Welcome to the 9th CX’s spotlight on CXs! This miniseries is geared toward newer players to go in-depth on the many keyword abilities in Weiss Schwarz.
For today’s article, we’ll take a look at three types of triggers found on CX cards: Bag, Gold, and Fire, also known as Bag, Bar, and Shot, respectively.
Bag is a CX trigger that gives the player the option of placing the top card of their deck into stock. The card that goes to stock is and remains face-down. It is an optional ability.
Bag is a relatively uncommon CX trigger type because 1 extra stock tends to have a much lower impact on a game than other effects. It is typically found on green CXs.
Why would I use a Bag effect?
If a deck is particularly stock-intensive (e.g. requires 5 stock for an optimal board state on level 2), a Bag effect may be worth considering. However, because a Bag trigger offers little to none in the ways of card advantage (compared to Door or Gate, for example), it is generally unused. If a CX combo present in a deck so happens to require a CX with a Bag trigger, it may be worth using, but it would be more for the combo’s effect than the Bag trigger’s upside.
Gold, also known as Bar, is a CX trigger that has two effects. When the card enters the trigger zone, it goes to the owner’s hand. Then, that player may choose to put the top card of their deck into stock.
Gold is a fairly common trigger among green CXs, and tends to have the 1k1 effect.
Why would I use a Gold effect?
Card advantage. Gold is green’s answer or equivalent to Book. Gold is unique though, in that the trigger gives you the CX. 1k1, the most common CX effect associated with Gold, helps push for damage and win battles.
Let’s outline the best possible situation for a Gold trigger. Say that you have a deck with Gold triggers in the deck. An attack reveals a Gold bar, so you put the CX into your hand and opt for the stock. If you play that CX the following turn and reverse 3 characters with the help of its effect, you’ve gotten 1 stock, 3 damage, and 4 cards (if you include itself), which is a very respectable advantage.
The best possible scenario for a Gold trigger is rare, but the potential is much higher than other CX triggers.
Are there downsides?
The new Pants trigger is kind of like a cousin to the Gold effect. While the Gate allows you to recover a CX from the waiting room, Gold puts the CX directly into your hand. This is a mandatory effect, though the extra stock can be declined. Gold triggers can actually become even more difficult than other effects when they are in a deck that is very close to refreshing. With other CX effects, they are sent to stock, where they can be used to pay for a reversed character, thereby improving the chances of canceling after the deck refreshes. However, with a Gold trigger, they will usually end up stuck in the hand, and effects that allow a player to discard any card during battle are fairly rare. Not only that, but the opponent gains information about how many CXs are in your hand. Though this may seem marginal, remember that the trigger zone and the waiting room are public zones, and if there are no CXs remaining in hidden zones, a player will be able to potentially see how many CXs that you will be refreshing with.
Fire, also known as Shot, is a less common CX trigger that gives the character that triggered it the following effect: “During this turn, the next time this character deals damage and that damage is canceled, deal 1 damage to that player.” The ability triggers only one time per attack.
Fire is a strange duck among other triggers. It is one of the game’s most unique effects, and is typically found on yellow CXs. It is also usually with a soul trigger.
Why would I use Fire?
A way to look at a Fire trigger is as an alternative to a 2 soul trigger. What the Fire trigger trades in 1 damage it gains in the potential to do 1 damage if the attack is canceled. Let’s look at some scenarios for comparison, assuming that a player is front attacking with a 1-soul character, and a Fire trigger is revealed, versus if a 2 soul trigger is revealed.
Attack for 1 – Reveals Fire (+1 soul)
Attack hits – 2 damage dealt, 0 CXs used
Attack is canceled, trigger is not canceled – 1 damage dealt, 1 CX used
Attack is canceled, trigger is canceled – 0 damage dealt, 2 CXs used
Attack for 1 – Reveals 2 soul
Attack hits – 3 damage dealt, 0 CXs used
Attack is canceled – 0 damage dealt, 1 CX used
Note that the Fire trigger also has the ability to burn two CXs during a single attack. This is because the damage that the Fire effect deals, like any other damage, can also be canceled if the card revealed is a CX. As far as CX effects are concerned, there is none other like this.
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