Project Diva F 2nd Deck Tech – 2015 Bushiroad Spring Festa CA Regionals Champion


Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be taking a look at a list of Project Diva -f- 2nd!

Because both sets have made their debut in the EN game, all cards will be displayed using their official EN translations.

This deck tech and interview are brought to you by Mike Cheng.

Now onto the list!

Soundless voice

Cards – 50

Level 0 – 22

1 Hatsune Miku “Divine Goddess” (PD/S22-E033)
1 MEIKO “Long Pareo” (PD/S22-E055)
2 Kagamine Len “Bad Boy” (PD/S22-E084a)
2 Hatsune Miku “School” (PD/S29-E031)
3 Hatsune Miku “White Dress” (PD/S29-E030)
3 Hatsune Miku “Magician” (PD/S29-E028)
3 Kagamine Len “Trickster” (PD/S22-E017)
3 KAITO “White Blazer” (PD/S29-E102)
4 Hatsune Miku “Solitude” (PD/S22-E090)

Level 1 – 8

4 Kagamine Rin “Soleil” (PD/S29-E016)
4 Kagamine Len “Ciel” (PD/S29-E017)

Level 2 – 4

1 Hatsune Miku “V3” (PD/S29-E029)
1 “My Song for You” Hatsune Miku (PD/S22-E032)
2 Kagamine Len “White Edge” (PD/S29-E012)

Level 3 – 8

1 KAITO “V3” (PD/S29-E089)
2 Resonating “DIVA” Hatsune Miku (PD/S29-E026)
2 “Eternal Sounds” Hatsune Miku (PD/S29-E027)
3 “Electron Diva” Hatsune Miku (PD/S22-E026)

CX – 8

4 Soundless Voice (PD/S29-E023)
4 Cantarella ~Grace Edition~ (PD/S29-E113)

At level 0, we have 22 (!!) characters.


With Hatsune Miku “Divine Goddess”, you can rest 2 [Music] characters you control to give a character you control +2000 power until end of turn.


When you play MEIKO “Long Pareo”, you may pay 1 stock and discard a card to salvage a [Music] character.


Kagamine Len “Bad Boy” gives all other characters you control +500 power during your opponent’s turn. It can be (effectively) used as an encore payment for a character on your center stage if it’s on your back stage. (If it’s on the back stage when a character on your center stage is put into the waiting room, you can send it to the waiting room to return that character to your stage rested.)


Hatsune Miku “School” is a ‘standard’ searcher for [Music] characters. (When played from hand, you can pay 1 stock and discard a card to search your deck for up to 1 [Music] character, reveal it, put it into your hand, and then shuffle.)


Hatsune Miku “White Dress” gives all other [Music] characters you control +500 power. Up to once per turn, whenever you use an ACT ability [A] (or for JP players, [S]) ability, you give a character you control +500 power until end of turn.


Hatsune Miku “Magician” has a brainstorm ability for 1 stock and resting 2 characters: for each CX revealed, search your deck for up to 1 [Music] character and put it into your hand. And, up to once per turn, whenever you use an ACT [A] ability you give a character you control +500 power until end of turn.


Kagamine Len “Trickster” gets +1500 power until end of turn when played.


KAITO “White Blazer” has a 0 stock +1000 power Backup ability. When you use its Backup ability, you choose a [Music] character you control and it gets +1 level until end of turn. (The character you choose to give the level to does not have to be the one being front attacked.)


Hatsune Miku “Solitude” gets +1000 power and +1 level if you control no other characters on your center stage.

At level 1, we have 8 characters.


When Kagamine Rin “Soleil” is reversed, you may pay 1 stock. If you do, send it to memory. It has a CX combo with “Soundless Voice”: when the CX is played, you may send this to memory. If you do, search your deck for up to 1 Kagamine Len “Ciel”, and put it on the stage in the position Rin was on. (Shuffle after.)


Kagamine Len “Ciel” gets +2000 power if you have a Kagamine Rin “Soleil” in your memory. It has a CX combo with “Soundless Voice”: when it attacks, if a Kagamine Rin “Soleil” is in your memory, it gets +3000 power until the end of your opponent’s next turn.

At level 2, we have 4 characters.


Hatsune Miku “V3” is a level assist. (It gives characters you control in front of it +500 power times the level of the character.) When played, you can pay 1 stock and discard a CX to salvage a CX.


Whenever another [Music] character you control attacks, “My Song For You” Hatsune Miku gets +1000 power until end of turn.


Kagamine Len “White Edge” has a 1 stock +2500 power Backup ability. When you use its Backup ability, you may pay 2 stock. If you do, shuffle your waiting room into your deck. (It will shuffle itself back in, and you won’t take a refresh point penalty.)

At level 3, we have 8 characters.


KAITO “V3” has a Heal trigger when played. When it attacks, you may pay 1 stock and discard a card. If you do, you choose a [Music] character you control, and it gets +3500 power until the end of your opponent’s next turn. (It can choose itself)


Resonating “DIVA” Hatsune Miku gets -1 level in your hand if you have 6 or more CXs in your waiting room. It gets +1000 power if you control 3 or more other [Music] characters. When played, you draw up to 2 cards, discard 2 cards, and put up to 1 card from the top of your deck into stock.


“Eternal Sounds” Hatsune Miku has a CX combo that is unused in this deck. During the turn it is played, if it reverses a character in battle, you may discard a card to send that character to clock.


“Electron Dive” Hatsune Miku has a Heal trigger on play, and gets +500 power for each other [Music] character you control.

The CX spread is a 4/4 split between 1k1 + Burn and 1k1 + Gate effects and triggers, respectively.



How do we use this deck?

Special thanks to Mike for contributing most/all analysis for these sections. 

MC: The goal of the deck is to set up a full field of Level 1 Lens and use Soundless Voice as many times as humanly possible. With huge attack and defense power,  +1 level counters, guaranteed “encore” from “Bad Boy,” and Diva’s toolbox of search, salvage, and freefresh cards, [you should] pressure the opponent immediately starting level 1 all the way until level 3, where you use “Electron Diva” Hatsune Miku to heal off damage for a win the following turn, or “Eternal Sounds” Hatsune Miku to clock-shoot for game.

What does the deck not do well? Is it missing anything? What are some of the potential risks the list takes?

MC: The deck has little reliable level 2 presence outside of keeping the level 1 Lens on the field. Other Project Diva builds rely heavily on the early play level 3 through “Electron Diva” Hatsune Miku and Resonating “DIVA” Hatsune Miku, but this build focuses on having an extremely consistent level 1 game. The deck lacks 2/1 changers into “Electron Diva” and based on how games usually play out, Resonating “DIVA” will almost never get the -1 level effect. Therefore, the weakness of this deck would be if the opponent has a solution to the Soundless Voice climax combo, or if the pieces for the climax combo don’t fall into place during level 1. Since the deck relies on the level 1 Len to ride all the way through level 3, crippling it would provide major trouble for the deck.

What is the deck like in terms of greed, difficulty, and power range? Is it viable the current EN/JP meta?

Side note: Scores are out of 10. A ‘1’ on greed means the deck has combos and interactions that are nearly impossible to miss, and low color demand. A ’10’ on greed means that the deck has a bizarre or unusually demanding spread of combos and interactions, and 3 or 4 colors. A ‘1’ on difficulty suggests that the deck can be picked up and used with almost no prior knowledge. A ’10’ means the deck requires intimate knowledge of a series, and even knowledge of other series it interacts with. A ‘1’ on power range means that the deck is an all-vanilla deck; no extra power or abilities. A ’10’ on power range means that the deck uses the most powerful cards available to the set, or that the deck is one of the most powerful available to the series as a whole.

Greed: 2 (MC), 4 (MS)

MC: The list was built with one goal in mind: make the level 1 Rin/Len combo as consistent as possible. To that end, I would say the build is very conservative. The huge level 0 line is absolutely essential and I would not decrease the number at all, and I’ve actually thought about taking out one more “Electron Diva” for another MEIKO “Long Pareo” just for the extra salvage potential.

MS: I am going to take the slightly more skeptical route and call the list a little more aggressive/greedy. While colors should be very easy, I am definitely not as familiar with (or even comfortable with) an all-in plan at level 1. One of the common criticisms for the Soundless Voice combo is that if it misses, it looks really bad, and losing the game starting level 1 is not very fun. Granted, the deck should never be short on stock and plays because of its massive level 0 lineup.

Power Range: 5 – 10

MC: To my knowledge, there is no deck in the English format that can reliably overpower the Len walls at level 1. Average power on your attacking turn is 11500, average on the opponent’s turn is 10500, not including back stage support, level counters, bonus power from “Magician” Miku and “White Dress” Miku when the counter is used, and “Bad Boy” Len to bring the Level 1 Len back if it still gets reversed (through massive dedication of resources from the opponent, cost reversers like Fate/Zero’s 1/0 Archer, or SAO’s level 1 Death Gun reverser).

The power range at level 3 is also incredibly high. What little slots I had left for deck tech I poured into power for the clock-shooting effect of “Eternal Sounds” Hatsune Miku. This includes “Divine” Goddess’s +2000, “V3” Miku’s +1500,  “V3” Kaito’s +3500, and the various bonuses obtained from “Magician” and “White Dress”. With correct preparation, “Eternal Sounds” should have no problem reaching 17000 power.

MS: I will give the deck its “lower end” of 5 because again, it represents where the deck could realistically fall if it fails to find its CX combo. I agree with Mike that if the deck goes off, no other deck in the EN game can match it easily without committing an unfortunate amount of resources. If that combo is a turn late though, other decks can still find windows to gain opportunities, such as Nisekoi’s Marika level 1 CX combo. Some decks can even ignore the power altogether by using +2 soul, such as Bakemonogatari and Nisekoi (Tsugumi). Beware the soul rush that can gain card advantage!

Difficulty: 5

MC: The deck in itself is fairly simple to use. However, knowledge of the matchup is a definite must. Since the deck runs many potential backrow characters (“Magician”, “White Dress”, “Bad Boy”, “Divine Goddess”, “V3 Miku”) you have freedom to adjust based on the matchup. For example, I would go for “Bad Boy” if I was playing against Sword Art Death Gun or Fate/Zero Royalty, since they have answers to Len that disregard power. Other factors to be aware about include the opponent’s counter range and the potential cards the opponent plays. If you know your opponent is playing Love Live! you can probably assume that they are running “Idol Otaku” Nico, so don’t give them an easy clock-shot effect by direct attacking with a level 0 when they’re about to hit level 3.

EN/JP Meta Viability:

MC: In my opinion, Soundless Voice Rin/Len can manage fairly well in the Japanese meta under the correct environment. The deck crushes the likes of Kantai’s Shimakaze (and other decks that rely on reversing the opponent at level 1 for advantage), and you only need one turn where the opponent struggles against the Len wall to obtain a massive advantage. Nisekoi has much better level 2 game in the Japanese format, but most variants of the set will still struggle to do anything at level 1 against Len walls. Little Busters 1/0 Rin climax combo with +2 soul downright ignores Lens, so that matchup I would favor heavily towards Little Busters. (Editor’s Note! If your opponent is somehow running the 1/0 Rin CX combo with the +2 soul CX and not the much more widely available 2k1 … well, that’s dedication. That CX is REALLY hard to find!) Recent Japanese sets also have much better finishing potential than Project Diva, but if Soundless Voice puts in enough work early game, the opponent won’t have enough resources to have their ideal level 3 game.

MS: I have to call back (again) to Nisekoi – GY Tsugumi is one of the unique decks that in either meta can completely ignore the Soundless Voice combo while beating down for massive damage. It’s very rare to see a deck use a +2 soul CX to get more cards in hand, but it can’t be discounted. In fact, GY Tsugumi was able to pick up the W in Mexico, which should be a little telling about that deck’s power. Now, just because this deck may have a matchup it can potentially struggle with doesn’t necessarily mean that it’s a bad deck or a dead deck at all. In a vacuum, high power is always the utility that trumps everything else, and yes, this includes the hate effects such as heal tax and anti-salvage. To that end, once KanColle makes landfall in EN, Soundless Voice might even see a little uptick in popularity. As Mike said before, Rin/Len completely strands Shimakaze in embarrassing fashion if hit at level 1, and the deck does not really rely on mechanics that can be hated out.

Now onto the interview!

MS: Hi Mike! Congratulations on the win! How did your event go overall?

MC: It was a blast! I managed to see tons of friends that I hadn’t seen in a long time. It was my first ever Weiss tournament, and I rarely have time to play anymore, so the nerves were definitely there. However, I was confident the deck would do well and it performed exactly to my expectations.

Here’s the round breakdown:

[W] Round 1 Fate/zero (Royalty)
[W] Round 2 SAO (YB Imprisoned Queen)
[W] Round 3 Nisekoi (RB)
[W] Round 4 Miku (Soundless Voice)
[W] Round 5 Love Live! (Mermaid Festa)
[L]  Round 6 Bakemonogatari (Lovers)
[W] Round 7 Fate/zero (Royalty)

[W] Top 8 SAO (RY Silica/Asuna)
[W] Top 4 Nisekoi (RB)
[W] Finals Mirror Match (Miku, YGR Soundless Voice)

After I won, a bunch of friends and I went to eat Taiwanese food. Beef Noodle Soup, yum.

MS: What was a really lucky moment you had during the tournament?

MC: I don’t believe there was any particular lucky moment during any of my matches. All of the games that I won (save for Top 4’s match against Pete’s Nisekoi) were blowouts. I could attribute setting up perfect Len Walls and drawing Soundless Voice at level 1 to good luck, but I believe the deckbuilding really pulled through for me. There was only one game in which I didn’t immediately set up Len walls when I hit level 1, and that was during my Top 8 match against Randall’s Sword Art deck, in which I forgot to clock yellow and color-locked myself.

MS: Oops. Any particularly unlucky moments?

MC: The only loss of my tournament run was in my 6th Swiss match against a Bakemonogatari deck that ran the “Lovers, Koyomi Araragi & Hitagi Senjyogahara” and +2 soul climax combo. I was out 6 climaxes by level 1 and he used the +2 soul combo 3 turns in a row. Since the deck does not have a repeatable brainstorm, I lost pretty convincingly. I didn’t take it badly though, since I knew the potential weakness of being rushed by +2 soul. It was a matter of whether I cancelled well or not, and I didn’t, and that was that.

MS: Did you have any incredible comebacks?

MC: I was struggling to keep up in the damage game in my Top 4 match against Nisekoi. The opponent had multiple turns where he would double or triple cancel my attacks. Luckily, his problem was that he couldn’t get over any of the Len walls, so he was only dealing so much damage per turn. Eventually he ran out of resources trying to have perfect refreshes and attacking with three characters per turn, and I was still using Soundless Voice every single turn, which meant he had no level 3 game to speak of.

MS: How did the final match go for you? What did you play against?

MC: The final match was against another Project Diva player that used the Soundless Voice climax combo. His list differed from mine tremendously (the only key cards we ran in common were the Soundless Voice pieces, “Magician”, “White Dress”, and KAITO “White Blazer”) and had another level 1 lineup that didn’t utilize Soundless Voice. Needless to say, trying to do more than one thing at a time resulted in none of them working out. I got up a full field of Lens and used Soundless Voice every turn, he didn’t, and I won with guaranteed damage from two clock-shooters.

MS: Nice! How did you prepare for the tournament? Did you do anything special the day of the tournament?

MC: I playtested a lot with another Diva build that utilized the 1/1 MEIKO clock encore and 1/0 MEIKO reverser, with 11 Level 3s and 14 Level 0s. I realized I would have trouble against the Sword Art matchup so I scrapped that idea two nights before the event and went with Soundless Voice. I borrowed inspiration from similar Japanese decklists that used Soundless Voice and theorycrafted the rest of the list.

Woke up with three hours of sleep, got some energy bars and a sandwich from a local gas station, and drove around half an hour to Fairplex. The rest is history.

MS: Any funny stories from the event?

MC: I was actually worried that I couldn’t build Soundless Voice the way I wanted to due to lacking the level 0 commons I needed (LOL). I was missing Level 0 blue beaters, yellow beaters, MEIKO salvager, Divine Goddess Miku, and Bad Boy Len. I went to Fairplex with an incomplete Soundless Voice build and a complete MEIKO build, hoping I could buy the commons I needed from other players. No one had any, so I had to buy three PDf1 boxes. I wrote three decklists: one for the MEIKO build, one for Soundless Voice with Red tech for Level 0 and 1 reversers, and the list I ended up using. I don’t think I’ve ever written “Hatsune Miku” so many times in my entire life.

MS: That’s dedication! Or maybe insanity? Congratulations again and best of luck representing us at the Intercontinental Championship! Any other shoutouts or things you would like to say?

MC: Shoutouts to Ryan and Danny for being my main support team. Without them I could not have been able to play Soundless Voice the way I wanted to (they got the Soundless Voice pieces for me the day before the event), and for theorycrafting decks together.

Shoutouts to all the familiar faces I met during the event. It was a blast to speak with you all and go through each of the Swiss rounds together. “How’d you do? What’d you play against?” Joy and salt alike were prevalent. Many of my close friends were feeling down when they scored X-2s, essentially knocking them out of the tournament. The sensation of multiple hands grabbing me as I scored the last damage, seeing all of my friends’ smiles the moment I won… my mind was blank and I could do nothing except let out a victory shout. These are moments that you can’t replicate.

Overall, the event was great fun. I got to see many familiar faces that I hadn’t seen in a long time, pulled two Electron Diva XRs, and sold a bunch of stuff in my binder. Now to finish up all that schoolwork I have piled up.

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Thanks for reading!

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