student Council Room” Yusa Nishimori at the start of your CX phase.

cha-w40-062

“Serious Just for a Moment” Misa has a 1 stock +2500 power Backup ability. When you use the Backup ability, you can rest 2 [Gifted] characters you control to give a character in battle you control an additional +1500 power until end of turn.

At level 3, we have 11 cards.

cha-w40-001

“Something Precious” Yusa Nishimori gets +500 power for each other [Gifted] character you control. It can change into “Something Precious” Misa for free at the start of your CX phase. If it’s on the center stage and you take damage that is not canceled, you look at the top card of the deck, and put it back or into your waiting room.

cha-w40-002

“What Do You Think About When You Are Alone” Nao Tomori gets +1000 power as long as you control 2 or more other [Gifted] characters, and has punish burn.

cha-w40-052

“Something Precious” Misa has a heal trigger when played from hand or changed into. It can change into a “Something Precious” Yusa Nishimori for free at the start of your CX phase. It has a cannon CX combo that is not used in this deck.

cha-w40-076
“Apron Look” Ayumi Otosaka has trespass as long as you have 2 or fewer CXs in waiting room. It gets +1000 power as long as you control 2 or more other [Gifted] characters, and has a heal trigger on play.

cha-w40-077

When “Something Precious” Nao Tomori attacks, you reveal the top card of your deck and add it to your hand if it’s a [Gifted] character. It as a CX “combo” with End of the Escape: at the start of your opponent’s attack phase, you can discard a copy of the CX. If you do, tutor for up to 1 [Gifted] character, and give the target character in front of it “This character cannot front attack” until end of turn.

The CX spread is a 4/4 split between stock/soul +2 soul and 1k1 Gate (pants) effects and triggers respectively.

cha-w40-025

cha-w40-098

How do we use this deck?

This deck is an interesting expression of the series. On one hand, it has the option to utilize the anti-burn component, while at level 3, it has the “Musashi clone” Nao. At a glance, it might look like the deck works against itself, but it’s important to remember that just because a deck has access to something doesn’t mean it needs to use it. Yes, it goes against conventional deckbuilding wisdom, but in this case, it’s OK. After all, the anti-burn is only in the deck as a 1-of.

At level 0, the plan is to build some stock, filter the hand, and setup for a level 1 that has two modes. On the base line, there’s a standard “beatstick” in the Nao, and the dual-mode Yusa/Misa. YUSSARIN! can be used to bowl over oversized level 1 characters, but Misa can punch shrimpy characters in the face for a great helping of card advantage (provided you have the CX for either or both).

Level 2 is an interesting time for the deck; it can ‘cheat’ out an Ayumi to heal, or even a Yusa (or Misa after change) with enough stock. There are a good number of level 3 cards in the deck, and it might look like the deck has too much focus on its level 3 game. Long story short, that’s the point; once the level 3 game is active, Yusa and Misa should be switching spots every turn either to heal as much as possible or prevent damage, though, it’ll usually be optimal to perform the change every turn.

The most skill-testing part of the deck won’t come from the very linear “gain advantage at level 1” plan, or even the “burn them out at level 3” plan, but rather, the determination of when and how to switch out various cards. Thomas has advised, a lot of the deck can change based on scouting; there are some interchangeable pieces in the deck, mostly in the level 2 game. If you anticipate that a good number of decks that will be using Burn abilities, more “Challenge Now” Yuu Otosaka and fewer “What Do You Think About When You Are Alone” Nao Tomori would be advisable. If the field is completely void of burn (unlikely but possible), then doing the opposite can be beneficial.

What does the deck look like in terms of greed, power, difficulty and viability?

Greed: 6

The deck does something unique – it has something that can shut a part of itself down. (It’s kind of like running anti-salvage effects in a deck with salvage CX triggers) It’s only 2 colors, and yet, it still wants to do so much. It has the Nao to prevent attacks, but only as a 1-of, but uses a full 4 of the appropriate CX. Most of the deck’s damage comes from using and reusing its stock/soul CX, and its survivability comes from swapping Yusa and Misa at level 3 as much as possible. If it cannot draw its key level 1 characters, the deck can completely splat on its face.

Power Range: 4 – 9+

Charlotte is in a unique position as one of the premier “anti-decks”. It has many anti-damage measures without having an event or similar card that explicitly prevents damage (compare: Little Busters!’s “money counter”, TLR’s Nemesis counter, KanColle’s Compass, Puyo Puyo’s Cancel). To that end, this deck’s power can only increase as the number of projected decks that use burn in a given field increases. If the anti-burn plan completely whiffs and the deck ends up against a deck with burn, it can look silly, hence the lower number on the minimum. But if it is against a deck with burn and is able to lock out its offensive capabilities early on with no hope of counterplay while preventing attacks with Nao, damage with Yusa, and healing with Misa, well… it looks terrifying. (Some say that Melanie keeps on reliving the game where Misa and Yusa keep changing into one another, only to heal and prevent damage, over, and over, and over…)

Difficulty: 8

Because the deck has the pleasure of being able to shoot itself in the foot with its own cards, practice is key. But even more important than practice, is also the knowledge of what to expect from a given opponent’s deck and series. It’s been said before that knowledge about the other cards in the game is power, and this deck is no exception. However, because there are disruptive effects in the deck, it can only further reward knowledge, and makes knowledge just as, if not more, important as practice with the deck.

JP Meta Viability:

Niche pick. Charlotte’s stock has been rising as more series with unfair Burn abilities have been released, namely, Puyo Puyo and To Love-Ru 2nd Darkness. Heck, even Nisekoi still counts under the umbrella of “unfair burn“. The deck’s consistency (at least this 50) is still somewhat in question. In fact, lovers of consistency would probably find themselves trying to tune the deck to favor one plan over the other, going all-in on anti-burn or going all-in on Nao’s punish burn ability, eschewing the disruption altogether. Part of the charm of the set though is its ability to play both roles (as the disruptor or the aggressor) just as well as it can play one or the other.

Play at your own risk in the dark, but if you intend to play it in an event, optimal play dictates scouting the field first and having the cards on hand to be able to use all burn or all anti-burn. If the field is large and varied enough though, running the deck as-is is also a fine choice. Make sure to test and tweak based on preferences, because the deck has changed since its first win and is still changing today. Good luck!


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