Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we’re going to take a look at a deck that took 3rd place in the 2015 BCF in Sapporo, Girl Friend Beta!
Translations can be found on Heart of the Cards. If translations are not available for a card, in-house translations will be used. The official deck list can be found on the official WS TCG website. Special thanks to Johnny for article prep.
Now let’s get to the list!
Level 0 – 16
4 Akane Sakurai, Today’s Role (GF/W33-002)
3 Akari Amari, Zombie Hunter (GF/W33–006)
4 Yuzu Hazuki, White Shirt + Apron (GF/W33-007)
2 Raimu Nejikawa, Ghost Machines (GF/W33-015)
3 Raimu Nejikawa in Mud (GF/W33-029)
Level 1 – 13
4 Remi Tamai, Silence Alongside You (GF/W33-003)
4 Raimu Nejikawa, Director on Site (GF/W33-009)
4 Akane Sakurai, Bright New Year (GF/W33-036)
1 Yuzu Hazuki, Snow Day (GF/W33-019)
Level 2 – 3
1 Kinoko Himejima, Eyes of Mushrooms Also Have Years (GF/W33-004)
1 Tsugumi Harumiya, Taste to Cover Embarrassment (GF/W33-010)
1 Remi Tamai, Making Sweets (GF/W33-021)
Level 3 – 10
4 Koruri Tokitani, Seeking Models (GF/W33-005)
2 Remi Tamai, Back Against the Wall (GF/W33-012)
4 Chloe Lemaire, Regular Brilliance (GF/W33-052)
CX – 8
4 Free Research (GF/W33-047)
4 Chihaya Something (GF/W33-T08)
At level 0, we have 16 characters.
When Akane Sakurai, Today’s Role is played from hand, you give one of your characters +1000 power until end of turn. When played, you can also pay 1 stock and clock yourself to search for a level 1 or lower yellow character.
Akari Amari, Zombie Hunter is a stock reverser and you can pay 1 stock and give 1 of your yellow characters +1000 power until end of turn.
Yuzu Hazuki, White Shirt + Apron gives your middle character in your center stage +1000 power during your turn. She also has a brainstorm ability: pay 1 stock and rest 2 characters, and for each climax search your deck for up to 1 yellow character.
If you control no other characters, Raimu Nejikawa, Ghost Machines gets +1500 power and +1 level.
When Raimu Nejikawa in Mud attacks, you can discard a card to bounce a yellow character you control.
At level 1 we have 13 characters.
When Remi Tamai, Silence Alongside You attacks with the climax “Free Research” in play you can pay 1 stock and she gets +4000 power and the ability: “When this card reverses a character in battle, you can search your deck for up to 1 yellow character” until end of turn.
Raimu Nejikawa, Director on Site cannot be targeted by your opponent’s effects, and during your turn, gets +1000 power for every other yellow character you control. Upon reversing a character in battle, you may send that character to memory.
When Akane Sakurai, Bright New Year is played, you put the top card of your deck into the waiting room. If the revealed card is yellow, this gets +1 soul until end of turn.
Yuzu Hazuki, Snow Day has a 1 stock, +2000 power backup and when you use her backup, you put the top 3 cards of your deck into the waiting room.
At level 2 we have 3 cards.
When Kinoko Himejima, Eyes of Mushrooms Also Have Years is played, if you control 3 or more other yellow characters and 5 or less cards in your deck you can freefresh (return all the cards in your waiting room to your deck and then shuffle; you do not take a refresh penalty) and give a character you control +2000 power and a burn trigger until end of turn. (Up to once per turn, when damage that character deals is canceled, you may deal 1 damage to your opponent.)
Tsugumi Harumiya, Taste to Cover Embarrassment is a level assist, and when you play a climax, you give a character you control +1000 power until end of turn.
Remi Tamai, Making Sweets has a cost 1 +2500 power backup and her second effect is anti-change. When you use her backup you can pay 2 stock and send 1 of your characters to the waiting room and choose one of your opponent’s characters who is a higher level than your opponent and send it to the waiting room.
At level 3 we have 10 characters.
Koruri Tokitani, Seeking Models has a punish burn ability (When this character is played from hand, up to once per turn, if damage dealt by this character is canceled, put the top card of your deck into the waiting room and deal X+1 damage to your opponent where X is the level of the revealed card.) And when she reverses her opponent you can send that character to memory.
If you control 4 or more yellow characters Remi Tamai, Back Against the Wall gets -1 level in hand. And when she attacks give 1 of your characters +4000 power until end of turn. When she is reversed in battle, send her to memory.
Chloe Lemaire, Regular Brilliance heals on play and her second effect is a climax combo with the climax “Chihaya Something”: when she reverses her opponent, you can pay 2 stock and burn for X, where X is the number of CXs in your waiting room.
The climaxes are a 4/4 split between yellow stock soul and gates respectively.
How do we use this deck?
M: Girl Friend Beta, at last we have a two-color list! And by two-color, we really mean, mono-yellow with the accidental appearance of red for CXs and level 3.
At level 0, there is a good variety of utility. Raimu Nejikawa is there to be a reverser-sniping ‘solo’ character and is one of the best first turn plays the deck has to offer. There are no runners, but who really needs them when you have reversers, searchers, and well, more searchers? Level 0 should be spent building up as much as possible for level 1 (which might come as a surprise to no one), and once level 1 rolls around, the options open up.
At level 1, the deck has access to two avenues of attack, and both of them involve getting some sort of card advantage. First, there is the CX combo with Remi Tamai to search for characters, and second, Raimu Nejikawa to delete characters permanently. If Remi goes off, you’ll be able to keep your hand filled, but if Raimu goes off, your opponent could find him or herself stranded at level 1 with little stock and no cards in hand left to replace perma-dead characters. So while other decks might be focused on going for sheer power backed up by strong encore effects, this iteration of Girl Friend trades off that overwhelming power for the potential upside of overwhelming card advantage.
At level 2, the deck has very little to do, but what it can do is solid. Ideally, the deck will have searched for its ‘freefresh’ card, Kinoko (which, incidentally, literally means ‘mushroom’ in Japanese, just thought I’d add that), and can also search up an anti-change to deal with characters that are on the stage a level earlier than they are supposed to be. The ‘sacrifice’ effect that the backup involves can also be used later in the game to dodge ‘clock shoot’ abilities, or other restand abilities.
Now, if you have a full board, you can play a level 3 a level early. On attack, the level 3 Remi can give a character you control a massive +4000 power boost, which is usually enough to overcome any bothersome character at that level.
Once you do hit level 3, the options are split between burn and punish burn, which are very safe ways to secure damage and close a game. Straightforward, yes. Predictable? Kind of. Solid? Definitely.
What does the deck not do well? Is it missing anything? What are some of the potential risks the list takes?
The deck already features the most unfair cards possible from yellow, but it takes a small risk of being unable to deal with excessive CXs in hand. It could potentially benefit from becoming all-yellow, but the advantages it gains from incidental card advantage in the salvage triggers and the burn CX combo in the endgame is probably what the designer had in mind.
About the list: Is it conservative or greedy? What’s its overall power range? Is it easy or difficult to use? What would you say about its viability in the JP/EN metagames at large?
The deck is two-colors, kind of. It really is yellow until level 3, and red CXs can potentially get stranded in hand until then.
Power Range: 6 – 10
This is a rare rating to give a deck, but one cannot ignore the possibility of being able to nearly effectively “win” a game at level 1, not from the persistence of threats, but from the permanent card advantage gained. Even a ‘bad’ game from this deck will still see a deck with a lot of power in it, and the deck (or others like it) must be respected.
A 1.25 color deck is not going to be incredibly complicated to play, and there are not very many big ‘tricks’ that the deck has. The larger skill tests will come in when to risk certain battles at level 1, but beyond that, it should be straightforward. (But never autopilot!)
EN/JP Meta Viability:
Apparently, GF Beta is a large portion of the JP game at the moment, and after seeing a deck like this, it’s no surprise. GF Beta has yet to make any hints of making landfall in the EN game, but it could shake things up (or completely dominate; it depends on how Miku and AoT might react). In any case, in JP, this is more or less a “meta” deck in the sense that it’s popular, and it’s powerful. Not quite pre-ban Nisekoi, but it’s still a force to be reckoned with. If playing in a competitive environment (e.g. qualifying for Nationals), GF Beta as a series, and by extension, decks like this, should be on the radar.
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Thanks for reading!