Symphogear Deck Tech – 1st in 2014 BCF Title Cup


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Welcome to the 9th CX’s Weiss Schwarz deck techs! For this article, we’re going to look at a deck that claimed the 2014 BCF Symphogear Title Cup!

Translations can be found on Heart of the Cards. Names will be matched to reflect the translation notes. If translations are unavailable for the card, in-house translations will be used.

Now let’s see the list!


Cards – 50

Level 0 – 16

4 Hibiki, Full Power Punch (SG/W19-001)
1 Hibiki, Gathered Power (SG/W27-001)
4 Kirika, Bright And Energetic (SG/W27-038)
4 Shirabe, Jumping in (SG/W27-040)
3 Kirika, Jumping in (SG/W27-036)

Level 1 – 14

4 Kirika Akatsuki (SG/W27-031)
3 “X-Drive Mode” Shirabe (SG/W27-044)
4 Shirabe Tsukuyomi (SG/W27-032)
3 Kirika & Shiraba, Friendly Two (SG/W27-039)

Level 2 – 6

3 “X-Drive Mode” Kirika (SG/W27-033)
3 Shirabe, Quiet Girl (SG/W27-045)

Level 3 – 6

3 “Receptor Children” Shirabe (SG/W27-035)
3 “Receptor Children” Kirika (SG/W27-034)

CX – 8

4 Final Oppression: Neverland (SG/W27-049)
4 Final Omega Form: Dystopia (SG/W27-050)

At level 0, we have a standard 16 characters.


Hibiki, Full Power Punch is a “runner”. At the beginning of your opponent’s attack phase, you may put the top card of your deck into the waiting room, and if it’s a [Music] character, move this character to an empty slot on the center stage (front row).


Hibiki, Gathered Power, gives your other character in the middle slot of the center stage +500 power. You can also pay 1 stock and rest 2 characters to Brainstorm and search for up to 1 [Music] character for each CX revealed.


Kirika, Bright and Energetic gets +1000 power if you have 3 or fewer cards in stock.


Shirabe, Jumping In gives your characters in front of it +500 power. You can also pay 1 stock and rest this to return it to your hand.


Kirika, Jumping In has a Bond for “Shirabe Tsukuyomi” at the cost of putting the top card of your deck into clock.

At level 1, we have 14 characters.


If you control another character with “Shirabe” in the name, Kirika Akatsuki gets +1500 power.


“X-Drive Mode” Shirabe has clock encore and a CX combo with “Final Omega Form: Dystopia: when it attacks, choose a character on your opponent’s center stage, and it gets -2000 power until end of turn. (Characters at 0 or less power are put into the waiting room)


Sirabe Tsukuyomi gets +1000 power and hand encore if you control a character with “Kirika” in the name.


Kirika & Shiraba, Friendly Two give your characters in front of it +X power where X is 500 times the number of characters with Assist you control. It also has Shift.

At level 2, we have 6 characters.


“X-Drive Mode” Kirika gives a [Music] character you control +1500 power until end of turn when you play it from hand. It has a CX combo with “Final Oppression: Neverland”: when it attacks, you may pay 1 stock. If you do, it gains +1000 power and “When this reverses a level 2 or higher character in battle, you may put that character into clock” until end of turn.


Shirabe, Quiet Girl has a 1 stock +3000 power Backup ability.

At level 3, we have 6 characters.


“Receptor Children” Shirabe gets -1 level in your hand if you control a “Receptor Children” Kirika. It has a Heal ability and gets +1000 power for each “Receptor Children” Kirika you control.


“Receptor Children” Kirika has a unique Experience ability, where if “Shirabe Tsukuyomi” and “Kirika Akatsuki” are in your level zone, it gets -1 level while in hand. It gets +1000 power for each “Receptor Children” Shirabe you control. When you play it from hand, you search for up to 1 [Music] character.

The CX spread is a 4/4 split between Gold and +2 soul triggers, with 1k1 and 2k1 effects respectively.



How do we use this deck?

At level 0, the deck has a couple modes. It can sneak in as much free stock as possible with the runner Kirika in case of a draw that is light on level 0 characters, or it can also use Kirika, Bright and Energetic to maintain the front line presence. There are no level reversers, so where a level reverser normally may be used, a runner will have to fill in. Shirabe, Jumping In also allows the deck to sculpt its stock such that no CXs are stock, but it can only do so on the following turn. The deck wants to level with either Kirika Akatsuki or Shirabe Tsukuyomi.

At level 1, Kirika & Shiraba can Shift to ensure that you will level with either half of the pair of Kirika Akatsuki and Shirabe Tsukuyomi. A lot of the deck relies on this critical level, because without the proper Experience, the deck will struggle. It has “X-Drive Mode” Shirabe to hold the front and generate stock.

Level 2 is where the deck wants to begin playing its level 3 characters.  “Receptor Children” Kirika can search for “Receptor Children” Shirabe. “X-Drive Mode” Kirika can be used to push for extra damage with its CX combo as well.

What does this deck not do well? How do we beat it? Is there something missing?

Unfortunately for this list, it relies very heavily upon getting the proper cards into its level zone. That means that the deck has a particular vulnerability to something that the player using it has relatively little control over. Yes, the user can clock the appropriate cards, but that assumes that they have been drawn. The card that goes to the level zone at level 1 is the most critical. If an opponent can get the deck to level 1 without either of the requisite level 1 characters into the level zone, he or she will have a much easier time against the deck.

If the very specific Experience wasn’t enough of a hoop for the deck to jump through, it also has very little to do in terms of trying to battle opposing effects. HealBurn, and even Salvage are all free to do whatever they want. To that end, a deck that focuses on any of these mechanics will be very well-positioned to beat this deck.

This deck looks like it has been made a victim of power creep. Its main trick has been reduced to kind of being a gimmick because it is truly unable to answer the game’s most unfair mechanics.

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