Welcome to the 9th CX’s deck techs! We are taking a break from all the buzz of the most popular sets (TLR, GFB, KC2, ETC…) to bring you a fun list! Melanie is here to share her Brosuke (Little Busters!) list, which has seen play on stream before. It’s a fun deck, so there won’t be any ‘serious’ analysis. Now, let’s get to the list!
Cards – 50
Level 0 – 16
3 Shun Tokikaze (LB/W06-004)
4 “What I Can Do Now” Riki (LB/WE18-02)
2 Kengo in Uniform (LB/W06-039)
4 “Masato’s Rival” Kengo (LB/W21-T11)
3 Haruka, Water Shot (LB/W06-051)
Level 1 – 14
4 “Fitting Clothing” Riki (LB/W21-030b)
2 Natsume & Naoe (LB/W02-054)
4 Riki Naoe (LB/W02-055)
4 Hah, It Was Great (LB/W21-038)
Level 2 – 5
2 Moving “Time”, Riki (LB/W21-050)
3 Riki, Daydream Wedding (LB/WE21-18)
Level 3 – 7
4 Kyousuke, Stage On! (LB/WE21-03)
3 “Our Story” Riki (LB/W21-104)
CX – 8
4 I Want to Meet You All. (LB/WE18-14)
4 Little Busters! (LB/W21-105)
At level 0, we have 16 cards.
When you play a CX, Shun Tokikaze gets +1500 power until end of turn.
“What I Can Do Now” Riki is an assist, (+500 power to characters you control in front of it), and when you play “I Want to Meet You All.” you can pay 1 stock to give a character you control +2000 power and +1 soul until end of turn.
When you play a CX, Kengo in Uniform gives a character you control +1000 power until end of turn.
(There seems to be a pattern here…)
“Masato’s Rival” Kengo gets +1500 power until end of turn when played from hand.
Somehow, a second X chromosome has sneaked into the deck… But, Haruka Water Shot has a 1 stock brainstorm ability: for each CX revealed, you salvage a character, then discard a card.
At level 1, we have 14 cards.
When “Fitting Clothing” Riki is played from hand, you rest it if you have 2 or less stock.
You can pay 2 stock and rest Natsume & Naoe to Burn 1.
Riki Naoe has character encore and a CX combo with Little Busters!: when it attacks, you may pay 1 stock. If you do, you salvage a character.
When you play Hah, It Was Great, you can sacrifice a “Riki” you control. If you do, you can put a “Fitting Clothing” Riki from your waiting room onto stage in any slot (its ability won’t trigger), and all your characters gain +2000 power until end of turn.
At level 2, we have 5 cards.
Moving “Time”, Riki gives all other characters you control +1000 power as long as you control at least 3 colors of characters. When you play “Little Busters!”, you may pay 1 stock. If you do, all characters you control get +2000 power until end of turn.
Riki, Daydream Wedding gets +3000 power as long as you control at least 3 colors of characters. You can pay 1 stock to give it +1000 power and the ability to send its reversed battle opponent to the top of its owner’s deck, until end of turn.
At level 3, we have 7 cards.
Kyousuke, Stage On!, aka Mansashi, gets -1 level in hand if you have 6 or more CXs in your waiting room. It has the punish burn ability. (During the turn it is played from hand, up to once per turn, when damage dealt by it is canceled, you put the top card of your deck into your waiting room, and deal X damage to your opponent, where X is the level of the revealed card plus 1.)
“Our Story” Riki gives a character you control +3000 power until end of turn when played from hand. When you play “Little Busters!”, you may discard a character card if this is on your center stage. If you do, you choose a level 2 or lower character in clock or memory and place it on any slot on your stage.
The CX spread is a 4/4 spread between Bounce and Bar triggers.
How do we use this deck?
Melanie: This deck begins at Level 0 with playing some of the more powerful Level 0 Shun’s and Kengo’s to power over your opponent’s level 0 game. The Level 0 Riki assist combo gets us one of our 3 colors on the stage (a requirement for the deck later) and gives us an optional way to power up our Level 1 and 2 game for free with a climax combo. and pay out stock. Haruka’s brainstorm allows us a hand filter salvage early game to get back important characters to hand and discard any unwanted gold bars to the waiting room if need be. (The guys don’t have a brainstorm! We need one!) Pay out stock only if needed for climaxes, because the deck wants at least 3 stock at Level 1 so “Fitting Clothing “ Riki can come out as soon as possible.
At Level 1 the deck does two things. The 1/0 Riki from the very first Little Buster’s set has an on attack pay 1 to salvage a character combo with the “Little Busters!” Climax (Note: There are several versions of this climax that exist throughout the series. I am using the green bar because there are so many cards that combo off of this card in the deck I want to be able to get it into hand more easily to resuse it.). He also has hand encore (this is important!) Because it is a two color instead of mono color combo, the other thing the deck does at Level 1 is set up to play the 1/0 “Fitting Clothing” Riki’s from Little Busters! Anime. You can also play these, attack with them, and then next turn hopefully have the opportunity to sacrifice another Riki (preferably the 1/0 with hand encore so you can bring it back!) on the field for the 1/0 “Hah, It Was Great Event” to power up your field and throughout Level 1 and Level 2.
At Level 2 the deck only runs 5 cards, however our “Musashi clone” 3/2 Kyousuke does have a chance to come out early for some extra damage and power. “Moving Time Riki” becomes a global +1000 assist if you have 3 more colors out on the stage. He also can power up your field with the Little Busters! Climax for the cost of one stock on play . Typically his 2nd ability I use to power up the field at Level 3 when playing the Little Busters! climax again late game. “Riki, Daydream Wedding” gets +3000 if you have 3 or more colors on the stage, and has a start up ability where he gets an additional +1000 power and a top deck on reverse ability. This is a great way to power over any hand or clock encore characters your opponent may have left on the field.
At Level 3 the deck can play any combination of the “Kyousuke, Stage On!” Musashi Clone and the 3/2 “Our Story” Riki from the Little Busters! Anime TD that gets around anti-heal and pulls a character to stage from clock. If using Riki’s climax combo, you can also use the 2/1 assist to power up your field if you need an extra buff. Finally, to push through that last bit of damage and get rid of top deck cancels the deck runs two of an older card from the first Little Busters! set called “Natsume & Naoe” which has the ability to pay 2, rest this card to deal a damage to your opponent. While you can start playing this from Level 1 on, you can see it’s quite stock intensive even late game, so you will want to probably save this ability for your main phase late game.
The deck is very greedy in terms of stock costs and colors. Make sure to build a lot of stock at 0 and save it unless you need to pay out climaxes. At Level 1 you need to be in Red or Green, and in both eventually. At Level 2 you need to be in Red or Green (your 3rd color comes from the 0/0 Yellow Riki assist), and you eventually may wish to clock yellow for your Level 3 game and so Kyousuke can come out early if need be. Keep in mind it is perfectly fine to just Kyousuke at Level 3 and not worry about yellow in clock/level zone until then.
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