Nichijou Deck Tech – 2nd at 2012 US Nationals

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Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we will be looking at the runner up at the 2012 US Nationals tournament – Nichijou!

Author’s Note: Thanks to a sharp-eyed reader, it’s been determined that this deck list is actually incorrect because the deck that was used uses at least one level 3 character. However, until we either find out what the real deck list was or come up with a build to try, we’re going to keep this list here. If you know what the correct deck list was, please send it to us and we’ll redo this deck tech!

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.

The deck list can be found on Heart of the Cards’s official website here.

Now let’s check out the list!

Level 0 – 19

2 “Simple Idiot” Yukko (NJ/WE11-01)
1 “Recovery Spell” Mai (NJ/WE11-08)
2 “Go-Soccer Club” Daiku & Sekiguchi (NJ/WE11-10)
2 Hakase, Ponytail (NJ/WE11-20)
4 Nano, Clockwork (NJ/WE11-26)
4 Hakase, Waking Up (NJ/WE11-28)
4 Nano, School Debut (NJ/WE11-29)

Level 1 – 14

4 Mai Minakami (NJ/WE11-02)
4 Mio Naganohara (NJ/WE11-03)
4 Yuuko Aioi (NJ/WE11-04)
2 Good Night Nano & Hakase (NJ/WE11-37)

Level 2 – 9

4 Mio, Heartbreak (NJ/WE11-05)
2 Hakase, Summer Festival (NJ/WE11-33)
3 Nano, Black Cat (NJ/WE11-34)

CX – 8

4 Ordinary Life of Tokisadame High (NJ/WE11-18a)
4 Mio’s Berserking (NJ/WE11-19)

At level 0, we have an unusual 19 characters.

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“Simple Idiot” Yukko gives other characters you control +500 power during your turn. You can also pay 2 stock and rest it to search your deck for a [Manga] or [Buddha Statue] character.

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“Recovery Spell” Mai has a Brainstorm ability: pay 1 stock and rest it to search your deck for up to 1 level 1 or lower character per CX revealed.

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“Go-Soccer Club” Daiku & Sekiguchi gets +1000 power during your turn.

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When you play Hakase, Ponytail, you may put a card in your hand into clock. If you do, search your deck for a character with “Nano” or “Sakamoto” in its name.

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Nano, Clockwork has a Bond ability for “Hakase” which is unused in the deck. When you play it, you look at the top card of your deck and put it back on the top or bottom of your deck.

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Hakase, Waking Up, gives all your other “Nano, School Debut” characters +2000 power during your opponent’s turn.

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Nano, School Debut is a vanilla 0/0 3000 power character.

At level 1, we have 14 characters.

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Mai Minakami gives characters you control in front of it +500 power. If you control a “Mio Naganohara”, you can rest this card to give a character you control +1500 power and +1 level until end of turn.

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Mio Naganohara gets +2000 power if you control a “Yuuko Aioi”.

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Yuuko Aioi has character encore. When it reverses a character in battle, if you control a “Mai Minakami”, you choose another character you control and it gets +1 soul until end of turn.

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Good Night Nano & Hakase is has a +1500 power 0 stock Backup ability.

At level 2 we have 9 characters.

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Mio, Heartbreak has a CX combo with “Mio’s Berserking”. When it attacks, you may pay 1 stock. If you do, it gains your choice of ability until end of turn: “This gets +6000 power and +1 soul.” or “When this reverses a character in battle, you may choose a character your opponent controls with cost 1 or less and put it in stock.”

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Hakase, Summer Festival has a +3000 power 1 stock Backup ability.

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Nano, Black Cat is a vanilla 2/2 9000 power character.

The deck has no level 3 cards!

The CX spread is split 4/4 between 1k1 + Bounce and 2k1 + 2 soul effects and triggers.

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How do we play this deck?

This list of Nichijou is not a typical deck. For one, it contains an abnormal number of characters at level 0. It contains no Heal abilities, no Salvage abilities and no Burn abilities. (Though in fairness, the set as a whole does not have ways to Salvage or Burngiven that it is only yellow and blue.) It even cuts out level 3 completely, which indicates that it is a soul rush deck. This is not to say that having no level 3 cards is a requirement of any deck that considers itself to be ‘soul rush’, but in this case, it is a telling quality.

With that in mind, soul rush has its priorities in different places than other decks.

At level 0, the deck has some decent options. It can use the Nano and Hakase pair to make Nano a 5000 or even 7000 power character on the opponent’s turn and ensure that stock is built every turn. It can also make use of early Brainstorm effects and search abilities to sculpt its ideal level 1. Hakase, Ponytail is one of the few cards in the game that can force a player to level during the much-more-useful main phase. While the pair of Nano and Hakase can potentially hold out into early level 1, it’s still not advisable to rush the opponent to level 1.

Once level 1 hits though, the trio of Yuuko, Mio, and Mai enter the fray. The deck wants to use all three at the same time, as the bonuses that they receive are quite significant. Yuuko can force additional damage through, Mio becomes a large 0-stock character, and Mai can help reverse larger characters or also make a character impervious to level reversers for the turn.  Yuuko is probably the best of the trio, as it is the one card in the deck with some form of special (hand) encore.

The use of 2k1 CXs act as a way to remove single large characters as necessary through level 1 and 2, and even at level 0 if necessary.

At level 2 and on, Black Cat Nano and the deck’s large Backup effects help it push for more damage. Mio, Heartbreak has an interesting CX combo that can remove characters with a huge power boost or by ‘sniping’ away a 1 (or less) cost character after it reverses another character. Either way, the ability opens up the possibility to do more damage.

What does this deck not do well? How do we beat it? Is it missing anything?

Nichijou is not known as a particularly powerful set. This particular deck, being primarily a soul rush ‘beatdown’ strategy is linear in play style. Heal effects, Salvage effects, Burn effects and even encore abilities of all types are all free to run rampant around this deck. However, the form of ‘disruption’ that the deck does offer comes in the form of starving the opponent of stock early on, and causing them to be at least a level behind.

If the deck does not stay even with the opponent in terms of damage, for example, if it gets the opponent to level 2 while at level 0, it will likely struggle to end the game.

Why would a soul rush deck want to keep even with its opponent?

This actually touches on a finer point of deck building. Soul rush decks tend to concentrate power and 2-soul attacks (remember 2/2/2?) around level 2, and sustain them through the rest of the game. A “typical” deck that does not make use of a soul rush or other combo that involves playing characters with 2 soul at level 2 will often not be attacking for as much during level 2, and that’s really where a soul rush deck aims to take its largest advantage.

Beating a soul rush deck such as this list can be as simple as having access to repeated Heal effects, or also having larger characters. When facing a soul rush strategy, it’s good to keep in mind the number of CXs remaining in the deck. Unless the number is 3 (with too many cards remaining) or below, avoid using Brainstorm abilities unless you can refresh the deck during the same turn that the effect is used.

This deck does ignore the Heal effects that the set has access to, presumably to take advantage of a more aggressive late mid-game. The set is capable of playing a more traditional build that has a thinner level 2 and more Heal effects at level 3, but it may not be the best approach with such a limited card pool.

Author’s Note: A shoutout to Coopa of FinestKO who played against this deck on stream. Thanks for the game!

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