Welcome to the 9th CX’s spotlight on CXs! This miniseries is geared toward newer players to go in-depth on the many keyword abilities in Weiss Schwarz.
For today’s article, we’ll take a closer look at two types of triggers found on climax cards: Gate and Door, also known as, “Pants” and “Comeback/Gate”. (This will be explained!)
Let’s look at the much more common “Door”, officially known as “Comeback” trigger.
(Note: Because “Gate” is a very new trigger type, most veteran players know this trigger, “Door”, as “Gate”, and may announce it as such. They aren’t cheating, it’s just force of habit. Just a heads up!)
Door is a type of trigger only seen on CXs, and therefore only triggered during an attack. When an attack puts this card into the resolve zone, the effect triggers. Door allows you to select up to one character in your waiting room, and put it into your hand. Note that because a card is moving from a public zone to a private zone, you must show your opponent what card you are getting back. Not doing so is actually cheating, so be sure to be very clear from the time you announce the ability to its resolution, exactly what character you intend to get back.
Why is Door good?
Door is one of the most popular triggers in WS. It is often found on Red CXs, in line with its tendency to retrieve characters from the waiting room, and also to complement Red’s tendency to discard characters to encore characters. Door is Red’s way of obtaining card advantage, sacrificing raw draw power and replacing it with a powerful alternative of being able to choose any character in the waiting room. This trigger allows a player to setup for future turns, and perhaps retrieve a very key powerful character that may have been sent to the waiting room one way or another.
Can Door be countered?
Door is certainly not without weaknesses. If a CX card with Door is the last card in your deck when you attack, your deck will refresh immediately, and you will be unable to choose a character to bring back! Remember that a deck refresh can happen even in the middle of resolving an ability. Dog Days in particular, also contains card(s) that can punish the effect, which effectively disrupts Door triggers.
Next, let’s take a look at the newfangled “Gate” or “Pants” trigger.
For the time being, Gate or Pants, is only found on one CX, which is in the set Fate/kaleid liner プリズマ☆イリヤ. Gate allows you to select a CX from your waiting room and return it to your hand. Just like resolving a Door trigger, you must show your opponent the card that you are returning to your hand, or else it is cheating!
Why is Gate good?
Gate is currently exceedingly rare, so it is difficult to evaluate it in a vacuum. In the context of the deck that it is relevant to, that is probably better explained by the deck tech itself, located here.
However, on its own, Gate allows a player to re-buy a very powerful effect. Climax cards are free cards; there is never a cost to play them, and unless a deck refresh is imminent, no downside to having access to another CX for the next turn. The types of effects one can return and have access to can swing a game drastically. Let’s say a Gate returns another CX of the same name. The CX’s effect is to give all the player’s characters +1 soul and +1000 power. This power boost is usually enough to have a player’s character lineup go over their opponent’s, and push through for enough damage, while not tempting fate with something more wild such as a +2 soul.
If I’m playing in a tournament, how should I resolve a Door or Gate that triggers?
The safest way to resolve a Door or Gate trigger, is to leave the CX face-up in the resolve zone, and verbally confirm with the opponent that the trigger has come up. Leave the card in that zone as you resolve the effect. Show the character/CX you’re returning to your opponent, then put the CX into your stock face-down. If you have no targets, or if you want to decline the trigger, say that you decline, and then put the CX into your stock face-down. Meticulous attention to the details of a trigger’s resolution typically do not come up, but following this practice ensures that there is zero ambiguity in the game state. In other words, for those of us that enjoy the game with a less competitive or “cutthroat” attitude, this method is one way to make oneself “sharkproof”!
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