Characters – Standard Power & Abilities

In Weiss Schwarz, what is a “fair” card?

For a certain level, and a certain amount of stock, a certain number exists that is reasonable to expect for a character with no abilities.

Here is the list of character levels with their respective stock costs and powers.

0/0 3000
0/1 4500
1/0 5500
1/1 7000
1/2 7500
2/1 8500
2/2 9500
2/3 10000
3/2 10000

So what do we do with this?

This is a list of character levels and powers that applies to characters (generally) that will be attacking.  Characters with supporting abilities are generally under the power levels given here (in number only).

The list that is here is a somewhat recent development in WS. These powers and costs illustrate the effects power creep has had on the game until today.

What’s power creep?

Power creep (as defined by Wikipedia), is the gradual unbalancing of a game due to new content. In the case of WS, each new set contributes to power creep. One of the largest shifts in power for example, can be seen in early sets versus sets released today. Years ago, a level 1/0 with no abilities would have 5000 power, and a 1/1 would have 6500 power. Today, a vanilla 1/0 has 5500 power, and a 1/1 has 7000 power.

That said, this list can help with card evaluation, especially when dealing with new sets.

But this list deals with vanilla cards!

In WS, you generally find abilities balanced out by increments of 1 stock, increments of 500 power, and cards from hand. For instance, the level 2 scale is fairly consistent – a level 2 without an effect for 1 stock will have 8500 power, but may have an effect if it has 8000 power.

Within character power variations, certain effects are more common than others.

For example, a reverser costs anywhere from 1500 – 2000 power relative to a card of equal level. That is, it is very unlikely that a reverser at level 0 would be printed with 3000 power. A character that is “above stat” by even 500 power will usually have some sort of penalty associated with it, such as putting the top card of your deck into clock if reversed, or being unable to side attack.

A 1/0 with 4500 power may have an ability that gives it up to +2000 power depending on how many other characters share a [Type] with it you control. Note that while this is a common type of ability, it is not the only one to look for when evaluating what a “good” card may be.

How will this help with card evaluation?

Having a sense of what defines “fair” in what is generally expected of characters helps us figure out how to do the most “unfair” things possible with our cards, that is, eke out every advantage possible.

For a very easy example, let’s throw out this comparison.

Which would you rather have:

A 1/0 5500 power character

A 1/0 5500 power character with hand encore

In this case, the latter card is “strictly better”, because there is nothing lost by it gaining the hand encore ability.

Because WS does not allow for card overlaps across sets (discounting Standard), finding cards that are “strictly better” than another within a single set is rare, if not impossible to find. However, this scale allows us to better evaluate a set’s strength relative to others. It also lets us talk about the various notable deck variations from different sets with more confidence and accuracy.

Making a statement such as “Madoka has a powerful level 1 because of the Bond Kyoko making the Sayaka 7500″ is much more useful than something more generalized or emotionally-driven, such as “Madoka? Yeah it’s the best. Everything else is trash.” This ties in directly with the importance of testing.

Questions? Comments? Have an idea for another article? Send us an email at theninthcx AT gmail DOT com! Thanks for reading!

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