Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at a deck that went to the finals of the 2014 Asia Championships – Rewrite!
Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.
The deck list can be found listed on Bushiroad’s website here.
Now let’s dive in!
Cards – 50
Level 0 – 18
4 “President of the Occult Research Club” Akane (RW/W15-003)
1 “Chairman of Earth” Lucia (RW/W15-033)
2 “Leave the Past for the Future” Nishikujou (RW/W20-036)
2 “Unsociable Girl” Akane (RW/W15-051)
4 “Under the Bright Moonlight” Kotarou & Kagari (RW/W15-074)
3 “Fumbling in the Dark” Kagari (RW/W15-080)
2 “To Save the Planet” Lucia (RW/W15-073)
Level 1 – 10
1 Chibi Mosu (RW/W15-019)
4 Chihaya in Swimsuit (RW/W15-053)
4 “Under the Brilliant Blue Sky” Chihaya (RW/W20-047)
1 “For Whom” Shizuru (RW/W15-083)
Level 2 – 7
1 Akane in Casual Clothing (RW/W15-022)
2 “Charismatic Witch-Sama” Akane (RW/W20-004)
4 “Path to Walk Together” Chihaya (RW/W20-044)
Level 3 – 7
1 Akane Senri (RW/W15-002)
3 “Mischievous Kiss” Chihaya (RW/W20-002)
3 Chihaya Ohtori (RW/W15-052)
CX – 8
4 Retaliation (RW/W15-070)
4 Someone to Protect (RW/W20-054)
At level 0, we have 18 characters.
When you play “President of the Occult Research Club” Akane, you may pay 1 stock and put the top card of your deck into clock. If you do, you search your deck for up to 1 level 1 or lower character.
“Chairman of the Earth” Lucia has Shift for level 0 and a Brainstorm ability: pay 1 stock and for each CX revealed choose a character you control and it gets +2000 power until end of turn.
“Leave the Past for the Future” Nishikujou gets +1 level and +1000 power if you control 1 or fewer other characters.
“Unsociable Girl” Akane is a level reverser. When it reverses a character in battle, you may pay 1 and discard a card to Salvage a character.
“Under the Bright Moonlight” Kotarou & Kagari is a runner. When you play it, it gives another level 1 or lower character you control +500 power until the end of your opponent’s next turn.
“Fumbling in the Dark” Kagari has an interesting ability. At the beginning of your opponent’s encore step, you choose another character you control and it gains hand encore until end of turn.
“To Save the Planet” Lucia gives your other character in the middle slot on the center stage +500 power during your opponent’s turn, and +500 power to each character you control in front of it.
At level 1, we have 10 characters.
Chibi Mosu has a 0 stock +1500 power Backup ability.
Chihaya in Swimsuit is a level reverser for level 1 and lower characters, and cannot side attack.
“Under the Brilliant Blue Sky” Chihaya has a Change ability: at the beginning of your encore step, if it is rested, you may pay 1 stock and put this card in your clock. If you do, choose a “‘Path to Walk Together’ Chihaya” in your waiting room and put it onto the slot this was in.
“For Whom” Shizuru has a 1 stock +1500 Backup ability. When you use its Backup ability, you look at the top card of your deck, then put it on the top or bottom of your deck.
At level 2, we have 7 characters.
Akane in Casual Clothing has a 1 stock +3000 power Backup ability.
“Charismatic Witch-sama” Akane gives your characters in front of it +1000 power. It also has a Heal tax!
If you play “Path to Walk Together” Chihaya from your hand, you put the top card of your deck into clock. It has a CX combo with “Someone to Protect”: when it attacks, you may salvage a character.
At level 3, we have another 7 characters.
Akane Senri has a Heal ability and a CX combo that is not used in this deck.
When “Mischievous Kiss” Chihaya attacks, you may pay 1 stock and discard a card. If you do, all your characters gain +500 power and +1 soul until end of turn. The turn that you play it from hand, up to one time, if damage dealt by it is canceled, you may deal 1 damage to your opponent.
Chihaya Ohtori has a Heal effect. At the beginning of your climax phase, you put all your stock into your waiting room, and it gains +3000 power until the end of your opponent’s next turn. (The effect still applies even if there is no stock sent to the waiting room.)
Someone to Protect and Retaliation both have Door triggers and 1k1 effects.
How do we play this deck?
The level 0 game is filled with utility and ways to ensure the user reliably hits level 1. “Unsociable Girl” Akane is a very useful level reverser because it can exchange poor cards in hand for better ones in the waiting room for relatively little cost. “President of the Occult Research Club” Akane makes it very easy to Change at level 1, and from the start of the game, that’s what the deck will want to setup for.
Because most of the characters are not particularly large, most characters will only be around for a single turn to deal 1-2 damage, and net 1 stock. Being able to give any character hand encore for a turn with “Fumbling in the Dark” Kagari is very useful and is relevant for the entire game, but especially in levels 1 through 2. Going into level 1 with more than 3 stock is ideal, but the deck can and will still function just fine with less.
At level 1, the goal is to use reversers to keep even with the opponent to beat powerful characters without encore, and then Change to “Path to Walk Together” Chihaya as quickly as possible. It has decent Backup effects to protect said Chihaya through level 2 as well. Though the deck again, can function on little stock, it will most likely end up with a good amount of it if the Chihaya attacks enough early on.
Level 2 brings an interesting (and possibly familiar!) effect: Heal tax. Rewrite was released much earlier than sets such as Kantai Collection and Kill La Kill, so the way it functions is going to be a little different. First, the Heal tax is rarely going to be higher than 2 stock. (The maximum it can put up is 4, because only two copies are in the deck) Compare this to Kantai Collection which can make the tax as high as 8 even before level 2 hits. However, that doesn’t necessarily mean that the effect is bad. Rather, it’s going to be timed differently. Fortunately, most Heal effects from decks can be sometimes seen at level 2 and will almost certainly be seen at level 3, which is plenty of time to play the “Charismatic Witch-Sama” Akane.
When the deck must go to level 3, it has a couple of ways to close a game. Fans of SAO may recognize the “pay 1 stock, discard, give +500 power and +1 soul” ability from “Mischievous Kiss” Chihaya. It also has a one-turn cancel “punish” ability (a Fire trigger). Chihaya Ohtori is able to Heal and preserve itself at the cost of any leftover stock that you may have between turns. While the card is all-in at that point, the idea is to keep the opponent away from being able to overcome 13000 power on his or her turn.
What does this deck not do well? How do we beat it? Is it missing something?
The deck’s midgame without the Change is admittedly subpar. If it misses the Change into “Path to Walk Together” Chihaya (or even worse, has it Bounced), it will likely struggle to put out any kind of offense until the next level. Should that happen, the opponent may give him or herself a turn of attacking minimally (or not at all) to get the opponent to 1/5 and draw cards. Because the “Path to Walk Together” Chihaya deals one “damage” to the user when played from hand, soul rushing the opponent from as early as 1/4 is a potential option. “Fumbling in the Dark” Kagari can and will make overpowering characters difficult, but effects that prevent encore (e.g. send a reversed character to clock, send a reversed character to memory, etc) can work around the “free” hand encore it gives.
Characters with hand encore and clock encore can help sustain damage in the face of an early “Path to Walk Together” Chihaya, as overpowering it reliably at level 1 is going to be a stretch for most decks. Even if one has multiple cards in hand that can give +3500 power for a turn, it usually won’t be worthwhile in the long run to sacrifice the cards in hand and stock to reverse it once. Even if it is successfully removed through battle, the deck has eight Door triggers to salvage characters.
To that end however, the deck does not have very many good answers to an early soul rush. Because its Heal effects are limited (and likely taxed), all damage before level 3 will stick, and during level 3 will be difficult to remove. The deck does not have any characters that send themselves to memory, and the number of effects that Brainstorm in the deck is restricted to a paltry one character. Even that character, while repeatable, does not have anything in the way of a Brainstorm effect that is able to gain “pure” card advantage in the form of card draws, searches, or Salvages. Opposing Salvage effects can and will go unchecked, but repeated Heal abilities may struggle against this deck. Anti-burn and other prevention effects are only partially effective against the deck because it only affects how one character can deal damage to the opponent.
To give a very small sample and idea of what could do well against the deck, decks such as Idolmaster ([email protected]) and Vividred Operation have the options to soul rush or deliver massive damage and outclass it early on. Decks such as Log Horizon and SAO have access to Heal and other Burn effects that can outclass the deck in the late game.
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